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#7541 Tesunie

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Posted 11 April 2017 - 09:01 AM

View PostScottAleric, on 11 April 2017 - 06:44 AM, said:

Playing the fairly fragile medium BJ 1X, you need to follow certain rules.
1. Find a bigger, heavier battle buddy and stick with them.
2. Stay behind them and let them tank for you.
3. Move when they move, shoot what they shoot.
4. Protect them from pesky lights.
5. Wait for the brawl.


Very true.

There is of course another solution that most people don't like because it isn't "min/maxing". You could always create a more balanced build, one that has at least something for long range and something for short range, but have it with a very strong focus in one aspect or another. This way, you'll never be incapable of doing at least something, and will always be able to be useful, even if you aren't always "powerful".

Of course this recommendation is usually not... um... recommended... But I will say I've had great success with it. Of course, the lighter the mech the harder it becomes to do this, until it's virtually impossible. And it is up to preference and skill sets. There is nothing wrong with a specialized build, as it too has it's strengths, but it also has it's weaknesses. Realize that and try to play to your strength.


As far as the steps I left quoted above....

YES.



That should be standard advise for basically all mechs, except for maybe light mechs (or fast mediums who think they are lights, excluding confused lights who think they are mediums like the Urbanmech and Adder). Always try to find a wingman, and look for someone who can either cover your weakness (short range? Pair up with someone with long range and cover them) or try to find someone who looks to have a similar build. Even lights should do this with other light mechs, and try to wolf pack the enemy.

#7542 Jingseng

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Posted 11 April 2017 - 06:13 PM

don't let the recent spike in lrm salt affect your confidence tes =)

#7543 Tesunie

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Posted 11 April 2017 - 08:41 PM

View PostJingseng, on 11 April 2017 - 06:13 PM, said:

don't let the recent spike in lrm salt affect your confidence tes =)


I'm trying. I've been dealing with it since I first started playing this game in a 4J... But MAN. Lately it's been stronger than typical. I don't know what's up with it, but it's been rather intense as of late.

Good thing I still fully intend to continue to use them. LRMs has been the weapon to progress my PSR bar every time I pick them back up... Everything else tends to just make the bar creep or stay steady... Posted Image

#7544 Jingseng

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Posted 11 April 2017 - 09:25 PM

Man, PSR... I've been like, 3mm or so from leaving t5 for months. One day it'll happen when I'm not looking and it will astound me.

On a related note, I find it hilarious that people complain about match making times, but then call t3 the hell tier because you can be matched with anyone... which means match making times would be at the shortest for you. You have the widest range of match options.

But yeah the HateRM has been strong lately (guilty even myself)... but I think the difference is that where before it was qualified and tempered by the recognition that there are skilled users and situations, right now it's just sort of non specific. Maybe some of the spuds have grown and are mimicking what they grew up on, lrm hate?

#7545 Tesunie

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Posted 11 April 2017 - 09:35 PM

View PostJingseng, on 11 April 2017 - 09:25 PM, said:

Man, PSR... I've been like, 3mm or so from leaving t5 for months. One day it'll happen when I'm not looking and it will astound me.

On a related note, I find it hilarious that people complain about match making times, but then call t3 the hell tier because you can be matched with anyone... which means match making times would be at the shortest for you. You have the widest range of match options.


FYI: Now T4s can also be paired with anyone, making "PSR Hell" now cover T3 and T4...

I'd also like to note that, though it can be a fun goal and all, PSR (in my opinion) doesn't mean squat. I don't show my PSR tier on the forums for a reason (even when it is tempting). My PSR has gone so high... I don't know if I like that or not... I now have to work much harder, and I'm rather lazy. Posted Image


You've been here for a while, right? I'm surprised you are startled by people complaining about wait times. Recall when the Ready screen actually was a 30-60 second timer, unless everyone readied up and then it would start the match? That was great planning time... But people complained that they were wasting their life away waiting...

Then you have people complaining that they have to click too many times to exit the game. Their finger was breaking because of all those extra clicks they had to do... Yet they make a billion times more clicks in a single match. (Okay, a billion may be a very slight exaggeration...)


One thing these forums have taught me is one thing, people will complain about everything.Posted Image

#7546 Rogue Jedi

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Posted 12 April 2017 - 12:50 AM

View PostTesunie, on 11 April 2017 - 09:35 PM, said:

Then you have people complaining that they have to click too many times to exit the game.

assuming you have one hand on the keyboard you do not have to click at all to exit MWO, press [alt] and [f4] together and you are out.

#7547 Jingseng

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Posted 12 April 2017 - 01:19 AM

View PostRogue Jedi, on 12 April 2017 - 12:50 AM, said:

assuming you have one hand on the keyboard you do not have to click at all to exit MWO, press [alt] and [f4] together and you are out.


do i want to know about the other hand?

#7548 Tier5 Kerensky

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Posted 12 April 2017 - 03:00 AM

I am 2mm from tier 1 and as far as I can remember all this playing in tier 2 and little shorter time playing tier 3 and 4, as far as gameplay go, it's all the same.

There are many good players, who can wipe you out fast, there are many good players, on your team, so that even when I do absolutely nothing, your team wins by far, all that can happen, on all these tiers.

If there is any real significant differences, they are too subtle for at least me to notice. And my own personal gameplay has been fairly the same, too. Sure I've improved, but at the same time, I've acquired better mechs and become slightly better with the weaker ones too.

When I have US and EU servers selected no matter what time it is, the matched currently open pretty fast. If I select EU only it can sometimes take little time. I doubt tier 1 is so much different, the MM is rather fast to get a fight going.

#7549 Xaat Xuun

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Posted 12 April 2017 - 11:54 AM

seems I may have came apond a bug, just wonder if anyone else had it happen to them . .
happen to be in the Hunchback IIC(C) Trial . . when the ballistics jam, I can not even use the lasers, seems they're jammed as well

#7550 Tier5 Kerensky

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Posted 12 April 2017 - 04:58 PM

View PostXaat Xuun, on 12 April 2017 - 11:54 AM, said:

seems I may have came apond a bug, just wonder if anyone else had it happen to them . .
happen to be in the Hunchback IIC(C) Trial . . when the ballistics jam, I can not even use the lasers, seems they're jammed as well


Well that's odd. What kind of weapon groups you have? UACs work funky with chain fire, in such as way that if you have just two UACs you can't double tap them both all if you have chain fire and those two are in same group.

You should have the lasers in separate weapon group. If they are and that doesn't fire, well that's rather odd.


Well, I tried it, and no, couldn't confirm any problem.

Edited by Teer Kerensky, 12 April 2017 - 05:11 PM.


#7551 Xaat Xuun

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Posted 12 April 2017 - 05:55 PM

it was strange, and no not set to chain
they just wouldn't fire, till after jam went away. first time I had that happen, and it happened in 2 different matches, but hasn't yet since I made the post about it asking if others had same happen to them.

I can't reproduce it either

#7552 ShooterMcGavin80

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Posted 12 April 2017 - 07:10 PM

I just bought a mike headset. How do I get sorted so I can chat with my fellow mechwarriors?

#7553 Tesunie

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Posted 12 April 2017 - 07:32 PM

View PostXaat Xuun, on 12 April 2017 - 05:55 PM, said:

it was strange, and no not set to chain
they just wouldn't fire, till after jam went away. first time I had that happen, and it happened in 2 different matches, but hasn't yet since I made the post about it asking if others had same happen to them.

I can't reproduce it either


I have heard of this bug. It's been out for a long time if that is the case, or it just came back again.

It's a game bug that (in theory) is very rare to have happen. My suggestion, if possible, is to try and keep the ERMLs separate from your UACs. Last I knew that should solve the problem, but I could be wrong.

View PostShooterMcGavin80, on 12 April 2017 - 07:10 PM, said:

I just bought a mike headset. How do I get sorted so I can chat with my fellow mechwarriors?


I can't say for certain. I kinda just plugged mine in, and it worked on all my speech programs on it's own. Including in game Voip. Just hold Caps Lock (it isn't a tap and talk toggle, but a press to talk) when you want to talk, and let go when you are done.

Of course, your computer and mic may be different... (Make sure Voip is turned on in your in game settings, as a reminder.)

#7554 ShooterMcGavin80

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Posted 12 April 2017 - 07:48 PM

View PostTesunie, on 12 April 2017 - 07:32 PM, said:

I can't say for certain. I kinda just plugged mine in, and it worked on all my speech programs on it's own. Including in game Voip. Just hold Caps Lock (it isn't a tap and talk toggle, but a press to talk) when you want to talk, and let go when you are done.

Of course, your computer and mic may be different... (Make sure Voip is turned on in your in game settings, as a reminder.)


Thanks for the quick response, I will give it a shot!

#7555 Xaat Xuun

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Posted 12 April 2017 - 11:46 PM

View PostTesunie, on 12 April 2017 - 07:32 PM, said:


I have heard of this bug. It's been out for a long time if that is the case, or it just came back again.

It's a game bug that (in theory) is very rare to have happen. My suggestion, if possible, is to try and keep the ERMLs separate from your UACs. Last I knew that should solve the problem, but I could be wrong.




if you mean firing them separately, I do, do that, I actually rarely use the Lasers, only when I have a jam

okay thanks, so it has happen before. the first couple times, my first thought was lasers were on cool down, so when it did happen again I immediately looked if they were, and the were ready to fire again.

maybe the batteries were getting low, need to talk to my Mech mechanic, and have him check on that Posted Image

#7556 Tesunie

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Posted 13 April 2017 - 06:38 AM

View PostXaat Xuun, on 12 April 2017 - 11:46 PM, said:

if you mean firing them separately, I do, do that, I actually rarely use the Lasers, only when I have a jam

okay thanks, so it has happen before. the first couple times, my first thought was lasers were on cool down, so when it did happen again I immediately looked if they were, and the were ready to fire again.

maybe the batteries were getting low, need to talk to my Mech mechanic, and have him check on that Posted Image


I've had times with my PPCs where they were off cooldown, but I was unable to fire them for a few more moments, like the game hiccuped and didn't want to register my mouse click. Then again, my mouse may have been at fault, may have been packet loss, lag... But I've had times where I have had to "shoot" my PPC several times before I finally got that wonderful blue arc of artificial lightning...

Related? Problem on my end? No idea.


But yeah, I've heard rumor of this bug some time ago, and I thought it was corrected. But with coding and all, I wouldn't be surprised if a new patch knocked something loss again... Posted Image I mean, those AC shots have a lot of recoil. It's bound to knock something around... Posted Image

#7557 Koniving

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Posted 14 April 2017 - 06:14 AM

If you have any kind of lag hiccup, ballistic weapons won't fire on click during it. Same is kinda true on lasers but it is more noticeable with ballistics.

You also can't zoom or it won't until nearly 20 seconds later or whenever the hiccup ultimately ends.

It's funny, you can still move just fine. You'll rubber band somewhere though if it is a bad hiccup.

#7558 DavidStarr

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Posted 14 April 2017 - 09:47 AM

Question about the ongoing "JJ Mechs" event. Do I need to have at least 1 JJ equipped, or do I only need to be piloting a JJ-capable chassis regardless of loadout?

P. S. MAD-IIC is on sale! Posted Image

#7559 Tesunie

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Posted 14 April 2017 - 09:52 AM

View PostDavidStarr, on 14 April 2017 - 09:47 AM, said:

Question about the ongoing "JJ Mechs" event. Do I need to have at least 1 JJ equipped, or do I only need to be piloting a JJ-capable chassis regardless of loadout?

P. S. MAD-IIC is on sale! Posted Image


Just a jump capable, as far as I know.

Being an event, and so new, I could be wrong of course...

#7560 Tier5 Kerensky

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Posted 14 April 2017 - 06:10 PM

Im pretty sure the event will just check the mech model, you don't need to have JJs on it.





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