Brenden, on 30 December 2016 - 07:19 PM, said:
Why hasn't the Inner Sphere/Clans worked on weapons that can hit beyond 1,000meters?
Like a Hyper-Extended Large Laser (HELL) that could hit targets for 10 damage at like, 2K away.
Like a Hyper-Extended Large Laser (HELL) that could hit targets for 10 damage at like, 2K away.
This is not a short answer, but it is a very good answer.
Technically they have weapons that could hit beyond 1,000 meters and already have had them many of them for several hundred years. Examples and such below as well as why "we" don't have them.
Spoiler
Actual ranges of some of the following weapons:
Mech Rifle (fires like a tank cannon), up to 3,000 meters.)
Autocannons (of 120mm or higher), up to 2,000 meters.
Lasers. Thereotically infinite range, however dust, smoke, particles in the air, etc. diminish them. Space is not a true void either.
MRMs cap out at a little over 900 meters.
LRMs cap out at a little over 1260 meters.
Their Large Laser caps out at 1140 meters for up to full damage.
The Gauss Rifle "could" fire at something over 1980 meters by firing directly at the target without raising elevation to counter for range.
Can you hit an ant from 1 foot away by throwing another ant?
Can you do this by hurling just an ant's leg?
This is the main issue, at such ranges targets are really small (the largest Mechs in Battletech are 14 meters, basically the 'medium mech' size in MWO), and then there's hitting tanks, helicopters, etc.
And such the problems as to why you can't in MWO are many:
One: This game doesn't actually use lore.
Two: MWO's ACs are actually Battletech Mech Rifles... not ACs... they just have some AC-like stats. ACs are giant machine guns often found on large anti-tank planes like the A-10.
Three: MWO does not support the Battletech Maxtech "Sniper" trait for pilots, which doubles the "expected accurate range" of weapons.
Four: PGI has interpreted "Expected Accurate Range" as "Range"... as BT handbooks and Sarna especially shorthand it as "range". It is literally "Expected Accurate Range for the average person." The better a person's gunnery skill, the more likely you can make hits at those ranges. You can always try hits at ranges beyond that and still potentially get full damage up until it is considered impossible for your gunnery skill. Weapons such as ACs have minimum accurate ranges not because bullets magically stop working at less than 60 meters, but because trying to aim a gun that doesn't bend or turn at a target up close -- or trying to wave around something bulky and heavy very quickly at a target to an extreme side of you and close enough to dodge, punch, etc. is very difficult. The PPc has a 90 meter minimum range not because it magically doesn't do damage but because it has a charging mechanic that slows down its power build up to keep the weapon from EXPLODING IN YOUR FACE!!!
Reasons go beyond this, of course. For example the difference between an AC/2 and an AC/20 with the same caliber (Blackjack 1's Whirlwind AC/2 at 30mm (10 shot) and Victor's Pontiac 100 AC/20 at 30mm (100 shot)) is quite simple: the AC/20 fires 10 times faster than an AC/2, 4 times faster than an AC/5, 2 times faster than an AC/10... and firing that many shells at that speed with that recoil with all the other factors such as the target moving, being aware, dodging or blocking, etc... the expected accurate range of the AC/20 is only 270 meters against targets of approximately 12 meters long OR wide OR tall.
Does this help?
Going beyond that -- consider that the IS position is having been at major wars for over 300 years after the Star League left -- which the Star League (now the Clans) left with well over 85% of all the weapons, tech, and the people who knew how to use and make them.
So read about the Succession Wars...
In the first war, no target was sacred and the Ares Convention was thrown out, so no rules or law to war. Want to massacre a school of children along the way? Go ahead, chances are the other side might be hiding weapons in there anyway.
People gone to church for sanctuary? Stomp on it on your way, fewer future enemy combatants to worry about.
Can't hold your base? BLOW IT UP!
What's that, a nuke? BOOM!
Entire planets destroyed? Collateral damage.
Second war was much the same. But less... since it was harder and harder to do.
By the third war it was a scavenger economy... Fancy computers? Well it's getting harder to do, so if you need one take it out of that piece of junk to use on this piece of junk. "Wow, is that an Apple? Quick, get me some screw drivers.. Forget the guys shooting us we need a computer!"
"Sir, we want your Grandfather's 'Mech so we can scrap it for parts to resupply the army. We will give you this newer, crappier thing fresh off a barely working factory line and a LOT of money that we just printed up. And if you don't accept our offer, we will kill you and your family and take it."
And then the fourth succession war hits just before the Clans get here.
Actual ranges of some of the following weapons:
Mech Rifle (fires like a tank cannon), up to 3,000 meters.)
Spoiler
(Note: Mech Rifles have been phasing out for a few hundred years due to their performance inferiority against modern military grade armor. Why carry a big gun that can only shoot once every 4 to 5 seconds when automatic weapons can churn out 4 somewhat smaller shots and deliver more than twice the damage your big one-shotter USED to do in half the time before reloading, which is 'almost' 4 times the damage your big one-shotter can do now for only 4 more tons? Or for the exact same tonnage and roughly the same expected accurate range, use a weapon that might have to fire 3 to 20 times but can do almost identical damage and carry enough bullets to do twice as much damage per ton of ammo.)
(Note: Mech Rifles have been phasing out for a few hundred years due to their performance inferiority against modern military grade armor. Why carry a big gun that can only shoot once every 4 to 5 seconds when automatic weapons can churn out 4 somewhat smaller shots and deliver more than twice the damage your big one-shotter USED to do in half the time before reloading, which is 'almost' 4 times the damage your big one-shotter can do now for only 4 more tons? Or for the exact same tonnage and roughly the same expected accurate range, use a weapon that might have to fire 3 to 20 times but can do almost identical damage and carry enough bullets to do twice as much damage per ton of ammo.)
Autocannons (of 120mm or higher), up to 2,000 meters.
Lasers. Thereotically infinite range, however dust, smoke, particles in the air, etc. diminish them. Space is not a true void either.
MRMs cap out at a little over 900 meters.
LRMs cap out at a little over 1260 meters.
Their Large Laser caps out at 1140 meters for up to full damage.
The Gauss Rifle "could" fire at something over 1980 meters by firing directly at the target without raising elevation to counter for range.
Can you hit an ant from 1 foot away by throwing another ant?
Can you do this by hurling just an ant's leg?
This is the main issue, at such ranges targets are really small (the largest Mechs in Battletech are 14 meters, basically the 'medium mech' size in MWO), and then there's hitting tanks, helicopters, etc.
And such the problems as to why you can't in MWO are many:
One: This game doesn't actually use lore.
Two: MWO's ACs are actually Battletech Mech Rifles... not ACs... they just have some AC-like stats. ACs are giant machine guns often found on large anti-tank planes like the A-10.
Three: MWO does not support the Battletech Maxtech "Sniper" trait for pilots, which doubles the "expected accurate range" of weapons.
Four: PGI has interpreted "Expected Accurate Range" as "Range"... as BT handbooks and Sarna especially shorthand it as "range". It is literally "Expected Accurate Range for the average person." The better a person's gunnery skill, the more likely you can make hits at those ranges. You can always try hits at ranges beyond that and still potentially get full damage up until it is considered impossible for your gunnery skill. Weapons such as ACs have minimum accurate ranges not because bullets magically stop working at less than 60 meters, but because trying to aim a gun that doesn't bend or turn at a target up close -- or trying to wave around something bulky and heavy very quickly at a target to an extreme side of you and close enough to dodge, punch, etc. is very difficult. The PPc has a 90 meter minimum range not because it magically doesn't do damage but because it has a charging mechanic that slows down its power build up to keep the weapon from EXPLODING IN YOUR FACE!!!
Reasons go beyond this, of course. For example the difference between an AC/2 and an AC/20 with the same caliber (Blackjack 1's Whirlwind AC/2 at 30mm (10 shot) and Victor's Pontiac 100 AC/20 at 30mm (100 shot)) is quite simple: the AC/20 fires 10 times faster than an AC/2, 4 times faster than an AC/5, 2 times faster than an AC/10... and firing that many shells at that speed with that recoil with all the other factors such as the target moving, being aware, dodging or blocking, etc... the expected accurate range of the AC/20 is only 270 meters against targets of approximately 12 meters long OR wide OR tall.
Does this help?
Going beyond that -- consider that the IS position is having been at major wars for over 300 years after the Star League left -- which the Star League (now the Clans) left with well over 85% of all the weapons, tech, and the people who knew how to use and make them.
So read about the Succession Wars...
In the first war, no target was sacred and the Ares Convention was thrown out, so no rules or law to war. Want to massacre a school of children along the way? Go ahead, chances are the other side might be hiding weapons in there anyway.
People gone to church for sanctuary? Stomp on it on your way, fewer future enemy combatants to worry about.
Can't hold your base? BLOW IT UP!
What's that, a nuke? BOOM!
Entire planets destroyed? Collateral damage.
Second war was much the same. But less... since it was harder and harder to do.
By the third war it was a scavenger economy... Fancy computers? Well it's getting harder to do, so if you need one take it out of that piece of junk to use on this piece of junk. "Wow, is that an Apple? Quick, get me some screw drivers.. Forget the guys shooting us we need a computer!"
"Sir, we want your Grandfather's 'Mech so we can scrap it for parts to resupply the army. We will give you this newer, crappier thing fresh off a barely working factory line and a LOT of money that we just printed up. And if you don't accept our offer, we will kill you and your family and take it."
And then the fourth succession war hits just before the Clans get here.
Edited by Koniving, 02 January 2017 - 04:36 PM.