ScottAleric, on 11 April 2017 - 06:44 AM, said:
1. Find a bigger, heavier battle buddy and stick with them.
2. Stay behind them and let them tank for you.
3. Move when they move, shoot what they shoot.
4. Protect them from pesky lights.
5. Wait for the brawl.
Very true.
There is of course another solution that most people don't like because it isn't "min/maxing". You could always create a more balanced build, one that has at least something for long range and something for short range, but have it with a very strong focus in one aspect or another. This way, you'll never be incapable of doing at least something, and will always be able to be useful, even if you aren't always "powerful".
Of course this recommendation is usually not... um... recommended... But I will say I've had great success with it. Of course, the lighter the mech the harder it becomes to do this, until it's virtually impossible. And it is up to preference and skill sets. There is nothing wrong with a specialized build, as it too has it's strengths, but it also has it's weaknesses. Realize that and try to play to your strength.
As far as the steps I left quoted above....
YES.
That should be standard advise for basically all mechs, except for maybe light mechs (or fast mediums who think they are lights, excluding confused lights who think they are mediums like the Urbanmech and Adder). Always try to find a wingman, and look for someone who can either cover your weakness (short range? Pair up with someone with long range and cover them) or try to find someone who looks to have a similar build. Even lights should do this with other light mechs, and try to wolf pack the enemy.