Jump to content

- - - - -

Short Question, Short Answer


10417 replies to this topic

#4961 Raubwurst

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,284 posts
  • LocationGermany

Posted 12 January 2016 - 06:44 AM

Mostly Seismic Sensor and Radar Deprivation are called a must have. (Although there is a lot of discussion which is "better" and "more useful").
But it depends on your role/'Mech.
Next to these two Moduls you could consider to get some weapon moduls, too.

#4962 xSleeZyx

    Member

  • PipPipPipPipPip
  • 187 posts
  • LocationSweden

Posted 12 January 2016 - 07:50 AM

View PostLadyDanams, on 12 January 2016 - 06:44 AM, said:


It really depends on the build.

4x zoom (can get almost 5x with BAP and command console on the mech) is great on long range energy/ballistic sniper mechs, but absolutely worthless everywhere else.

Seismic is good all around, although less so on long range mechs. Even for long range builds it helps tell you if someone is steaking up behind you while you line up a shot.

The only time Radar Deprivation doesn't help is if no one on the other team is a missile boat, although half of its effect can be accomplished by ECM.

Target Retention is good if you are running a LRM boat.

If you have a build boating a single weapon type, then cool down and range weapon modules can help a lot, but only is you run a lot of that 1 weapon type on a build.

About radar dep, isn't it also useful for pretty much any enemy who got you targeted, loose their targets on you when you go LoS? Or does it only counter LRM locks?

I'm soon able to buy radar dep module, but i'vent decided which one to go with for allround use.

#4963 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,205 posts
  • LocationThe Far Country

Posted 12 January 2016 - 07:56 AM

View PostxSleeZyx, on 12 January 2016 - 07:50 AM, said:

About radar dep, isn't it also useful for pretty much any enemy who got you targeted, loose their targets on you when you go LoS? Or does it only counter LRM locks?

I'm soon able to buy radar dep module, but i'vent decided which one to go with for allround use.


Everybody loses sight of you immediately, not just LRM locks. I run seismic first, but I think I'm in the minority. Of course, once a mech is leveled, you can run both pretty much always.

#4964 xSleeZyx

    Member

  • PipPipPipPipPip
  • 187 posts
  • LocationSweden

Posted 12 January 2016 - 08:01 AM

View PostTercieI, on 12 January 2016 - 07:56 AM, said:


Everybody loses sight of you immediately, not just LRM locks. I run seismic first, but I think I'm in the minority. Of course, once a mech is leveled, you can run both pretty much always.

Alright thanks for the answer!
As i'm still rather new i've not mastered yet, so i guess i'll go with radar dep first then. :) Seems like a good survivability addon.

#4965 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,205 posts
  • LocationThe Far Country

Posted 12 January 2016 - 08:02 AM

View PostxSleeZyx, on 12 January 2016 - 08:01 AM, said:

Alright thanks for the answer!
As i'm still rather new i've not mastered yet, so i guess i'll go with radar dep first then. Posted Image Seems like a good survivability addon.


I think that boils down to personal taste. I simply cannot get comfortable without seismic, it's too important to my awareness.

#4966 xSleeZyx

    Member

  • PipPipPipPipPip
  • 187 posts
  • LocationSweden

Posted 12 January 2016 - 08:05 AM

View PostTercieI, on 12 January 2016 - 08:02 AM, said:


I think that boils down to personal taste. I simply cannot get comfortable without seismic, it's too important to my awareness.

Yea i can see why, especially seeing as you're running in T1, i'm still in the t5 bracket where LRMs seem to dominate the most. :)
(I also went heavy LRM when starting out, but i've learned for the better now :P So i've just some LRM10s as support)

#4967 cleghorn6

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 511 posts

Posted 12 January 2016 - 08:08 AM

I find the biggest advantage of the Radar Dep module is the little *ping* it gives you when someone loses lock. So many times that has alerted me to an enemy who has an unexpected position.

#4968 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,739 posts
  • LocationSeraphim HQ: Asuncion

Posted 12 January 2016 - 09:00 AM

View Postcleghorn6, on 12 January 2016 - 08:08 AM, said:

I find the biggest advantage of the Radar Dep module is the little *ping* it gives you when someone loses lock. So many times that has alerted me to an enemy who has an unexpected position.


That probably shouldn't be part of the module... It's already more powerful than it should be!
(Any module that becomes a "must have" is basically too powerful. Kinda surprised that Seismic is still so high on that list. It's useful, but I think it was balanced a lot better since it was "you have to stand still" for it to work.)

#4969 Tim East

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,422 posts

Posted 12 January 2016 - 09:49 AM

View PostTesunie, on 12 January 2016 - 09:00 AM, said:


That probably shouldn't be part of the module... It's already more powerful than it should be!
(Any module that becomes a "must have" is basically too powerful. Kinda surprised that Seismic is still so high on that list. It's useful, but I think it was balanced a lot better since it was "you have to stand still" for it to work.)

The thing about seismic is that if you're dancing back and forth, it'll ping every time you pass 0 KPH. You don't really need to stand still, especially if you're in a light.

Also, being able to see behind you after a limited fashion really nukes light and medium brawlers from being able to surprise people, and being able to see around corners in front of you really nukes assault brawlers from being able to generate those surprise "oh no, there is an Atlas" moments you see in the trailers.

#4970 Jody Von Jedi

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,551 posts
  • LocationNorth Carolina

Posted 12 January 2016 - 10:28 AM

View PostFreebirthToad18999, on 12 January 2016 - 01:54 AM, said:


Yeah, I have it dropped down to possibly something below .5? Don't remember off the top of my head. It's helped a bit but I sometimes also panic and veer wildly off target just as I fire. Which I've been getting better with lately, that and they seem to have fixed hit reg on PPCs from a few months back when it was miss despite hiting and miss


Try dropping down to below .33 I have mine set around .25

#4971 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,205 posts
  • LocationThe Far Country

Posted 12 January 2016 - 12:18 PM

View PostLadyDanams, on 12 January 2016 - 06:44 AM, said:

The only time Radar Deprivation doesn't help is if no one on the other team is a missile boat, although half of its effect can be accomplished by ECM.


This is not even true. Radar Derp still helps because you're off the enemies' screens as soon as you're out of sight. That means they immediately lose you on the mini-map and lose your paper doll. In a fast mech, that means you can shift direction unknown seconds sooner, in a big mech it means they don't know if you're going to poke back quickly or reposition, in a brawl it means they aren't anywhere near as sure of who's behind them... It's the first choice module for most top level competitive players and that's a setting entirely devoid of LRMs. Its benefits are far greater than saying "neener neener" to LRM boats.

Edited by TercieI, 12 January 2016 - 12:19 PM.


#4972 Iamacup

    Member

  • Pip
  • Philanthropist
  • Philanthropist
  • 16 posts

Posted 12 January 2016 - 12:43 PM

I was sent a unit invite, I accepted after a brief search not throwing upany warning lights. This was a few days ago, what happens now? This might not be a short answer, i have had a search for a clan/faction tutorial but didn't find anything.

#4973 snow0815

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 84 posts

Posted 12 January 2016 - 01:02 PM

What size are head hitboxes, exactly? I just shot a humanoid mech (possibly a Shadowhawk) five times point blank into the cockpit window with an LB-X 10 and he didn't go down. Not terribly realistic.

#4974 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 12 January 2016 - 01:12 PM

View Postsnow0815, on 12 January 2016 - 01:02 PM, said:

What size are head hitboxes, exactly? I just shot a humanoid mech (possibly a Shadowhawk) five times point blank into the cockpit window with an LB-X 10 and he didn't go down. Not terribly realistic.

first if it has max armor the cockpit can survive 32 damage on any Mech, an LBX 10 is basicly a shotgun dealing up-to 10 damage, so 3 shots from an LBX10 to the cockpit will not deal enough damage to kill a Mech, and depending on the angle at point blank range is unlikely to hit the head because the shell fires from the gun barrel on your Mech not the center of your crosshair.

as for head hitbox size that depends on the Mech, some have much bigger head hitboxes than others, for example the Atlas "head" is the left eye, for most Mechs is is the central pane of "glass" of the cockpit but some have much larger cockpits

#4975 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 12 January 2016 - 01:16 PM

View PostIamacup, on 12 January 2016 - 12:43 PM, said:

I was sent a unit invite, I accepted after a brief search not throwing upany warning lights. This was a few days ago, what happens now? This might not be a short answer, i have had a search for a clan/faction tutorial but didn't find anything.

most units have a website and teamspeak, look it up, if you cannot find it double click on another unit member who shows green (ingame but not currently in a match) or yellow (currently in a match) to ask him/her for that information.

a unit will usualy want to make sure you know the basics then team up with you for group play or Faction play

#4976 snow0815

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 84 posts

Posted 12 January 2016 - 01:16 PM

View PostRogue Jedi, on 12 January 2016 - 01:12 PM, said:

first if it has max armor the cockpit can survive 32 damage on any Mech, an LBX 10 is basicly a shotgun dealing up-to 10 damage, so 3 shots from an LBX10 to the cockpit will not deal enough damage to kill a Mech, and depending on the angle at point blank range is unlikely to hit the head because the shell fires from the gun barrel on your Mech not the center of your crosshair.

as for head hitbox size that depends on the Mech, some have much bigger head hitboxes than others, for example the Atlas "head" is the left eye, for most Mechs is is the central pane of "glass" of the cockpit but some have much larger cockpits

Interesting, expected it to be the glassy bit of the cockpit boxes. Where can you find more details on these, like the info about the Atlas eye?

#4977 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 12 January 2016 - 01:19 PM

View Postsnow0815, on 12 January 2016 - 01:16 PM, said:

Interesting, expected it to be the glassy bit of the cockpit boxes. Where can you find more details on these, like the info about the Atlas eye?


this one has a few missing but is the most up-to date one a 5 minute search could find
http://raksarmory.bl...pots-guide.html

Edited by Rogue Jedi, 12 January 2016 - 01:26 PM.


#4978 JUST KEEP PUSHING

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 13 posts

Posted 12 January 2016 - 03:12 PM

Hi everyone. That happens many times. I see enemy, press R, no targeting happens and I cant shoot.
But I see them, they run 200 meters away from me around my teammate and shooting him.

Why am I not able to get target circle every time I see enemy? Even if they dont move.

#4979 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 12 January 2016 - 03:18 PM

They are equipped with ECM. You will need to equip ECM, BAP, or hit them with tag to target them. Deploying an UAV will also reveal them.

#4980 Raubwurst

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,284 posts
  • LocationGermany

Posted 12 January 2016 - 03:20 PM

Greetings. There is a kind of equipment called ECM. That is an "electronical counter measure". This will disrupt signals and prevent enemies from getting a lock or targeting a 'Mech.
(The icons for friendly 'Mechs in your Team's ECM cover is an blue eye and the 'Mech with ECM has an label "ECM" above it's head).

ECM can be countered via:
- Another ECM, which is toggeled to counter
- UAV
- NARC on the ECM 'Mech
- BAP (Beagle Active Probe - Equipment, which every 'Mech can carry)
(- Tag - Not sure about this one)
- PPC hit (only disables a ECM for a few seconds)

Each of these measures will counter one other ECM, thus you will need two, to counter 2 enemy ECM 'Mechs.

On short range you will always be able to log on enemys, even if they are under ECM cover (, but I don't know the distance for this).

Which weapons are you using? If you canont shoot without lock-on, you should be using LRMs or Streaks SRMs. For the later one you should always equip an BAP (or CAP - clan active probe - for clans) to prevent ECM Light 'Mechs to counter your weaponry.
If you are using LRMs you will need a teammate to help you spot them (which can be quite frustrating). Sometimes it is a great thing to bring your own NARC, to NARC these ECM 'Mechs to disable the ECM.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users