

Short Question, Short Answer
#4741
Posted 22 December 2015 - 10:47 AM
So for about 2M credits, I upgrade the mech and have the same weapons, cooling and speed, but just with more armor. Other than the cost, is there a downside to upgrading the armor and structure, other than the loss of space that I am not using anyway? Thanks.
#4742
Posted 22 December 2015 - 10:49 AM
Synycyl, on 22 December 2015 - 10:47 AM, said:
So for about 2M credits, I upgrade the mech and have the same weapons, cooling and speed, but just with more armor. Other than the cost, is there a downside to upgrading the armor and structure, other than the loss of space that I am not using anyway? Thanks.
The only downside to Ferro armor and Endo structure is the loss of crit slots and the cost.
Edited by LadyDanams, 22 December 2015 - 11:30 AM.
#4743
Posted 22 December 2015 - 11:00 AM
LadyDanams, on 22 December 2015 - 10:49 AM, said:
Incorrect. FF makes your armor lighter (not sure on the percentage, but 14% sounds about right). You still maintain the maximum amount of armor you can place, so it doesn't increase the amount of protection to a mech.
If you have to choose between FF or Endo steel, always choose Endo Steel first. It saves you more weight for the same amount of crit space lost (14 crit slots). It is universally the better of the two options. (Only light mechs, medium mechs and some select builds, use both FF and Endo. Some mechs such as the Atlas actually find that even Endo can be too many crit spaces to take.)
#4744
Posted 22 December 2015 - 11:02 AM
The trade off in crit/slot space for weight is worth it.
Ferro however, that is hit or miss.. sometimes it makes sense and you can use the extra weight saved.. however I have a lot of builds that would end up with extra weight left but no slots to make use of it so it does't make sense.
Best advice I have is to always always test build in Smurfy's mechlab tool.. try with and without until you find just the right balance of upgrades.
#4745
Posted 22 December 2015 - 11:21 AM
2015 STOCKING STUFFER EVENT
How do you know when you earn 1 event point?
Done 2 drops, shows I got at least a 125 in a quick drop, but haven't seen anything yet..?
#4746
Posted 22 December 2015 - 11:29 AM
Web Death, on 22 December 2015 - 11:21 AM, said:
2015 STOCKING STUFFER EVENT
How do you know when you earn 1 event point?
Done 2 drops, shows I got at least a 125 in a quick drop, but haven't seen anything yet..?
A.
B. If you go to the event page, it will tell you. There is an up to 15 minute delay between match and it showing up.
C. Remember that you can only claim prizes from the event page anyway, so you might as well leave a tab open for it. Then refresh between matches. 1 match played and normally the previous match is registered.
Event page link, if you needed it: http://mwomercs.com/...=201512stocking
Edited by Tesunie, 22 December 2015 - 11:31 AM.
#4747
Posted 22 December 2015 - 07:10 PM
#4748
Posted 22 December 2015 - 07:34 PM
Sowaka, on 22 December 2015 - 07:10 PM, said:
There are some rewards for using NARC in a match. Compared to damage though, it's marginal as far as I know.
#4749
Posted 23 December 2015 - 02:45 AM
~Leone.
#4750
Posted 23 December 2015 - 04:11 AM
Starwars8539, on 22 December 2015 - 08:34 AM, said:
The AMS would help with streak SRMs, but honestly, I don't think you need it. The Commando should be going fast enough to not worry about LRMs.
Synycyl, on 22 December 2015 - 10:47 AM, said:
So for about 2M credits, I upgrade the mech and have the same weapons, cooling and speed, but just with more armor. Other than the cost, is there a downside to upgrading the armor and structure, other than the loss of space that I am not using anyway? Thanks.
Always go for Endosteel before FF. They both cost 14 slots, and free up tonnage. However, Endo frees up more tonnage.
I recommend checking this guide
I designed it specifically for mech construction, for new pilots.
Sowaka, on 22 December 2015 - 07:10 PM, said:
At the very least, you will get assist C-Bills.
#4751
Posted 23 December 2015 - 04:17 AM
And everytime someone with narc on him gets hit by lock-on weapons, you will get CBills, too.
#4752
Posted 23 December 2015 - 09:41 AM

- Are the quirks of new 'Mechs made public prior to release? If so, how much earlier are they generally announced? I'm quite interested in picking up the Warhammer but I suppose there's no telling what it'll be good at without knowing its quirks.
- I defaulted to the Timber Wolf as my first 'Mech (that's habitual...) but I'd actually like to go for some Inner Sphere stuff (all the more reason to get the Warhammer), but I'm wondering how IS 'Mechs measure up to Clan stuff. From messing around with the MechLab on smurfy-net, I'm under the impression that Clan 'Mechs have more fire power, are more heat efficient and easier to build thanks to lower weight and space requirements of their equipment. Plus, OmniPos seem generally OP as they make the 'Mechs so versatile...

Thanks in advance!
#4753
Posted 23 December 2015 - 09:47 AM
Luminis, on 23 December 2015 - 09:41 AM, said:

- Are the quirks of new 'Mechs made public prior to release? If so, how much earlier are they generally announced? I'm quite interested in picking up the Warhammer but I suppose there's no telling what it'll be good at without knowing its quirks.
- I defaulted to the Timber Wolf as my first 'Mech (that's habitual...) but I'd actually like to go for some Inner Sphere stuff (all the more reason to get the Warhammer), but I'm wondering how IS 'Mechs measure up to Clan stuff. From messing around with the MechLab on smurfy-net, I'm under the impression that Clan 'Mechs have more fire power, are more heat efficient and easier to build thanks to lower weight and space requirements of their equipment. Plus, OmniPos seem generally OP as they make the 'Mechs so versatile...

Thanks in advance!
1. Typically the week to a few days before it's release. I typically don't rely on quirks for my mechs, so that information is normally just a bonus for me after I get the chassis...
2. They have leveled the playing field considerably as of recent. I hear IS are OP now, and still hear how OP clans are. So... That may very well be a good sign, or some Clan players want to point the finger at IS now in the hope that misinformation will confuse the issue and they wont receive any farther nerfs... My personal opinion on the matter is, they seem fairly level now. Clans still have higher Alphas, but IS have shorter duration weapons and more quirks/health... I think the power is still in the Clans favor, if you don't have an overquirked IS mech (often called a "meta mech").
#4754
Posted 23 December 2015 - 04:02 PM
With Is patented Battlemech technology, you too can rip out your fancy engine and place one of our discount Standard engines inside, freeing up all sorts of room for all that weaponry. Feel like the Urbanmech is the pinnacle of Battletech design but wanting it in a larger size, now you too can downgrade your engines as desired and tromp around like a giant urbanmech. While your at it, throw in some Endosteel! Try out complimentary single heat sinks!
.... Wait, what, What's this, Mark Two Clan Versions? But, our Patents! We gotta get on this!
Uhhh, back to your regularly scheduled programming.
~Leone.
Edited by Leone, 23 December 2015 - 04:03 PM.
#4755
Posted 23 December 2015 - 07:18 PM
Luminis, on 23 December 2015 - 09:41 AM, said:

- I defaulted to the Timber Wolf as my first 'Mech (that's habitual...) but I'd actually like to go for some Inner Sphere stuff (all the more reason to get the Warhammer), but I'm wondering how IS 'Mechs measure up to Clan stuff. From messing around with the MechLab on smurfy-net, I'm under the impression that Clan 'Mechs have more fire power, are more heat efficient and easier to build thanks to lower weight and space requirements of their equipment. Plus, OmniPos seem generally OP as they make the 'Mechs so versatile...

Thanks in advance!
Well, the way I tend to think of it is that the Clans tend to generally have better 'Mechs, and the IS tends to have generally better weapons...especially the LPL. Seriously, it's so good it deserves a mention unto itself. You can do a lot more with IS 'Mechs, and they occasionally get SUPER quirks, but they still tend to end up lacking in at least one area. Take more guns, trade away armor or engines, take stuff with a higher ton/slot ratio, pay slots for endo-steel, etc. Lots of customization, but there's literally no way to have it all, and the cost of specialization can be dangerously high in a game that occasionally requires a certain degree of versatility.
Clan 'Mechs don't have as good weapons in terms of damage, heat efficiency, or quirkage, but they do for the most part have superior ability at range. Also, their XL engines take two ST losses to pop instead of just one, so they tend to be tanky in comparison to many IS 'Mechs, even after several survivability-improving quirks have been implemented. Omnipod versatility isn't really all it's cracked up to be, since so many things get locked into certain slots anyway that choosing your weapons can still be surprisingly limited due to tonnage/slot constraints (especially slots) rather than hardpoint constraints.
One special side note: the IIC clan 'Mechs are ALMOST the best of both worlds with the customization options of the IS and the better critical+tonnage efficiency of clan tech, and I am absolutely super-duper-impressed with my new uber-Hunchbacks. Seriously, if these 'Mechs could mount IS weapons, they'd be god-tier.
Edited by Tim East, 23 December 2015 - 07:22 PM.
#4756
Posted 23 December 2015 - 07:28 PM
Tim East, on 23 December 2015 - 07:18 PM, said:
Good perspective on this. But do at least give that Speed combined with tankiness can be a powerful combo in a game based around damage.
#4757
Posted 24 December 2015 - 07:53 AM
#4759
Posted 24 December 2015 - 07:58 AM
Tesunie, on 24 December 2015 - 07:55 AM, said:
Press "Print Screen" button on your keyboard. The screen shots will be saved to your Saved Game's folder.
but that's not of my mech is it? I want to actually see my mech in the field, so to speak. Sorry for the ambiguous initial question
#4760
Posted 24 December 2015 - 08:12 AM
Kilgrave, on 24 December 2015 - 07:58 AM, said:
but that's not of my mech is it? I want to actually see my mech in the field, so to speak. Sorry for the ambiguous initial question
You're not really going to get a picture of your mech, besides from 3rd person view camera (F3 I believe?), which will be positioned behind your mech.
If you want good pictures of your mech in action, you'll need a friend with you to take those pictures. Probably a Private Match situation.
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