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Short Question, Short Answer


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#5001 Sturmwolf

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Posted 13 January 2016 - 04:17 AM

View PostRaubwurst, on 13 January 2016 - 03:46 AM, said:

Hey there, which equipment are you talking about? There are a lot of restrictions, like Kotzi said. E.g. if you have Clan equipment (name beginning with C) you won't see it in the MechLab for IS 'Mechs.
For a more precise help, please state the equipment you are missing in the MechLab.

Camos are only bought for a single Chassis, IIRC.
Colors should be bought globaly. Have you filtered for "Owned" colors and non are showing?


Moin Moin. ;-)

Well I got a few AC10, AC5,ML,LL, engines from my currently owned mechs where I changed the builds.(All IS)
I just wanna use those components to fiddle around with my gifted Centurion and Atlas A7s.( Gift Mechs )
They should show up in the list I think but they are not.

I assume you are a German speaking fella so any clans who are recruiting at the moment? Wouldn't mind to get in touch with a few people.




#5002 Raubwurst

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Posted 13 January 2016 - 04:31 AM

Grüß dich,
first of all: We have german subforum in here Posted Image Lots of guys and girls to get in touch in there. And you can find all kinds of units looking for new recruits (and the Anwerbehalle where you can post something about yourself and be flodded with unit-invites Posted Image)
http://mwomercs.com/...2-rekrutierung/

Ok, if all of them are IS-builds, there should be no problem to use them in another 'Mech.
For example if you select the Atlas and go into the 'Mech Lab and open the "weapons" tab. There should be sub-tab with ballistics containing, beside others, an entry for the AC/10. (IIRC) the last row should be "owned" or "inventory" and should state the number of this item in your inventory (probably a 1 now).
Correct?
If it is correct you should be able to just drag and drop it into the side torso of the Atlas where the ballistic hardpoint ist, or in the right arm of the centurion. For this there should be no further costs, as the equipment will be taken out of your inventory Posted Image

Edited by Raubwurst, 13 January 2016 - 04:31 AM.


#5003 Sturmwolf

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Posted 13 January 2016 - 04:56 AM

Ok I got it. That small number in the column isn't barely noticeable. ;-)
Thanks for all your help folks.

#5004 Raubwurst

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Posted 13 January 2016 - 04:58 AM

Glad we could figure it out :)

#5005 Husker Dude

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Posted 13 January 2016 - 07:49 AM

View PostRawnblaed, on 12 January 2016 - 11:17 PM, said:

Do ppc quirks apply to ER ppc as well? I ask because the quirks show up on the mech lab when I mouse over the ER ppc I put in my marauder. I do know however that there are some chassis for other mechs that specify ER ppc quirks.


PPC quirks do apply to the ER PPC. We had a couple guys go into the Training Grounds to test it.

#5006 IraqiWalker

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Posted 14 January 2016 - 12:34 AM

View PostSturmwolf, on 13 January 2016 - 03:17 AM, said:

Btw. How does camo and paint work? I bought a bit of colour and a pattern but so far I can only use it on my marauders. My Firestarter and the 2 gift mechs don't have the paint and pattern when I click on owned.

Thanks for the help.

Here's something important that I believe was overlook in regards to camo:

There are two types of camo:

1-Permanent unlock (usually quite expensive)

2-One-Shot

Permanent unlock will unlock that camo for this chassis, and any and all current, and future variants (if you buy the Sherman camo for your CN9-D, it will be unlocked for all of them), and should you choose to change camos, it will remain permanently in your inventory. Unlike on-shot camos.

One-shot has a deceptive name though. It is significantly cheaper, but it doesn't last one battle like it's name might imply. It's applied to the mech once. If you change it and save, then it's deleted. Much more useful if you have only one or two variants that you would pilot from that chassis

For example, my COM-2D is the only Commando that I pilot, so I decided to put the Phranken camo on it. I got the one-shot. It's been through about 100 drops since, and it's still there. However, the minute I change to a different camo (and save that change), the phranken camo is removed. While it's on my COM-2D it's only on my COM-2D, I can't put it on any other commando.


The difference between the two is that the one-shot is significantly cheaper, and useful for when you have 1 or 2 variants, only, and don't want to invest. Plus, it's a smaller lump sum, compared to a permanent unlock, which is usually about triple ten times the price of the one shot (250 vs. 750) (75 vs. 750)

EDIT:My numbers were off. Thank you Rogue Jedi for correcting my senile memory, XD.

Edited by IraqiWalker, 14 January 2016 - 12:54 AM.


#5007 Rogue Jedi

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Posted 14 January 2016 - 12:47 AM

View PostIraqiWalker, on 14 January 2016 - 12:34 AM, said:

The difference between the two is that the one-shot is significantly cheaper, and useful for when you have 1 or 2 variants, only, and don't want to invest. Plus, it's a smaller lump sum, compared to a permanent unlock, which is usually about triple the price of the one shot (250 vs. 750)

usualy 10 times as much for an unlock as one shot not 3 times (one shot is usualy 75 or 125 vs 750 or 1250 for unlock), but other than that correct

#5008 IraqiWalker

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Posted 14 January 2016 - 12:53 AM

View PostRogue Jedi, on 14 January 2016 - 12:47 AM, said:

usualy 10 times as much for an unlock as one shot not 3 times (one shot is usualy 75 or 125 vs 750 or 1250 for unlock), but other than that correct

Sorry, my numbers are off, I should have checked them against the in-game client.

#5009 Sturmwolf

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Posted 14 January 2016 - 12:55 AM

I'll try that out. Thanks for the info.

What actually means the pilot tier lads?

#5010 Raubwurst

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Posted 14 January 2016 - 01:00 AM

The pilot Tier is a kind of elo-system to put players into different groups, according to their time in the game/skill/success/what ever.
This should prevent new players (Tier 5) to drop against veterans (Tier 1 or maybe Tier 2).
You can drop against all players who are in your Tier +-2.

This is mainly for solo queue. In group queue your groups Tier level is averaged for the group, thus tier 5 can drop against tier 1 in there.
CW has absolutly no such restrictions.

The "Tier system" is also called PSR "Pilot Skill Rating", maybe you came across this name already.

#5011 Rogue Jedi

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Posted 14 January 2016 - 01:03 AM

View PostSturmwolf, on 14 January 2016 - 12:55 AM, said:

I'll try that out. Thanks for the info.

What actually means the pilot tier lads?

the tier is a measure of your ability to contribute to a teams sucess, tier 5 = new players and low skill veterans, t1 = those who are ether great players or have figured out how to effectivly play the system.

you gain or loose points based on how you do each match, if you get a match score of above about 200 you should not go down but the exact requirements depend on if you win or loose, and have never been published, if you get or loose enough points your tier goes up or down.

do not worry about it damage seems to make up about half of match score so if you are piloting Lights a lot or leveling Mechs you are not great with your level will likely go down or stay low

Edited by Rogue Jedi, 14 January 2016 - 01:04 AM.


#5012 Bilbo

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Posted 14 January 2016 - 03:27 PM

View PostRogue Jedi, on 14 January 2016 - 01:03 AM, said:

...

you gain or loose points based on how you do each match, if you get a match score of above about 200 you should not go down but the exact requirements depend on if you win or loose, and have never been published, if you get or loose enough points your tier goes up or down.

...

The break points for PSR gain and loss have been pretty accurately figured out (from what I can tell) here:
http://mwomercs.com/...-as-best-i-can/

#5013 Tesunie

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Posted 14 January 2016 - 05:42 PM

View PostBilbo, on 14 January 2016 - 03:27 PM, said:

The break points for PSR gain and loss have been pretty accurately figured out (from what I can tell) here:
http://mwomercs.com/...-as-best-i-can/


I think he means that they have never been published by PGI directly. That link does explain the PSR system rather well.

#5014 Luminis

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Posted 15 January 2016 - 03:44 AM

Is there anything I'm missing about disconnects?

It usually goes like this:
  • I get disconnected, preferably right in front of an enemy
  • Game takes its sweet time to get started up again
  • I can't rejoin but it allows me to start queueing up for quickplay
  • Matchmaking fails
  • I get a message saying I've got to way X amount of time before queueing because I left an active game
Is that how it's supposed to work? Posted Image

#5015 Raubwurst

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Posted 15 January 2016 - 04:26 AM

If you are disconnecting from a game wirhout being destroyed you have 3 Minutes to rejoin this match. If you aren't back into the game after this time you will get penalized. If is not possible to decide if sou have disconnected on your own free will, or if the game has crashed.
The penalty is, like you have seen, a wait time before sou can join the next match.

Normaly you should be able to rejoin, if sou have no rejoin button, but can join the next match it means, that the old match has already ended (or you have switched the 'Mech, the rejoin button will only appear for the same 'Mech which is already ingame).

The problem is not, that you are penalized, the problem is, that you are disconnecting. You should have a look on why. Have you run the repair tool?

#5016 BeaverOnFire

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Posted 15 January 2016 - 04:28 AM

Of course not. Way back i had similar problems with my nvidia card and i couldn´t do anything about it. After they "fixed" it, it was necessary for me to update my video drivers. After that i only got disconnects in CW. And the only solution for that was to downgrade my settings, eventhough i have no problems at all in quickmatches. It has sth to do with the dropships, as far as i know. So what would I do, if i were in your shoes?

- Update video drivers
- Downgrade my settings
- contact support

Btw: A few players report ingame that they have these kinds of problems since they switched to Win10. Maybe that´s another possibility.

Hope you find a work around soon! Good luck!

#5017 Kotzi

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Posted 15 January 2016 - 04:46 AM

Nevermind. I should read more carfully. Had problems with my Nvidia Card too.

EDIT: Your gpu is not overclocked, is it?

Edited by Kotzi, 15 January 2016 - 04:48 AM.


#5018 Luminis

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Posted 15 January 2016 - 12:07 PM

View PostKotzi, on 15 January 2016 - 04:46 AM, said:

EDIT: Your gpu is not overclocked, is it?

It is, but the game doesn't seem to crash. I just get the pop-up saying "Server connection disconnected." No stuttering, no visual glitches, no black-out, none of the usual stuff that happens when I get GPU related crashes.

The game can run perfectly fine for hours on end - it actually does most of the time.

#5019 Shin Ken

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Posted 15 January 2016 - 06:51 PM

Assuming I have the following mechs in CW: a light hit & run style mech, a mid allrounder, a heavy long range focused mech and an assault brawler: What would be the best order to drop them in pug CW when there's no drop order strategy discussed before the match?

#5020 Tesunie

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Posted 15 January 2016 - 08:33 PM

View PostShin Ken, on 15 January 2016 - 06:51 PM, said:

Assuming I have the following mechs in CW: a light hit & run style mech, a mid allrounder, a heavy long range focused mech and an assault brawler: What would be the best order to drop them in pug CW when there's no drop order strategy discussed before the match?


Typically?

Assault, Heavy, Medium, Light.

Start with your slowest mech, and work your way to lightest. This makes it so that you can reinforce faster as needed, compared to taking longer and longer to get back to supporting your team.





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