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#7621 Tesunie

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Posted 11 May 2017 - 07:34 AM

I personally would prefer questions in this thread to try and remain based on how the game currently operates. Any questions that are directed at future changes to the game as subject to speculation and possibilities, which are very difficult to answer.

As far as the Timberwolf D, probably best to wait and see what it has after the Skill Tree is already in the game. Always assume that quirks are likely to change, so I suggest one choose mechs based on other factors besides quirks, or you take the risk of being disappointed when they are changed.

#7622 G4LV4TR0N

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Posted 12 May 2017 - 12:59 PM

How much exp/cbills you need to max out mech when skill tree kick in? How much refund you get for currently mastered mechs without any experience?

#7623 Rogue Jedi

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Posted 12 May 2017 - 02:57 PM

View PostG4LV4TR0N, on 12 May 2017 - 12:59 PM, said:

How much exp/cbills you need to max out mech when skill tree kick in? How much refund you get for currently mastered mechs without any experience?

I am pretty sure it was about 45000cbills and 800 XP per skill, so fully upgrading a Mech with 91 skills will cost 4,095,000 cbills and 72,800 XP, unless they change it which is not impossible, wait for patch notes for the final reveal, they may be up later today (for those of you in America) or maybe not until Monday.

currently mastered Mechs get 91 skill points if mastered, or a number of skill points based on the unlocked skills if less than fully mastered, if you have duplicates you get the relevent number of skill points to allow you to take all those duplicates to the current equivelent level of mastery, there is a full breakdown in this thread (scroll down until the first plain looking table, about a third of the way down the first page)bear in mind this is still subject to change, so again wait for the patch notes for the final values

#7624 Audacious Aubergine

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Posted 13 May 2017 - 02:12 AM

Do the Clan UACs that fire more than one potato per trigger pull cause separate screen shake with each potato?

#7625 Rogue Jedi

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Posted 13 May 2017 - 05:10 AM

View PostAudacious Aubergine, on 13 May 2017 - 02:12 AM, said:

Do the Clan UACs that fire more than one potato per trigger pull cause separate screen shake with each potato?

yes, they cause screen shake each time a shell hits

#7626 ShooterMcGavin80

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Posted 14 May 2017 - 07:34 PM

I'm looking at another mech purchase, one of the Clan packs. What is the 'special geometry' of the 'Invasion' (I) variants? Specifically the Ebon Jaguar in the Clan Wave II 'Cauldron-Born' pack.

#7627 Koniving

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Posted 14 May 2017 - 08:04 PM

View PostShooterMcGavin80, on 14 May 2017 - 07:34 PM, said:

I'm looking at another mech purchase, one of the Clan packs. What is the 'special geometry' of the 'Invasion' (I) variants? Specifically the Ebon Jaguar in the Clan Wave II 'Cauldron-Born' pack.


This is an Atlas. Note the face's physical shape.
Posted Image
This is an Atlas AS7-S Loyalty edition with unique Geometry
Posted Image
This is the AS7-D Founder's (Operation Inception) edition with unique geometry.
Posted Image

Any questions?

(Ebon Jaguar's unique nature is around the nose cone area.)

#7628 ShooterMcGavin80

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Posted 14 May 2017 - 08:06 PM

View PostKoniving, on 14 May 2017 - 08:04 PM, said:

(Ebon Jaguar's unique nature is around the nose cone area.)


Cool, thanks for the quick response!

#7629 Koniving

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Posted 14 May 2017 - 08:19 PM

I would provide pictures to compare but there don't seem to be any good ones on google and I don't own them yet.

I do advise that if you're a painter, unique geometry doesn't "paint" well.
Ignore their equipment.. These have the same pattern and same paint. Note more black spots on the Invasion model on the left? Those are the unique geometry parts of the Timber Wolf.
Posted Image

#7630 Tier5 Kerensky

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Posted 15 May 2017 - 05:01 AM

Related to the above, why some patterns allow the mech to be painted slightly more, than others? They are very similiar to the above Timber Worf's leg portion.

I've seen it on many Clan mechs , but not all. And not on any IS mechs, though I have only few IS mechs. For example Dire Wolf and Clan Ghost Bear pattern, the arms are painted more.

#7631 Commander A9

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Posted 15 May 2017 - 10:05 AM

The "Crusader" pattern for mechs...does it relate at all to any Clan paint schemes on mechs...or did Clans not have any particular paint jobs?

#7632 Rogue Jedi

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Posted 15 May 2017 - 10:28 AM

View PostCommander A9, on 15 May 2017 - 10:05 AM, said:

The "Crusader" pattern for mechs...does it relate at all to any Clan paint schemes on mechs...or did Clans not have any particular paint jobs?

the Crusader scheme was available long before Clan Mechs, so can be used on Clan or IS Mechs, most patterns can be used on ether Clan or IS.
The only faction specific patterns are the faction patterns, so Steiner, Davion, Liao, Marek, Kurita and Rasslehague pattens cannot be put on Clan Mechs, while Jade Falcon, Wolf, Ghost Bear and Smoke Jaguar patterns cannot be applied to Inner Sphere Mechs.
note that is just the patterns, there is nothing to stop you using faction named colours on Mechs of the oposite faction.

#7633 Lorcryst NySell

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Posted 16 May 2017 - 01:11 AM

I have a vocabulary question pertaining to two words / shorthands I see on these forums :

What does "opfor" mean ?

What does "smh" stand for ?

Thank you for your time.

And on an unrelated note about my previous question on graphs, looks like I had an indirect answer from PGI in the latest patch notes ... Under the In-Game Mobility and the MechLab Performance Curves notes.

#7634 el piromaniaco

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Posted 16 May 2017 - 03:04 AM

OPposing FOrce

Shake My Head

#7635 G4LV4TR0N

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Posted 16 May 2017 - 12:02 PM

Enhanced ECM skill in skill tree is the range of ECM covering allies? Like it was 90m before?

#7636 Kaethir

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Posted 16 May 2017 - 12:10 PM

View PostG4LV4TR0N, on 16 May 2017 - 12:02 PM, said:

Enhanced ECM skill in skill tree is the range of ECM covering allies? Like it was 90m before?

It is the range at which allies that are covered by your ECM can be targeted by opponents.

so... (example, numbers are NOT accuracte, just trying to get the point across) previously mech 90m from you, 100m from opponent can be targeted.

Now, if you take these skills, the opponent has to be only 50m away before they can target. Again, the actual ranges in this example are not correct, just trying to show what's going on.

#7637 G4LV4TR0N

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Posted 16 May 2017 - 12:32 PM

You mean it's range of my ECM affecting allied mechs? It does not have any effect on me?

#7638 Rogue Jedi

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Posted 16 May 2017 - 02:00 PM

View PostG4LV4TR0N, on 16 May 2017 - 12:32 PM, said:

You mean it's range of my ECM affecting allied mechs? It does not have any effect on me?

The way it seemed to work on PTS was ECM range skills effect the size of your ECM bubble, I think the ECM bubble was dropped to something like 45m radius default with the new patch, if you want the 90m radius back you have to invest in the skills.

while some people will complain about it I think that is a great way to force you to decide if your ECM is just for you or for your lance/team.

an ECM scout or lone wolf hunter will not realy benefit much from those skills but an ECM umbrella Mech will.

#7639 Robinson Crusher

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Posted 16 May 2017 - 04:24 PM

How do I "check program integrity" through the launcher? I was advised to do this after experiencing the following problem, but don't know how.

Since the patch was introduced I have pointer precision issues when in match, but not in the mechlab. The target reticle jumps around rectangles when I move the mouse. As such the game is unplayable since you can't aim at anything. I had this problem before and corrected it by turning widows pointer precision off. However on checking it, pointer precision is still off. I use the launcher from a desktop icon, not steam or the MWO portal.

Edited by Robinson Crusher, 16 May 2017 - 04:27 PM.


#7640 Tesunie

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Posted 16 May 2017 - 05:14 PM

View PostRobinson Crusher, on 16 May 2017 - 04:24 PM, said:

How do I "check program integrity" through the launcher? I was advised to do this after experiencing the following problem, but don't know how.

Since the patch was introduced I have pointer precision issues when in match, but not in the mechlab. The target reticle jumps around rectangles when I move the mouse. As such the game is unplayable since you can't aim at anything. I had this problem before and corrected it by turning widows pointer precision off. However on checking it, pointer precision is still off. I use the launcher from a desktop icon, not steam or the MWO portal.


For the MWO not on steam, when you have the "patcher" window up, you will see a gear symbol on the top. That should present a drop down menu that will have something called a "repair tool". Be careful with this, as if the settings are not right, it can clear out your personal settings. So make sure it's doing what you want it to do.

Beyond that, I'd turn your Windows pointer precision on, save, and then back off again and resave. It might fix it without need of repair tool.





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