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#8881 Spare Parts Bin

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Posted 09 June 2018 - 05:50 PM

View PostKoniving, on 09 June 2018 - 01:05 PM, said:

Now I gotta check, but I do remember seeing it on Smurfy (though at the moment it isn't there).
It stood out because I was like "I remember that, back when they were allowing PPCs to do damage under 90." Except the expontentially reducing damage made it stand out more as that isn't how they did it in the past for the PPC.
Gimme a moment...

Nope, evidently this was wrong. I don't know where I saw it but the next time I see something like it I better screenshot it. Looking at the old patch notes the original and a rebalance both fail to mention it either.


Minimum range does not apply to Clan ERPPC though right?

#8882 Tesunie

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Posted 09 June 2018 - 07:55 PM

View PostSpare Parts Bin, on 09 June 2018 - 05:50 PM, said:

Minimum range does not apply to Clan ERPPC though right?


No. Any ERPPC has no minimum range (Clan or IS), as well as the Snubnose PPC. All other PPCs have a minimum range.

#8883 ExoForce

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Posted 10 June 2018 - 04:17 AM

View PostReno Blade, on 09 June 2018 - 04:14 AM, said:

For reference:

PPC, LPPC, HPPC have 90m min range
ERPPC/cERPPC and SNPPC do not have any min range

for completeness:
LRM have 180m min range
They are most devastating at 540 m (math).
LRM20 and LRM15 have the same spread. LRM10 and LRM5 have the same spread

cLRM have exponential rampup until 180m range.
They will do close-to-zero damage bellow 90 m - waste of heat.

ATM have 120m min range


Additional infos added to Your post above.

Edited by ExoForce, 10 June 2018 - 04:17 AM.


#8884 Koniving

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Posted 10 June 2018 - 05:06 AM

(In my experience LRM "optimal damage" depends ore on other specific elements. For example the shape of the mech. A mech with a large top-profile would take significantly more missiles if the missiles come down from the sky, thus farther away is better as the missiles arc up and then come down so 500 or more meters. A mech with a large front profile [fired while facing it] or side profile [fired from the side] would take more damage while being closer, say 300 or less meters.)

This is because hitting on the larger surface ensures more missiles actually hit the target instead of completely missing, and at certain ranges the missiles will arc up higher and come down on top of the target while closer in the missiles take more of a direct route.

#8885 Baron Georg

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Posted 10 June 2018 - 02:30 PM

Training: any units actually do it? If they do is it monkey see monkey do mostly?

Asked a similar question in a different thread in April and got 0 responses. Personally I find that both sad and telling as to the future of the game.

#8886 Cloves

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Posted 10 June 2018 - 02:40 PM

View PostBaron Georg SCA, on 10 June 2018 - 02:30 PM, said:

Training: any units actually do it? If they do is it monkey see monkey do mostly?

Asked a similar question in a different thread in April and got 0 responses. Personally I find that both sad and telling as to the future of the game.

You might ask in the unit recruiting threads.

#8887 Tesunie

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Posted 10 June 2018 - 02:41 PM

View PostBaron Georg SCA, on 10 June 2018 - 02:30 PM, said:

Training: any units actually do it? If they do is it monkey see monkey do mostly?

Asked a similar question in a different thread in April and got 0 responses. Personally I find that both sad and telling as to the future of the game.


My unit does "training". We call it training, but really it's just the day of the week we've commited to playing together as a group. W sometimes run themed dropdecks/mechloadouts, but typically it's "bring what you want". As the concept is to try and work together better, the specific builds people take tend to be less of an issue. More so, figure out what each other is good at and learning to work with each other's strengths, rather than force everyone into the same mold.

But my unit is also not exactly a comp unit. So there is that.

#8888 Horseman

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Posted 10 June 2018 - 08:45 PM

View PostBaron Georg SCA, on 10 June 2018 - 02:30 PM, said:

Training: any units actually do it? If they do is it monkey see monkey do mostly?

Asked a similar question in a different thread in April and got 0 responses. Personally I find that both sad and telling as to the future of the game.
Headhunters of Davion have a regular training schedule with sessions twice a week. That was one of the major reasons I joined the unit.

#8889 Spare Parts Bin

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Posted 12 June 2018 - 02:45 AM

With my crazy schedule, I drop when I can. My unit plays QP and that is really a blast. I drop alone in FP( Yes I know that is the deep end), you get what you get. If you are blessed you get a group like CCRider's.


#8890 Leone

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Posted 12 June 2018 - 08:32 AM

View PostBaron Georg SCA, on 10 June 2018 - 02:30 PM, said:

Training: any units actually do it? If they do is it monkey see monkey do mostly?

My unit generally runs a quick training session every once in a blue moon. Usually when we've had a buncha new faces join in. Mostly we just go over the basics, torso twisting, pieing corners, that sorta thing for the uninitiated. Then it'll usually devolve into a series of duels. I think we only had two to three last year?

Mostly we just go over things whilst in game in CW.

~Leone.

Edited by Leone, 12 June 2018 - 08:35 AM.


#8891 Baron Georg

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Posted 15 June 2018 - 05:11 PM

View PostHorseman, on 10 June 2018 - 08:45 PM, said:

Headhunters of Davion have a regular training schedule with sessions twice a week. That was one of the major reasons I joined the unit.

contact info via forums or other method? Is it ok to reach out to them (assuming I can find them) Team speak or Discord used for unit coms? Eu or Na server as home base?

#8892 Horseman

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Posted 16 June 2018 - 12:55 AM

View PostBaron Georg SCA, on 15 June 2018 - 05:11 PM, said:

contact info via forums or other method? Is it ok to reach out to them (assuming I can find them) Team speak or Discord used for unit coms? Eu or Na server as home base?

1. https://mwo.enjin.com
2. Yes.
3. Teamspeak. ts3.hhod.com:7345
4. Most players are NA, although we're building an EU time group as well.

#8893 TooDumbToQuit

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Posted 19 June 2018 - 12:56 PM

Where can you find the quirks for Mechs that are not for sale for C-Bills yet?

#8894 Tesunie

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Posted 19 June 2018 - 01:12 PM

View PostLikeUntoGod, on 19 June 2018 - 12:56 PM, said:

Where can you find the quirks for Mechs that are not for sale for C-Bills yet?


Unless you own them... not in the game. Look for the count down threads of the mech in question on the forums, and you should see their quirks listed there.


Now my question time. Decided to run a quad CUAC2 mech, but came across a problem of double tapping seriously spiking the heat up into insane jumps, almost like Ghost Heat was being hit...

So, the question, do UAC2s have any form of ghost heat on them? It doesn't give me a warning unless I equip enough to trigger the GH, but GH includes double tapping though the mechlab doesn't when it comes to warnings...

Edited by Tesunie, 19 June 2018 - 01:12 PM.


#8895 Cloves

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Posted 19 June 2018 - 01:55 PM

View PostTesunie, on 19 June 2018 - 01:12 PM, said:


Unless you own them... not in the game. Look for the count down threads of the mech in question on the forums, and you should see their quirks listed there.


Now my question time. Decided to run a quad CUAC2 mech, but came across a problem of double tapping seriously spiking the heat up into insane jumps, almost like Ghost Heat was being hit...

So, the question, do UAC2s have any form of ghost heat on them? It doesn't give me a warning unless I equip enough to trigger the GH, but GH includes double tapping though the mechlab doesn't when it comes to warnings...


Smurfy claims no, but if you double tap four of them you are looking at 6.4 heat per what .76 seconds? Do that for five seconds and you cook.

Edited by Cloves, 19 June 2018 - 02:01 PM.


#8896 Tesunie

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Posted 19 June 2018 - 01:59 PM

View PostCloves, on 19 June 2018 - 01:55 PM, said:

Smurfy claims no, but if you double tap eight of them you are looking at 12.8 heat per what 2 seconds?


It would be double tapping four of them, for eight shots per cooldown. I just see as I continue to shoot in rapid fire mode, the heat scale jumps drastically higher with every shot it seems... almost like GH is applying in an ever increasing string. (Much like to how GH effected RACs originally. Oh those got HOT fast if you touched the GH limits originally...)

#8897 Cloves

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Posted 19 June 2018 - 02:03 PM

Yeah, I went back and edited. Still, 6.4 heat in three quarters of a second. It adds up ridiculously fast. Odds are you are not stacking heatsinks on that build so you prolly have a heat cap of fourty. That’s like four seconds of fire without ghost heat. Still it’s a hundred damage for 40 heat. And none that includes a possible cooldown quirk or skill.

Edited by Cloves, 19 June 2018 - 02:08 PM.


#8898 Therewolf

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Posted 19 June 2018 - 07:23 PM

If I bought a complete package with all variants including the Hero variant of an OmniMech, but play a mix-and-match build with only some parts of the Hero, does the C-bill bonus for the Hero apply?
(Couldn't find if this was asked before, consulted this thread - the discussion thread linked at the end does not exist - and tried searching but possible search terms are too generic.)

Edited by Therewolf, 19 June 2018 - 07:29 PM.


#8899 Tesunie

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Posted 19 June 2018 - 07:34 PM

View PostTherewolf, on 19 June 2018 - 07:23 PM, said:

If I bought a complete package with all variants including the Hero variant of an OmniMech, but play a mix-and-match build with only some parts of the Hero, does the C-bill bonus for the Hero apply?
(Couldn't find if this was asked before, consulted this thread - the discussion thread linked at the end does not exist - and tried searching but possible search terms are too generic.)


The C-bill boost is on the hero mech specifically, and spreading the Omnipods of the hero around will not "spread" that bonus. However, I will mention now as a side note that you can only get a Hero pod once for every hero mech you purchase. DO NOT SELL THEM. Once sold, you can't get it back unless you purchase another Hero mech (or ask support nicely to reverse the sale, especially if it was accidental).

#8900 Therewolf

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Posted 19 June 2018 - 11:36 PM

View PostTesunie, on 19 June 2018 - 07:34 PM, said:

The C-bill boost is on the hero mech specifically, and spreading the Omnipods of the hero around will not "spread" that bonus.</p>

What I meant is, what counts as "THE hero mech", i.e. exactly how much of the hero do you need to keep in a build to qualify? All 8 of 8 parts, x out of 8, or maybe the CT and the rest can vary?





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