Short Question, Short Answer
#8821
Posted 25 May 2018 - 07:15 AM
#8822
Posted 25 May 2018 - 01:36 PM
#8823
Posted 25 May 2018 - 02:46 PM
#8824
Posted 25 May 2018 - 06:10 PM
Edited by Spare Parts Bin, 25 May 2018 - 06:10 PM.
#8825
Posted 26 May 2018 - 06:50 AM
#8826
Posted 26 May 2018 - 06:54 AM
#8829
Posted 28 May 2018 - 05:15 PM
I know:
They don't block movement or sensors.
They do block the Mk I eye ball.
Thanks!
#8831
Posted 28 May 2018 - 06:27 PM
#8832
Posted 28 May 2018 - 08:39 PM
#8833
Posted 29 May 2018 - 02:55 AM
Edited by Spare Parts Bin, 29 May 2018 - 02:56 AM.
#8834
Posted 29 May 2018 - 10:51 AM
I was honoured to serve with him!
Edit - founded: Panzer Magir
Edited by ExoForce, 30 May 2018 - 11:02 AM.
#8835
Posted 30 May 2018 - 07:57 AM
#8836
Posted 30 May 2018 - 03:30 PM
#8839
Posted 30 May 2018 - 09:54 PM
I was considering the 733C with an AC20/MRM40 build but then I realized that a Roughneck could pull that off too. I know the chassis isn't in a great place but dammit I'm buying one.
#8840
Posted 01 June 2018 - 08:44 AM
I really wish the damage would pop up when using them. In fact, I'd like to see a damage readout like with the Acadamy turrets.
This game is not a great example, I need to remember to turn on OBS and play my Pirate's Bane(I forget to record 85% of my games and I also forget to turn it off).
I've had a couple of games lately with my "Conquest" Mechs(None of them have any skill nodes in Firepower) where I'm getting over 600 damage. My PB only has two HMGs so how did I do 670 damage two days ago? It has to be Air Strikes.
As you can see my general tactic is to use my speed to get behind them and drop two Air Strikes and two UAVs. My Stealth Pirate's Bane is scary good at this. Enemy mechs walk right past me and more than a few times I've run right through their whole team to put up a UAV.
P.S. Yes, I dropped two MGs and added a 1/2 ton of ammo after this game.
Edited by LikeUntoBuddha, 02 June 2018 - 05:00 AM.
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