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Short Question, Short Answer


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#581 luxebo

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Posted 18 December 2013 - 09:41 PM

Speaking of which, I had a few stupid mistakes of teamkilling (accidental). I actually just shot a stupid K2 who kept going in front of me in a brawl (me being in the Highlander trial) and he kept blocking me, and my underslung arms accidentally hit him... then because of that, all my teammates in assault mechs then shot me in the back, legging me, but left me limping around like an *****. Because of that, a lone Jenner on their side killed all on my side. And it's because of one stray shot. I don't know but it's frustrating to lose C-bills and XP (a ton) for accidental teamkilling due to one stray shot. While it's also very frustrating to have someone teamkill you (also I've been shot in the back before many times), it's just not fun to lose due to mistakes. So, lesson to new players, don't shoot someone in the back, and if someone shoots you in the back, report them, but don't shoot them back unless continuous firing upon you. Teamkilling imho shouldn't exist in this game, even though realistic. Just not fun to lose C-bills and XP and even lose an entire game because of one stupid mistake. ;) ;)

#582 Redshift2k5

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Posted 19 December 2013 - 06:55 AM

Friendly fire is one of the conceits to realism MWO has. Helps keep things from being a dumbed down 'spray and pray' shooter. Sorry you got TK'd, though, it's not fair to TK over an accidental shot.

#583 Itsalrightwithme

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Posted 19 December 2013 - 07:00 AM

View Postluxebo, on 18 December 2013 - 09:41 PM, said:

Speaking of which, I had a few stupid mistakes of teamkilling (accidental). I actually just shot a stupid K2 who kept going in front of me in a brawl (me being in the Highlander trial) and he kept blocking me, and my underslung arms accidentally hit him... then because of that, all my teammates in assault mechs then shot me in the back, legging me, but left me limping around like an *****. Because of that, a lone Jenner on their side killed all on my side. And it's because of one stray shot. I don't know but it's frustrating to lose C-bills and XP (a ton) for accidental teamkilling due to one stray shot. While it's also very frustrating to have someone teamkill you (also I've been shot in the back before many times), it's just not fun to lose due to mistakes. So, lesson to new players, don't shoot someone in the back, and if someone shoots you in the back, report them, but don't shoot them back unless continuous firing upon you. Teamkilling imho shouldn't exist in this game, even though realistic. Just not fun to lose C-bills and XP and even lose an entire game because of one stupid mistake. :) -_-


Yeah, that sucks, this is why I avoid "stacking", at least in pug drops.

#584 luxebo

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Posted 19 December 2013 - 02:57 PM

Yeah, I just need to watch my fire. Tbh, the Spider is the easiest to teamkill (or any other light, but Spider is the trial) in because you just are too fast. So then you can accidentally teamkill others or have another teamkill you. Just a large warning to newer players who join in and accidentally teamkill due to uncontrolled mg fire. It sucks. :(

#585 Denolven

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Posted 20 December 2013 - 01:58 AM

View PostItsalrightwithme, on 19 December 2013 - 07:00 AM, said:

Yeah, that sucks, this is why I avoid "stacking", at least in pug drops.

What is stacking?

View Postluxebo, on 19 December 2013 - 02:57 PM, said:

Just a large warning to newer players who join in and accidentally teamkill due to uncontrolled mg fire. It sucks. ;)

MGs are a direct hit weapon, just like lasers. The animation is misleading and makes you think it works like an AC (leading target etc.), but it doesn't. You will always hit where you aim, with a little spread in all directions. Flamer also works like a laser (no cone, no leading, instant damage).

#586 Rascula

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Posted 20 December 2013 - 02:26 AM

View PostDenolven, on 20 December 2013 - 01:58 AM, said:

What is stacking?



Stacking is queuing up directly behind another mech. It means if an enemy mech does appear you'll pretty much be forced to shoot straight through your compadre.. which is a bad thing.

#587 Koniving

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Posted 20 December 2013 - 06:49 AM

View PostDenolven, on 20 December 2013 - 01:58 AM, said:

What is stacking?


Imagine a place on the table, crowded between beer, chips, drink coasters and a laughing Garden Gnome. There's really nowhere to go but between them. Now start slamming cards into a pile there. When the cards slide, where do they go? Barely anywhere, they cannot move. They cannot slide anywhere and so it becomes a disheveled pile.

Imagine those cards being shot at, and shooting. Most of them are going to hit each other. All of them are getting shot too. Then comes in the artillery strike in the form of dumping beer on the cards. What do you have then?

A soggy mess of stacked cards... A pile of dead mechs.

#588 luxebo

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Posted 20 December 2013 - 03:55 PM

View PostDenolven, on 20 December 2013 - 01:58 AM, said:

MGs are a direct hit weapon, just like lasers. The animation is misleading and makes you think it works like an AC (leading target etc.), but it doesn't. You will always hit where you aim, with a little spread in all directions. Flamer also works like a laser (no cone, no leading, instant damage).


I know, but a warning to the new players.

#589 Rascula

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Posted 20 December 2013 - 05:39 PM

Hmmm a friend asked a question to which I don't know the answer to so ill put it out to you more knowledgeable types...

A PPC hitting a mech at close range <within 90 metres> does no damage, but if that mech is carrying an ECM does it still get disrupted?

#590 Kai Harper

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Posted 20 December 2013 - 05:50 PM

View PostRascula, on 20 December 2013 - 05:39 PM, said:

Hmmm a friend asked a question to which I don't know the answer to so ill put it out to you more knowledgeable types...

A PPC hitting a mech at close range <within 90 metres> does no damage, but if that mech is carrying an ECM does it still get disrupted?


Yes, it does.

#591 Rascula

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Posted 20 December 2013 - 05:59 PM

Cheers!

#592 Kai Harper

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Posted 20 December 2013 - 05:59 PM

View PostRascula, on 20 December 2013 - 05:59 PM, said:

Cheers!


Much obliged. =)

#593 CrazySquirrel

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Posted 21 December 2013 - 09:12 AM

I use to play when it was MW3. Was wondering if there are thanatos still I didnt see any in the lab. I dont know if I over looked it or what. Also how is this game compared to MW3 and such?

#594 Redshift2k5

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Posted 21 December 2013 - 09:53 AM

View PostCrazySquirrel, on 21 December 2013 - 09:12 AM, said:

I use to play when it was MW3. Was wondering if there are thanatos still I didnt see any in the lab. I dont know if I over looked it or what. Also how is this game compared to MW3 and such?


You can see a complete mech list here:

http://mwo.smurfy-net.de/

you can see the clan mechs that will be coming next June here:

http://www.mwomercs.com/clans

The Thanatos does not yet exist in this part of the timeline, currently hovering around the year 3050 for the foreseeable future. Additionally, the majority of the weapons the Thanatos normally carries either don't yet exist, or are not yet available inside the Inner Sphere. We may never have a Thanatos in MWO since it's from a different decade of the timeline.

Edited by Redshift2k5, 21 December 2013 - 09:55 AM.


#595 CrazySquirrel

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Posted 21 December 2013 - 10:11 AM

Much appreciated for the info and links.

#596 Aluminumfoiled

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Posted 21 December 2013 - 11:58 AM

Something I was never quite sure of (limited post death minimap etc):

When you die, does your UAV die too? I still plant them in a golden spot even when I know I'm going down. Wasted effort?
edit: don't see bonus points occuring real time-->wasted? Still alerts team right before I go down.

Edited by MicroVent, 21 December 2013 - 12:02 PM.


#597 Koniving

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Posted 21 December 2013 - 12:06 PM

Your UAV exists as a separate unmanned player with its eyes toward the ground. It lasts for a limited amount of time or until it receives a certain amount of damage.

It is independent of yourself and thus it will remain until either the time or its health is gone even if you are dead. This can be demonstrated and proven by asking friends in the same match or by watching the rewards as they accrue after you die.

It's worth noting, that because it works like an actual "player" it can 'see' things to include ECM mechs... but just as easily if there's a physical obstruction (i.e. a bridge) in the way, then the UAV cannot see the targets despite their proximity.

It can also have its communication cut completely by being within 180 meters of an enemy ECM mech, thus broadcasting nothing to you or allies.

#598 Aluminumfoiled

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Posted 21 December 2013 - 12:07 PM

Thanks. The team info dump before I went down was still worth it to me. Good to know.

#599 Koniving

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Posted 21 December 2013 - 12:13 PM

You're welcome. I know it's rarely possible but when you can, try a stealth delivery. Sneak in behind the enemies undetected, wait a bit to make sure they aren't just ignoring you, and then creep up to someone (switch ECM to counter to avoid triggering any 'low signal' warnings), then pop the UAV. Remember, creeping means less than 20 kph to keep your footsteps as soft as possible to both seismic and ears.

This vid is old and before that time, but it's not that dissimilar. A Raven 3-L that snuck in behind enemy lines and targets snipers and missile boats.

#600 Darth Futuza

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Posted 21 December 2013 - 12:15 PM

How is each map chosen for play, and is there anything I can do to influence? I'm tired of getting the same map 20% more of the time.





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