OZHomerOZ, on 01 September 2018 - 09:45 PM, said:
Moi thinks it's, Clan ER-PPC 10 points pinpoint damage and two lots of 2.5 damage splash damage.
All other do no splash damage.
LightPPC- 5 points pinpoint damage and no splash damage with 90m minimum range
IS PPC - 10 points pinpoint damage and no splash damage with 90m minimum range
IS ER-PPC - 10 points pinpoint damage and no splash damage with no minimum range
IS Heavy PPC- 15 points pinpoint damage and no splash damage with 90m minimum range
Horseman, on 01 September 2018 - 11:32 PM, said:
Only CERPPCs do splash. I'm not sure if it's 10 pinpoint + 5 splash or 15 pinpoint + ??? splash.
Yes only CERPPC have splash.
The Damage is done to the two adjacent parts and it can "vanish", if the part is not existing (e.g. arm).
Not sure about the splash being transfered as normal transfer-rules (arm/leg->side-Center) or if that vanishes also.
So depending on hit location, we will see this behavior:
1. Hitting Left arm (with existing arm) for 10 dmg (direct part)
+ 2.5 dmg will splash to the left torso
+ 2.5 dmg will splash is vanishing into the air, as there is nothing to the outside of the left arm
2. hitting Left Torso (with the left arm blown off) with 10 dmg (direct part)
+ 2.5 dmg will splash to the center torso
+ 2.5 dmg will splash to the left arm (that is already gone), so the damage transfer rule will transfer the damage to the left torso also with the reduced dmg (i think that is 40% less).
As said, I could be mistaken on the last point above, but the splash should follow the transfer rules of all damage applied.
So in that case, the only time you are not dealing the 15 dmg is if you hit an arm or leg, because you lose 2.5dmg into the air which simulates the PPCs "arching lighning stream" behavior.