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Short Question, Short Answer


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#4741 Synycyl

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Posted 22 December 2015 - 10:47 AM

Here is my relatively short question. I am new to the game. I have a Marauder maxed out with weight but lots of free space. In the Mech Lab, I can upgrade the armor and structure for about 2M credits, which uses up the free space but makes it lighter. I can then use that weight to up armor the mech.

So for about 2M credits, I upgrade the mech and have the same weapons, cooling and speed, but just with more armor. Other than the cost, is there a downside to upgrading the armor and structure, other than the loss of space that I am not using anyway? Thanks.

#4742 Digital_Angel

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Posted 22 December 2015 - 10:49 AM

View PostSynycyl, on 22 December 2015 - 10:47 AM, said:

Here is my relatively short question. I am new to the game. I have a Marauder maxed out with weight but lots of free space. In the Mech Lab, I can upgrade the armor and structure for about 2M credits, which uses up the free space but makes it lighter. I can then use that weight to up armor the mech.

So for about 2M credits, I upgrade the mech and have the same weapons, cooling and speed, but just with more armor. Other than the cost, is there a downside to upgrading the armor and structure, other than the loss of space that I am not using anyway? Thanks.


The only downside to Ferro armor and Endo structure is the loss of crit slots and the cost.

Edited by LadyDanams, 22 December 2015 - 11:30 AM.


#4743 Tesunie

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Posted 22 December 2015 - 11:00 AM

View PostLadyDanams, on 22 December 2015 - 10:49 AM, said:

Ferro gets a 14% bonus to the amount of actual protection...


Incorrect. FF makes your armor lighter (not sure on the percentage, but 14% sounds about right). You still maintain the maximum amount of armor you can place, so it doesn't increase the amount of protection to a mech.


If you have to choose between FF or Endo steel, always choose Endo Steel first. It saves you more weight for the same amount of crit space lost (14 crit slots). It is universally the better of the two options. (Only light mechs, medium mechs and some select builds, use both FF and Endo. Some mechs such as the Atlas actually find that even Endo can be too many crit spaces to take.)

#4744 Morggo

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Posted 22 December 2015 - 11:02 AM

Personally I find the Endo Steel nearly a mandatory upgrade for all my mechs.
The trade off in crit/slot space for weight is worth it.

Ferro however, that is hit or miss.. sometimes it makes sense and you can use the extra weight saved.. however I have a lot of builds that would end up with extra weight left but no slots to make use of it so it does't make sense.

Best advice I have is to always always test build in Smurfy's mechlab tool.. try with and without until you find just the right balance of upgrades.

#4745 Web Death

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Posted 22 December 2015 - 11:21 AM

For the
2015 STOCKING STUFFER EVENT


How do you know when you earn 1 event point?
Done 2 drops, shows I got at least a 125 in a quick drop, but haven't seen anything yet..?

#4746 Tesunie

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Posted 22 December 2015 - 11:29 AM

View PostWeb Death, on 22 December 2015 - 11:21 AM, said:

For the
2015 STOCKING STUFFER EVENT


How do you know when you earn 1 event point?
Done 2 drops, shows I got at least a 125 in a quick drop, but haven't seen anything yet..?


A. Don't know if event has yet started. It should soon. Event has started.
B. If you go to the event page, it will tell you. There is an up to 15 minute delay between match and it showing up.
C. Remember that you can only claim prizes from the event page anyway, so you might as well leave a tab open for it. Then refresh between matches. 1 match played and normally the previous match is registered.

Event page link, if you needed it: http://mwomercs.com/...=201512stocking

Edited by Tesunie, 22 December 2015 - 11:31 AM.


#4747 Sowaka

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Posted 22 December 2015 - 07:10 PM

Is there any C-Bill benefit to using NARC? I know I was a big part of several kills one round but it didn't seem to display or actually have any benefit to me.

#4748 Tesunie

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Posted 22 December 2015 - 07:34 PM

View PostSowaka, on 22 December 2015 - 07:10 PM, said:

Is there any C-Bill benefit to using NARC? I know I was a big part of several kills one round but it didn't seem to display or actually have any benefit to me.


There are some rewards for using NARC in a match. Compared to damage though, it's marginal as far as I know.

#4749 Leone

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Posted 23 December 2015 - 02:45 AM

Having just been leveling a narc build, I can confirm.

~Leone.

#4750 IraqiWalker

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Posted 23 December 2015 - 04:11 AM

View PostStarwars8539, on 22 December 2015 - 08:34 AM, said:

I'm a bit new here (ignore the join date) and I'm wondering whether I should use an AMS system or keep the SRM-2's for my Commando (1B) or if I should even bother. Any advice?


The AMS would help with streak SRMs, but honestly, I don't think you need it. The Commando should be going fast enough to not worry about LRMs.

View PostSynycyl, on 22 December 2015 - 10:47 AM, said:

Here is my relatively short question. I am new to the game. I have a Marauder maxed out with weight but lots of free space. In the Mech Lab, I can upgrade the armor and structure for about 2M credits, which uses up the free space but makes it lighter. I can then use that weight to up armor the mech.

So for about 2M credits, I upgrade the mech and have the same weapons, cooling and speed, but just with more armor. Other than the cost, is there a downside to upgrading the armor and structure, other than the loss of space that I am not using anyway? Thanks.


Always go for Endosteel before FF. They both cost 14 slots, and free up tonnage. However, Endo frees up more tonnage.

I recommend checking this guide

I designed it specifically for mech construction, for new pilots.

View PostSowaka, on 22 December 2015 - 07:10 PM, said:

Is there any C-Bill benefit to using NARC? I know I was a big part of several kills one round but it didn't seem to display or actually have any benefit to me.

At the very least, you will get assist C-Bills.

#4751 Raubwurst

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Posted 23 December 2015 - 04:17 AM

Yes Sowaka, but for the "Narc Kill" Benefit your enemie, who has an active narc on him, needs to be killed by Lock-on Missles.
And everytime someone with narc on him gets hit by lock-on weapons, you will get CBills, too.

#4752 Luminis

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Posted 23 December 2015 - 09:41 AM

Got a few quick questions :D
  • Are the quirks of new 'Mechs made public prior to release? If so, how much earlier are they generally announced? I'm quite interested in picking up the Warhammer but I suppose there's no telling what it'll be good at without knowing its quirks.
  • I defaulted to the Timber Wolf as my first 'Mech (that's habitual...) but I'd actually like to go for some Inner Sphere stuff (all the more reason to get the Warhammer), but I'm wondering how IS 'Mechs measure up to Clan stuff. From messing around with the MechLab on smurfy-net, I'm under the impression that Clan 'Mechs have more fire power, are more heat efficient and easier to build thanks to lower weight and space requirements of their equipment. Plus, OmniPos seem generally OP as they make the 'Mechs so versatile...
The second question might not be that short, but there might just be a short answer to it :D

Thanks in advance!

#4753 Tesunie

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Posted 23 December 2015 - 09:47 AM

View PostLuminis, on 23 December 2015 - 09:41 AM, said:

Got a few quick questions Posted Image
  • Are the quirks of new 'Mechs made public prior to release? If so, how much earlier are they generally announced? I'm quite interested in picking up the Warhammer but I suppose there's no telling what it'll be good at without knowing its quirks.
  • I defaulted to the Timber Wolf as my first 'Mech (that's habitual...) but I'd actually like to go for some Inner Sphere stuff (all the more reason to get the Warhammer), but I'm wondering how IS 'Mechs measure up to Clan stuff. From messing around with the MechLab on smurfy-net, I'm under the impression that Clan 'Mechs have more fire power, are more heat efficient and easier to build thanks to lower weight and space requirements of their equipment. Plus, OmniPos seem generally OP as they make the 'Mechs so versatile...
The second question might not be that short, but there might just be a short answer to it Posted Image


Thanks in advance!


1. Typically the week to a few days before it's release. I typically don't rely on quirks for my mechs, so that information is normally just a bonus for me after I get the chassis...

2. They have leveled the playing field considerably as of recent. I hear IS are OP now, and still hear how OP clans are. So... That may very well be a good sign, or some Clan players want to point the finger at IS now in the hope that misinformation will confuse the issue and they wont receive any farther nerfs... My personal opinion on the matter is, they seem fairly level now. Clans still have higher Alphas, but IS have shorter duration weapons and more quirks/health... I think the power is still in the Clans favor, if you don't have an overquirked IS mech (often called a "meta mech").

#4754 Leone

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Posted 23 December 2015 - 04:02 PM

2: Ever feel like you never need to go faster'n your friendly Direwolf? Ever want more weaponry, but just don't know how to free up the tonnage? Well want no more!

With Is patented Battlemech technology, you too can rip out your fancy engine and place one of our discount Standard engines inside, freeing up all sorts of room for all that weaponry. Feel like the Urbanmech is the pinnacle of Battletech design but wanting it in a larger size, now you too can downgrade your engines as desired and tromp around like a giant urbanmech. While your at it, throw in some Endosteel! Try out complimentary single heat sinks!

.... Wait, what, What's this, Mark Two Clan Versions? But, our Patents! We gotta get on this!

Uhhh, back to your regularly scheduled programming.

~Leone.

Edited by Leone, 23 December 2015 - 04:03 PM.


#4755 Tim East

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Posted 23 December 2015 - 07:18 PM

View PostLuminis, on 23 December 2015 - 09:41 AM, said:

Got a few quick questions Posted Image
  • I defaulted to the Timber Wolf as my first 'Mech (that's habitual...) but I'd actually like to go for some Inner Sphere stuff (all the more reason to get the Warhammer), but I'm wondering how IS 'Mechs measure up to Clan stuff. From messing around with the MechLab on smurfy-net, I'm under the impression that Clan 'Mechs have more fire power, are more heat efficient and easier to build thanks to lower weight and space requirements of their equipment. Plus, OmniPos seem generally OP as they make the 'Mechs so versatile...
The second question might not be that short, but there might just be a short answer to it Posted Image



Thanks in advance!

Well, the way I tend to think of it is that the Clans tend to generally have better 'Mechs, and the IS tends to have generally better weapons...especially the LPL. Seriously, it's so good it deserves a mention unto itself. You can do a lot more with IS 'Mechs, and they occasionally get SUPER quirks, but they still tend to end up lacking in at least one area. Take more guns, trade away armor or engines, take stuff with a higher ton/slot ratio, pay slots for endo-steel, etc. Lots of customization, but there's literally no way to have it all, and the cost of specialization can be dangerously high in a game that occasionally requires a certain degree of versatility.

Clan 'Mechs don't have as good weapons in terms of damage, heat efficiency, or quirkage, but they do for the most part have superior ability at range. Also, their XL engines take two ST losses to pop instead of just one, so they tend to be tanky in comparison to many IS 'Mechs, even after several survivability-improving quirks have been implemented. Omnipod versatility isn't really all it's cracked up to be, since so many things get locked into certain slots anyway that choosing your weapons can still be surprisingly limited due to tonnage/slot constraints (especially slots) rather than hardpoint constraints.

One special side note: the IIC clan 'Mechs are ALMOST the best of both worlds with the customization options of the IS and the better critical+tonnage efficiency of clan tech, and I am absolutely super-duper-impressed with my new uber-Hunchbacks. Seriously, if these 'Mechs could mount IS weapons, they'd be god-tier.

Edited by Tim East, 23 December 2015 - 07:22 PM.


#4756 Tesunie

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Posted 23 December 2015 - 07:28 PM

View PostTim East, on 23 December 2015 - 07:18 PM, said:

Well, the way I tend to think of it is that the Clans tend to generally have better 'Mechs, and the IS tends to have generally better weapons...



Good perspective on this. But do at least give that Speed combined with tankiness can be a powerful combo in a game based around damage.

#4757 Steel Mike Eels

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Posted 24 December 2015 - 07:53 AM

how can I take a screenshot of my mech in action?

#4758 Tesunie

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Posted 24 December 2015 - 07:55 AM

View PostKilgrave, on 24 December 2015 - 07:53 AM, said:

how can I take a screenshot of my mech in action?


Press "Print Screen" button on your keyboard. The screen shots will be saved to your Saved Game's folder.

#4759 Steel Mike Eels

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Posted 24 December 2015 - 07:58 AM

View PostTesunie, on 24 December 2015 - 07:55 AM, said:


Press "Print Screen" button on your keyboard. The screen shots will be saved to your Saved Game's folder.



but that's not of my mech is it? I want to actually see my mech in the field, so to speak. Sorry for the ambiguous initial question

#4760 Tesunie

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Posted 24 December 2015 - 08:12 AM

View PostKilgrave, on 24 December 2015 - 07:58 AM, said:



but that's not of my mech is it? I want to actually see my mech in the field, so to speak. Sorry for the ambiguous initial question


You're not really going to get a picture of your mech, besides from 3rd person view camera (F3 I believe?), which will be positioned behind your mech.

If you want good pictures of your mech in action, you'll need a friend with you to take those pictures. Probably a Private Match situation.





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