Short Question, Short Answer
#8181
Posted 13 October 2017 - 12:23 PM
That's correct and that's how it's been for ages I think.
"So do I need to make up that25% before I start seeing LP again, cuz I'm done with the 10 match probation, but not seeing any LP added since."
No not really. But yes.
I mean, if for example you cut out exactly when you reached rank 6, which is the second mechbay step, then in order to increase past rank 6, you of course need to get your loyalty points over the limit.
So after the 10 probation games you are gaining loyalty points, but you are still below whatever you once were.
#8182
Posted 13 October 2017 - 03:15 PM
#8183
Posted 13 October 2017 - 03:33 PM
Wow. I feel extra extra stupid. I have never looked at this thread thinking it was one that simply went wild.
I'm sorry for bugging everyone with simple questions that should have gone here.
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#8184
Posted 13 October 2017 - 10:00 PM
#8185
Posted 13 October 2017 - 10:05 PM
Audacious Aubergine, on 13 October 2017 - 10:00 PM, said:
Join? You have to find a unit and ask for an invite into it. Then they have to pay for your invitation and you have to accept it (much like a friend request).
I will mention you can create a unit if you desire at no cost, or you can also team up with anyone of the same faction (IS or Clan) as you are. So you don't necessarily need to be in a unit to play FP as part of a group.
#8187
Posted 14 October 2017 - 08:53 AM
Given the choice between 3 Light PPCs, a Normal + a Light PPC, or one Heavy PPC...
What would you choose? I've got 10 tons, 3 slots and I don't want lasers.
#8188
Posted 14 October 2017 - 09:10 AM
HEAVY of course!
OK, I remember someone trying to explain this to me but I lost the post. Why do I keep getting "post too short" and other odd messages when I'm trying to post?
I did not change anything that I know of. And I just tried to change my signature and I'm doing four lines but it is saying I'm trying more than four.
(I hates Computers)
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#8189
Posted 14 October 2017 - 09:23 AM
Koniving, on 14 October 2017 - 08:53 AM, said:
Given the choice between 3 Light PPCs, a Normal + a Light PPC, or one Heavy PPC...
What would you choose? I've got 10 tons, 3 slots and I don't want lasers.
I'd do 3 LPPCs if that's the case. 15 damage, no ghost heat, spread weapons would need to be multi-crit... Compared to a PPC and a LPPC (which is an extra ton if I'm right) for the same damage.
HPPC deals the 15 damage, so that is a consideration as well.
LikeUntoBuddha, on 14 October 2017 - 09:10 AM, said:
HEAVY of course!
OK, I remember someone trying to explain this to me but I lost the post. Why do I keep getting "post too short" and other odd messages when I'm trying to post?
I did not change anything that I know of. And I just tried to change my signature and I'm doing four lines but it is saying I'm trying more than four.
(I hates Computers)
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You have some coding in your post, and the forums aren't liking it. Beyond that, I don't know why you may be getting post too short... I though it was part of your coded post.
For the record, these forums don't like most coding. You can't change the color of your text for example.
#8190
Posted 14 October 2017 - 11:08 AM
Tesunie, on 14 October 2017 - 09:23 AM, said:
I'd do 3 LPPCs if that's the case. 15 damage, no ghost heat, spread weapons would need to be multi-crit... Compared to a PPC and a LPPC (which is an extra ton if I'm right) for the same damage.
HPPC deals the 15 damage, so that is a consideration as well.
They did away with ghost heat for 3 LPPCs?
LPPCs are 3 tons each making the tally 9 tons. There's a high firing rate of 4 seconds (minus quirks). Each generates 5 heat minus quirks/skills.
Heat after skill/quirks is 12.3 for all 3.
Potential for spread, higher potential for lack of registration of hits, but several of them means at least something will always register.
The one HPPC is 10 tons 14.5 heat (minus quirks and skill tree) but a 5 second cooldown (again minus quirks). In the long run the HPPC is significantly colder.
Heat is 11.89 with an extra second of forced cooling time per shot.
No potential for spread. There's the registration risk as there always is, but only one means either it hits or it doesn't (even when it did).
Even boiling down to the stats it is a hard decision.
Hm.
#8191
Posted 14 October 2017 - 11:39 AM
Koniving, on 14 October 2017 - 11:08 AM, said:
They did away with ghost heat for 3 LPPCs?
LPPCs are 3 tons each making the tally 9 tons. There's a high firing rate of 4 seconds (minus quirks). Each generates 5 heat minus quirks/skills.
Heat after skill/quirks is 12.3 for all 3.
Potential for spread, higher potential for lack of registration of hits, but several of them means at least something will always register.
The one HPPC is 10 tons 14.5 heat (minus quirks and skill tree) but a 5 second cooldown (again minus quirks). In the long run the HPPC is significantly colder.
Heat is 11.89 with an extra second of forced cooling time per shot.
No potential for spread. There's the registration risk as there always is, but only one means either it hits or it doesn't (even when it did).
Even boiling down to the stats it is a hard decision.
Hm.
Last I knew (and it could have changed), you can shoot up to three LPPCs without ghost heat. Four would produce ghost heat.
It is a tough choice. I'd personally go with 3 LPPCs, just because things seem to get crit a lot more often now (and everything is made out of spun glass it seems). So, having to force them to crit out all three LPPCs (and maybe an extra DHS to help with cooling), compared to a single HPPC would be something I'd be looking into.
I do see PPCs having hit reg problems all over the place. I use to run a Uziel with three LPPCs and an AC5. If the AC5 hit just before the LPPCs hit, I kept finding that (still) the PPCs hit but dealt no damage. This has been a bug with all PPCs that I've noticed since as far back as I can recall. As soon as it's "fixed", it pops back up again... (And I'm saying this as someone who likes PGI and realizes that things can go wrong.)
#8192
Posted 14 October 2017 - 06:52 PM
Koniving, on 14 October 2017 - 08:53 AM, said:
Given the choice between 3 Light PPCs, a Normal + a Light PPC, or one Heavy PPC...
What would you choose? I've got 10 tons, 3 slots and I don't want lasers.
Personally, 3 lights but maybe not for meta reasons. If you have 3 lights and you're running hot, but still want to get a few potshots in while you're backing into cover, you can chain fire one or two of them for less heat where a single heavy one might overheat you in a bad spot. I also love the Star Wars pew pew noise they make
#8193
Posted 14 October 2017 - 09:15 PM
#8194
Posted 14 October 2017 - 10:24 PM
#8195
Posted 14 October 2017 - 10:33 PM
Grimrawr, on 14 October 2017 - 09:15 PM, said:
I believe (don't know for certain) that if you are a loyalist for that faction, you'd get the prize. I don't believe being on probation would matter, and I'm not certain but I don't think being in desertion would matter either as long as you are still a member of that faction at the end of the event.
personally, I wouldn't take the chance and I'd remain with that faction a little longer to make sure I get that reward (if you qualify for it).
pewpewgunther, on 14 October 2017 - 10:24 PM, said:
Premium time boosts your earned experience and C-bill earnings from matches played.
As far as earning Mechwarrior Credits (MC), you can sometimes earn them from events. Currently, win a faction play scouting match and you can claim the event prize of 100 MC.
Last event if you played on Day 6 of Mechtober, you could have earned some C-bills and MC for achieving the challenge's goal.
Upcoming is probably the famous Halloween loot bag event. Typically it's "get this match score in a match, earn a loot bag". The Loot bags can hold almost anything in them, but they are random. So, you could get C-bills, cockpit items, Mechbays, MCs or... a single heat sink... It's rather random. Not sure if it's happening this year, but it typically is a safe bet.
#8196
Posted 15 October 2017 - 02:05 AM
Tesunie, on 14 October 2017 - 10:33 PM, said:
I'm fairly certain of this too. You are a loyalist no matter probation or deserter time.
I just noticed that IS LBX, all calibers, have max range of 3x their optimal. Never realized this one before, I've used little bit of them like 2xLBX10 on Roughnech but I've used them as if their have "normal" max range. Typically if ammo weapon has optimal of 500 I will often use to to about 600 or little more, but this seems relevant to take account.
Now without going into extensive testing and trying them, do people use different LBX and this unusual 3x factor? Does it make sense to think for example that LBX 2, with 810/2100 ranges, that you can comfortably use it to ranges 1200-1500? I mean I can take account the nominal damage and how much extra ammo I can take myself, but the effect of spread is difficult to take accout without actual trying.
That actually explains why I once saw this really odd Mauler with maybe 4 LBX2 and 2 UAC2.
#8197
Posted 15 October 2017 - 03:36 AM
pewpewgunther, on 14 October 2017 - 10:24 PM, said:
Tesunie, on 14 October 2017 - 10:33 PM, said:
just to elaberate, Premium Time boosts cbill and XP income by 50%.
If you stack that with a "special varient" with cbill or XP boost that is aditive, so 50+30=80% boost, if you have the bonuses from the tournement supporters pack that is also added on top, as are any other modifiers e.g. the Cival War ultimate cockpit items or a double XP weekend
#8198
Posted 15 October 2017 - 04:16 AM
Is it ok and improvement from TC1 is still counted? (Both IS and clan mechs)
#8199
Posted 15 October 2017 - 09:29 AM
pewpewgunther, on 14 October 2017 - 10:24 PM, said:
If this helps in adddition to the previous answers... I have never once bought premium time and have been playing for 5 years. Over time I accrued over two years worth of premium time. Over a year of which I am still sitting on.
The occasional Mechpacks can provide plenty of premium time, or simply using a hero mech every now and then provides a very affordable permanent solution to the desire to earn more faster.
You can increase your earnings with specific actions, too. For example team-supporting actions can give bonuses, such as "TAG"ing an enemy for ally missile fire, protecting your fellow allies in both being near them during combat while they are under attack, working together to kill enemies.
Combine both of those last two and you get what are called "Savior kills", which basically gives you the same pay as a kill on top of the kill or assisted kill. Triggers when you kill (or assist in killing) someone that has almost killed an ally other than yourself. Lots of tricks to earn more funds out there.
MC, the paid currency, can be earned in game. The harder method is through faction play.
The easier method is completing event objectives (the quickplay ones are the easy ones, the faction play ones are very difficult).
fergas0n, on 15 October 2017 - 04:16 AM, said:
Is it ok and improvement from TC1 is still counted? (Both IS and clan mechs)
Yes, they are improved. Unless you are using LBX.
I believe it shows Value (Value + Value + Value)
Where the first is the base. The second is the quirks. The third is the skill tree. And the fourth is equipment enhancements to it. If quirks beyond the skill tree do not exist, you will only see up to 3.
TC may or may not be listed there. If not hovering over TC should show what weapons it is affecting in your mech.
And if not yet, it will 'soon'.
#8200
Posted 16 October 2017 - 05:19 AM
Is anchor turn useful for brawling mechs? Or are there better options, eg Torso Yaw?
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