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Short Question, Short Answer


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#8861 Therewolf

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Posted 07 June 2018 - 05:55 AM

View PostTesunie, on 07 June 2018 - 05:43 AM, said:

Everything from my quick glance looks good on that except for the memory. Often times though you can upgrade your memory, even on a lap top. So that machine should be able to run MW:O, but don't expect anything fancy from it. Low frame rate and lowest graphic settings are probably going to be your thing on that.

Exactly why I asked, checked that already and the maximum it can be upgraded to is 4 GB. Nothing fancy expected, just that it works without being a detriment to the team.

#8862 Tesunie

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Posted 07 June 2018 - 06:06 AM

View PostTherewolf, on 07 June 2018 - 05:55 AM, said:

Exactly why I asked, checked that already and the maximum it can be upgraded to is 4 GB. Nothing fancy expected, just that it works without being a detriment to the team.


That is literally riding the edge of minimum specs then. MW:O last I knew cares more about your processor and Graphics Card than everything else. With your processor at minimum (from what I glanced at) and your Graphics card around there too... I wouldn't expect much. 10-20 fps is probably going to be the best you are going to honestly get, with minimum visual settings.

But I'm no expert, so don't take just my word for it. This may be a question to make a whole thread about in the... Huh. I can't find the "Hardware" subforum... There use to be a subforum just to ask questions such as this. A lot of the more techy guys hung out around there and would have been far more help than I.


I'll say this, if you need to MW:O on the go (or at all), then it would be "better than nothing". It's not going to be great at it, but it should do the job. Just make sure that nothing else is running on the thing (most likely).

#8863 Acersecomic

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Posted 07 June 2018 - 07:44 AM

View PostTesunie, on 07 June 2018 - 05:43 AM, said:

I'm presuming that your UAC20 is on the left torso, and the lasers are on the right?

If you lose your left torso, you should only lose the UAC. If you are losing more than that, and your other torso still has armor, then you've found a possible bug. If your right torso doesn't have armor, you could have suffered a well timed crit on the right torsos as you lost your left torso.

Without video, it's hard to diagnose.


It's a constant. If I lose UAC torso, I only have the right arm 2 small lasers survive but the 2 large and 1 micro on the right torso are destroyed too. There is still both armor and structure on the right torso as well as center torso when it happens.

#8864 Tesunie

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Posted 07 June 2018 - 08:38 AM

View PostAcersecomic, on 07 June 2018 - 07:44 AM, said:


It's a constant. If I lose UAC torso, I only have the right arm 2 small lasers survive but the 2 large and 1 micro on the right torso are destroyed too. There is still both armor and structure on the right torso as well as center torso when it happens.


Ummm... Maybe you have split criticals? (Not a thing in MW:O.)

Don't know. Does seriously sound like a bug. If you can video it happening, do so and send the video over to Support (via E-mail, links on top of forum header, Support). Even a screen shot would probably be helpful of what is happening.

Otherwise, don't know what else to do. Probably not much else you can do.

#8865 Colin Pryde

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Posted 07 June 2018 - 10:38 AM

I have a few basic questions about Solaris. Why can't I see my mechs there? Do I have to buy Solaris-specific mechs from the Solaris store? And if I do, will they use up my 'regular' mech bays? Am I not seeing these things because they unlock after choosing a patron (which I haven't)?

#8866 Reno Blade

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Posted 07 June 2018 - 10:41 AM

View PostTherewolf, on 07 June 2018 - 05:55 AM, said:

Exactly why I asked, checked that already and the maximum it can be upgraded to is 4 GB. Nothing fancy expected, just that it works without being a detriment to the team.

I've used my work laptop (used for development) once for MWO and it was hardly worth playing.
If the game is not on medium and running at least 30-40fps, it's not fun to play.
So now I only play on my PC and have about 50fps on max (with dips below 30 when on heatvision with explosions bluring my screen.

I would not try a low spec machine at all, but I don't know what other option you have.

#8867 Tesunie

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Posted 07 June 2018 - 10:43 AM

View PostColin Pryde, on 07 June 2018 - 10:38 AM, said:

I have a few basic questions about Solaris. Why can't I see my mechs there? Do I have to buy Solaris-specific mechs from the Solaris store? And if I do, will they use up my 'regular' mech bays? Am I not seeing these things because they unlock after choosing a patron (which I haven't)?


Your mechs are there, the question is what division are they under.

In order to select one of your own mechs, you have to select a contract for a division. However, the easy way to find out your mech's division is to go to Solaris, go to the shop, and then find the mech chassis/variant there. You will see a D and a number. That's the division of that mech. Then, get your contract for that division, and select your mech.

It's a bit confusing at first... and hard to explain.

#8868 DOBIS

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Posted 07 June 2018 - 04:07 PM

How do i join a team/unit/faction/clan? Seems like there several different types of "teams"

#8869 Tesunie

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Posted 07 June 2018 - 04:34 PM

View PostDOBIS, on 07 June 2018 - 04:07 PM, said:

How do i join a team/unit/faction/clan? Seems like there several different types of "teams"


Joining a team isn't too hard. You have any friends in the game? If you do, then you can create a group (bottom of social tab) and then invite people into the group. (Works better with a voice program, such as Team Speak or Discord.) BAM! You are now part of a group and going to drop in Group Queue, where only other groups play. Group sizes are restricted to 2-10, because groups of 1 are not allowed. (You aren't a group then.)

A Unit is a bit more difficult, but you can also make your own unit if you desire. Units are dedicated groups of players who tend to play together. For example, I'm a member of a unit called the "Seraphim". For a unit, you may have a bit harder of a time getting into.

A faction can be joined via the in game Faction tab (top of the interface). If you are a member of a unit, you will share their faction and their faction pledges. You will go where they go, until you decide to leave said unit.

A Clan is either referring to the Clans as a faction type (similar to IS houses), or could also be commonly misworded phrase meaning unit...

#8870 TheCaptainJZ

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Posted 08 June 2018 - 04:58 AM

View PostColin Pryde, on 07 June 2018 - 10:38 AM, said:

I have a few basic questions about Solaris. Why can't I see my mechs there? Do I have to buy Solaris-specific mechs from the Solaris store? And if I do, will they use up my 'regular' mech bays? Am I not seeing these things because they unlock after choosing a patron (which I haven't)?

Go ahead and accept a contract for each division. They last for 30 days. Then you will be able to actually see your mechs as options along with the trial mechs. Again, as said, each one is put into a specific division.

#8871 ExoForce

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Posted 08 June 2018 - 02:45 PM

View PostTherewolf, on 07 June 2018 - 05:55 AM, said:

Exactly why I asked, checked that already and the maximum it can be upgraded to is 4 GB. Nothing fancy expected, just that it works without being a detriment to the team.



Dual core something, 2 Gb memory, low spec HD card 1 Gb, low res and settings - 12 FPS.
This is how you become half-blind LURM lady of the night.

Edited by ExoForce, 08 June 2018 - 03:02 PM.


#8872 IllCaesar

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Posted 08 June 2018 - 09:15 PM

Does the Heavy PPC have a minimum arming range like regular PPCs? I was playing earlier and it didn't seem to have any effect within 90m butt I chalked it up to hit detection in the moment that it occurred.

#8873 Tesunie

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Posted 08 June 2018 - 09:33 PM

View PostIllCaesar, on 08 June 2018 - 09:15 PM, said:

Does the Heavy PPC have a minimum arming range like regular PPCs? I was playing earlier and it didn't seem to have any effect within 90m butt I chalked it up to hit detection in the moment that it occurred.


Yes. They have a 90m minimum range.

#8874 Reno Blade

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Posted 09 June 2018 - 04:14 AM

View PostIllCaesar, on 08 June 2018 - 09:15 PM, said:

Does the Heavy PPC have a minimum arming range like regular PPCs? I was playing earlier and it didn't seem to have any effect within 90m butt I chalked it up to hit detection in the moment that it occurred.

For reference:

PPC, LPPC, HPPC have 90m min range
ERPPC/cERPPC and SNPPC do not have any min range

for completeness:
LRM have 180m min range
cLRM have exponential rampup until 180m range
ATM have 120m min range

Edited by Reno Blade, 09 June 2018 - 04:15 AM.


#8875 IllCaesar

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Posted 09 June 2018 - 11:45 AM

View PostReno Blade, on 09 June 2018 - 04:14 AM, said:

LRM have 180m min range


Oh neat, they dropped the minimum range from 200m. As somebody who tries to use lrms in the 250m-300m that's pretty nice.

#8876 Tesunie

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Posted 09 June 2018 - 12:07 PM

View PostIllCaesar, on 09 June 2018 - 11:45 AM, said:


Oh neat, they dropped the minimum range from 200m. As somebody who tries to use lrms in the 250m-300m that's pretty nice.


I don't believe it's ever been 200m. However, I will say I've had LRMs within 190m bounce off my foe many times... Even still.

#8877 Spare Parts Bin

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Posted 09 June 2018 - 12:23 PM

I use LRMs rarely now. I have them on a Orion IIC-SK. I use them more in FP to soften up IS forces pushing in Siege.

#8878 Koniving

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Posted 09 June 2018 - 12:52 PM

View PostIllCaesar, on 09 June 2018 - 11:45 AM, said:


Oh neat, they dropped the minimum range from 200m. As somebody who tries to use lrms in the 250m-300m that's pretty nice.

HPPC has a minimum range of 90, but does exponentially decreasing damage from there (so at 89 instead of 0 it does most of its damage, at 45 meters it's closer to 25% damage, and the lower it goes the worse it is).
(Not sure exactly where I saw it but it stood out enough to remember it, but evidently it isn't correct.)

LRMs have never been 200 meters, the min is 180 meters. However just because you fire at 200 meters doesn't mean it'll do damage if they're approaching you, as by the time the missiles hit them it may be less than 180 meters.

As such firing at less than 180 while they run away will net you damage if they reach that 180 meter window before the missiles hit.

Edited by Koniving, 09 June 2018 - 01:21 PM.


#8879 Tesunie

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Posted 09 June 2018 - 12:54 PM

View PostKoniving, on 09 June 2018 - 12:52 PM, said:

HPPC has a minimum range of 90, but does exponentially decreasing damage from there (so at 89 instead of 0 it does most of its damage, at 45 meters it's closer to 25% damage, and the lower it goes the worse it is).


Last I knew, HPPCs deal 0 damage within 90m. If they do reduced damage the closer within 90m, I have not noticed it and always see them doing no damage at all...

#8880 Koniving

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Posted 09 June 2018 - 01:05 PM

View PostTesunie, on 09 June 2018 - 12:54 PM, said:


Last I knew, HPPCs deal 0 damage within 90m. If they do reduced damage the closer within 90m, I have not noticed it and always see them doing no damage at all...

Now I gotta check, but I do remember seeing it on Smurfy (though at the moment it isn't there).
It stood out because I was like "I remember that, back when they were allowing PPCs to do damage under 90." Except the expontentially reducing damage made it stand out more as that isn't how they did it in the past for the PPC.
Gimme a moment...

Nope, evidently this was wrong. I don't know where I saw it but the next time I see something like it I better screenshot it. Looking at the old patch notes the original and a rebalance both fail to mention it either.

Edited by Koniving, 09 June 2018 - 01:20 PM.






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