Dave Korhal, on 26 January 2016 - 04:22 PM, said:
Is there any advantage to using Single Heat Sinks over Double Heat Sinks? Since the Doubling affects all Heat Sinks in the engine, too, I can't imagine many builds where you would still save space with Single Heat Sinks.
There are about 6 builds that I can count off the top of my head that would be better with SHS, instead of DHS. Rule of thumb is if you're not running a gauss only, or MG only build, you're probably gonna be using DHS.
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Now as far as crits go:
Here is what I do know about crits:
When a weapon crits, there are two damage rolls happening:
(An AC 10 will be used as an example, fired within it's OPTIMAL range)
1- A component is selected to receive the critical damage, and a roll is made for the multiplier ( 1x, 2x or 3x)
So let's say the selection landed on the AC 20 in your Right Torso, and let's say you got lucky, and you rolled 3x. The AC 20 (not the Right Torso), will receive 30 damage. Which is enough to kill it outright. That weapon is gone.
2- The section itself receives the damage from the weapon (10 + 15%). So that's 11.5 damage to the RT from an AC 10 shot.
Now if you were firing past optimal range, the formula still holds, let's say your round was at the range where it caused 8 damage base, add 15% of that, that's the total damage the section received. If you rolled 3x damage, that's 24 damage to that unlucky AC 20.
That's how crits are resolved in this game, and as far as I know, the devs have not changed how they work.
This is also why the AC 10 is actually superior to the LB-10X at critting, even though the LBX is supposed to be the better weapon for destroying components. Because if the AC 10 crits, at even 1x, it will wreck, or possibly kill a component. While an LBX will need to land all 10 pellets at one section, and hope each one rolls high on the crit table, and they all crit the exact same component for them to have any hope of killing a component.
Bear in mind though, the LBX pellets actually crit at double damage, so their multipliers are (2x, 4x, and 6x), per pellet, and they still suck at crit seeking compared to an AC 10.
This is also why barring a crit, or previous extensive damage, twin Gauss can't kill you in the head if you have 16 armor. If even one GR crits, you're virtually dead though anyways [15 + (15 x 0.15) = 17.25 + 15 = 32.25 Your total head HP with max armor is 33].
Considering most dual Gauss assaults will have at least one laser hitting the same location as the GRs, a single crit is enough to kill you regardless of armor. It's why I usually run my mechs with 16 armor on cockpit, rather than shave 1 point off each leg or each arm. (for most mechs, when you upgrade to Endo, and without Ferro, you'll end up 2 armor points shy of a half ton)
I hope that cleared things up.
Edited by IraqiWalker, 27 January 2016 - 01:20 AM.