

Short Question, Short Answer
#7621
Posted 11 May 2017 - 07:34 AM
As far as the Timberwolf D, probably best to wait and see what it has after the Skill Tree is already in the game. Always assume that quirks are likely to change, so I suggest one choose mechs based on other factors besides quirks, or you take the risk of being disappointed when they are changed.
#7622
Posted 12 May 2017 - 12:59 PM
#7623
Posted 12 May 2017 - 02:57 PM
G4LV4TR0N, on 12 May 2017 - 12:59 PM, said:
I am pretty sure it was about 45000cbills and 800 XP per skill, so fully upgrading a Mech with 91 skills will cost 4,095,000 cbills and 72,800 XP, unless they change it which is not impossible, wait for patch notes for the final reveal, they may be up later today (for those of you in America) or maybe not until Monday.
currently mastered Mechs get 91 skill points if mastered, or a number of skill points based on the unlocked skills if less than fully mastered, if you have duplicates you get the relevent number of skill points to allow you to take all those duplicates to the current equivelent level of mastery, there is a full breakdown in this thread (scroll down until the first plain looking table, about a third of the way down the first page)bear in mind this is still subject to change, so again wait for the patch notes for the final values
#7624
Posted 13 May 2017 - 02:12 AM
#7626
Posted 14 May 2017 - 07:34 PM
#7627
Posted 14 May 2017 - 08:04 PM
ShooterMcGavin80, on 14 May 2017 - 07:34 PM, said:
This is an Atlas. Note the face's physical shape.

This is an Atlas AS7-S Loyalty edition with unique Geometry

This is the AS7-D Founder's (Operation Inception) edition with unique geometry.

Any questions?
(Ebon Jaguar's unique nature is around the nose cone area.)
#7629
Posted 14 May 2017 - 08:19 PM
I do advise that if you're a painter, unique geometry doesn't "paint" well.
Ignore their equipment.. These have the same pattern and same paint. Note more black spots on the Invasion model on the left? Those are the unique geometry parts of the Timber Wolf.

#7630
Posted 15 May 2017 - 05:01 AM
I've seen it on many Clan mechs , but not all. And not on any IS mechs, though I have only few IS mechs. For example Dire Wolf and Clan Ghost Bear pattern, the arms are painted more.
#7631
Posted 15 May 2017 - 10:05 AM
#7632
Posted 15 May 2017 - 10:28 AM
Commander A9, on 15 May 2017 - 10:05 AM, said:
the Crusader scheme was available long before Clan Mechs, so can be used on Clan or IS Mechs, most patterns can be used on ether Clan or IS.
The only faction specific patterns are the faction patterns, so Steiner, Davion, Liao, Marek, Kurita and Rasslehague pattens cannot be put on Clan Mechs, while Jade Falcon, Wolf, Ghost Bear and Smoke Jaguar patterns cannot be applied to Inner Sphere Mechs.
note that is just the patterns, there is nothing to stop you using faction named colours on Mechs of the oposite faction.
#7633
Posted 16 May 2017 - 01:11 AM
What does "opfor" mean ?
What does "smh" stand for ?
Thank you for your time.
And on an unrelated note about my previous question on graphs, looks like I had an indirect answer from PGI in the latest patch notes ... Under the In-Game Mobility and the MechLab Performance Curves notes.
#7634
Posted 16 May 2017 - 03:04 AM
Shake My Head
#7635
Posted 16 May 2017 - 12:02 PM
#7636
Posted 16 May 2017 - 12:10 PM
G4LV4TR0N, on 16 May 2017 - 12:02 PM, said:
It is the range at which allies that are covered by your ECM can be targeted by opponents.
so... (example, numbers are NOT accuracte, just trying to get the point across) previously mech 90m from you, 100m from opponent can be targeted.
Now, if you take these skills, the opponent has to be only 50m away before they can target. Again, the actual ranges in this example are not correct, just trying to show what's going on.
#7637
Posted 16 May 2017 - 12:32 PM
#7638
Posted 16 May 2017 - 02:00 PM
G4LV4TR0N, on 16 May 2017 - 12:32 PM, said:
The way it seemed to work on PTS was ECM range skills effect the size of your ECM bubble, I think the ECM bubble was dropped to something like 45m radius default with the new patch, if you want the 90m radius back you have to invest in the skills.
while some people will complain about it I think that is a great way to force you to decide if your ECM is just for you or for your lance/team.
an ECM scout or lone wolf hunter will not realy benefit much from those skills but an ECM umbrella Mech will.
#7639
Posted 16 May 2017 - 04:24 PM
Since the patch was introduced I have pointer precision issues when in match, but not in the mechlab. The target reticle jumps around rectangles when I move the mouse. As such the game is unplayable since you can't aim at anything. I had this problem before and corrected it by turning widows pointer precision off. However on checking it, pointer precision is still off. I use the launcher from a desktop icon, not steam or the MWO portal.
Edited by Robinson Crusher, 16 May 2017 - 04:27 PM.
#7640
Posted 16 May 2017 - 05:14 PM
Robinson Crusher, on 16 May 2017 - 04:24 PM, said:
Since the patch was introduced I have pointer precision issues when in match, but not in the mechlab. The target reticle jumps around rectangles when I move the mouse. As such the game is unplayable since you can't aim at anything. I had this problem before and corrected it by turning widows pointer precision off. However on checking it, pointer precision is still off. I use the launcher from a desktop icon, not steam or the MWO portal.
For the MWO not on steam, when you have the "patcher" window up, you will see a gear symbol on the top. That should present a drop down menu that will have something called a "repair tool". Be careful with this, as if the settings are not right, it can clear out your personal settings. So make sure it's doing what you want it to do.
Beyond that, I'd turn your Windows pointer precision on, save, and then back off again and resave. It might fix it without need of repair tool.
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