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#9421 General Solo

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Posted 05 August 2020 - 08:19 AM

If you are prone to spill drinks on your keyboard the mechanical ones are a pain to clean from beer and soft drinks, non mechanical membrane types are much more ez cleanable. Had a Steel Series Apex 500 that I loved but DOH!
Just saying.
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#9422 Tarl Cabot

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Posted 06 August 2020 - 06:14 PM

View PostOZHomerOZ, on 05 August 2020 - 08:19 AM, said:

If you are prone to spill drinks on your keyboard the mechanical ones are a pain to clean from beer and soft drinks, non mechanical membrane types are much more ez cleanable. Had a Steel Series Apex 500 that I loved but DOH!
Just saying.
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Even then.. I used to get keyboard membrane covers for split drinks.. Even non-mechanical ones could be a pain to clean.

#9423 Yoho

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Posted 09 August 2020 - 10:08 AM

How much damage per battle is okay for a medium 50-ton mech? Is 150 very bad? Is 350 somewhat good? On the average, of course...

Edited by Yoho, 09 August 2020 - 10:09 AM.


#9424 Horseman

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Posted 09 August 2020 - 10:14 AM

View PostYoho, on 09 August 2020 - 10:08 AM, said:

How much damage per battle is okay for a medium 50-ton mech? Is 150 very bad? Is 350 somewhat good? On the average, of course...

150 is bad no matter what mech. Average damage per player is in the 350-ish range, and you should aim to exceed that.

#9425 Tesunie

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Posted 09 August 2020 - 08:07 PM

View PostYoho, on 09 August 2020 - 10:08 AM, said:

How much damage per battle is okay for a medium 50-ton mech? Is 150 very bad? Is 350 somewhat good? On the average, of course...

I tend to aim (as a general goal) for 5 damage per ton I invest into a match. (More is typically better.) So, for my math, I "aim" for 250 damage per match (as an average) when I am in a 50 ton mech. This gives me room for some awful matches and some spectacular matches to maintain a "good" average.

I mean, we all have low damage matches from time to time. (I know I've had some 0 damage matches a few times even!) This is why I try to look at statistics over a longer period of time, if possible.

Then again, statistics isn't everything. You should also consider if that mech/build is fun to use, and how much of an impact (preferably positive) you have had on a match with that mech/build.
I've seen games where the highest damage dealing player was a complete waste to the team in attempting to earn a win.
I've seen games where that person over there, yeah, that guy who looks like they did nothing on the score board... That guy gave the team the win and worked hard to get us all there.

This is a game. Treat it as such. It's not real life, and it isn't super important. Play it as it is intended and have fun.

#9426 Yoho

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Posted 10 August 2020 - 07:51 AM

Thank you, Tesunie, Horseman!

Another question here: does Artemis really help with SRM? Is it worth the additional space and weight on this distance?

#9427 Tesunie

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Posted 10 August 2020 - 08:35 AM

View PostYoho, on 10 August 2020 - 07:51 AM, said:

Thank you, Tesunie, Horseman!

Another question here: does Artemis really help with SRM? Is it worth the additional space and weight on this distance?


Depends upon the size and type of the launcher. For IS launchers, maybe. For Clan launchers, a bit more desired. For SRM6s, it's not a bad idea to take Artemis. For Clan SRM6s, it's recommended to take Artemis.

The smaller the launcher size, the less effective and more wasteful Artemis becomes. For IS SRM4s and 2s, it's just a waste. For Clan SRM2s, also a waste. For Clan SRM4s... maybe...

Seen as C-bills kinda of come and go easily enough, you can always try this out on the testing grounds (for free) or even for live combat (for C-bill cost to change it). The idea for SRMs is typically to land as much if not all of your shots into the same location. The tighter grouping granted by Artemis helps with this.


As a side note, Artemis does not provide any benefit for SSRMs, but also doesn't impact crit nor weight for them either. (AKA: If you already have Artemis on the mech and you are thinking about trying SSRMs, don't need to change it. If it doesn't have Artemis, don't worry about putting it on for SSRM designs.)

#9428 Yoho

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Posted 10 August 2020 - 11:25 AM

View PostTesunie, on 10 August 2020 - 08:35 AM, said:

The smaller the launcher size, the less effective and more wasteful Artemis becomes. For IS SRM4s and 2s, it's just a waste. For Clan SRM2s, also a waste. For Clan SRM4s... maybe...


Thanks. How do I find if SRM are Clan or IS? I see no prefix like that in the warehouse... Usually weapons are called C-something or IS-something, and this is it, right? So, I don't see it on SRM6. Does it depend on the Mech origins?

#9429 Tesunie

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Posted 10 August 2020 - 02:59 PM

View PostYoho, on 10 August 2020 - 11:25 AM, said:

Thanks. How do I find if SRM are Clan or IS? I see no prefix like that in the warehouse... Usually weapons are called C-something or IS-something, and this is it, right? So, I don't see it on SRM6. Does it depend on the Mech origins?


Depends upon the mech's origin. If it is a clan mech, it will be able to take only clan tech items. If it is an IS based mech, it will only be able to place IS tech on it.

You can tell the difference between the tech bases via several ways. The easy ways are:
- If your HUD color is blue, it is a clan mech. If it is yellow/gold, it is an IS mech.
- In the shop or mechlab, IS mechs have a yellow/gold line underneath the mech picture. Clan mechs have a blue line.

The more obscure way is:
- Look at available weapons. IS mechs have access to MRMs, RACs and different PPC options besides "ERPPC". Clan mechs have exclusive options to take ATMs, all AC types weigh the same, and can only take an ERPPC specifically and Heavy Laser types.
(Some weapons may also have a C in front of them for the designation. Such as CERPPC. I am not certain if MWO did this, as I can't recall.)

#9430 Horseman

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Posted 10 August 2020 - 10:16 PM

View PostYoho, on 10 August 2020 - 11:25 AM, said:

Does it depend on the Mech origins?

Yes. There is not mixed tech in MWO, so IS weapons only go on IS mechs and Clan weapons only go on Clan mechs.

#9431 Yoho

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Posted 12 August 2020 - 03:29 PM

I read in MWO wiki that SRM have 'minimalist tracking system'. How much is that 'minimalist'? How much precise should I be when I lead a moving target with my crosshair, meaning to fire a large volley of SRM? How much of my aiming mistakes can be mitigated by this 'minimalist tracking'?

#9432 Horseman

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Posted 12 August 2020 - 10:55 PM

In this case "minimalist" means none. They're a dumbfire weapon, period.

#9433 Tesunie

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Posted 14 August 2020 - 05:13 AM

View PostYoho, on 12 August 2020 - 03:29 PM, said:

I read in MWO wiki that SRM have 'minimalist tracking system'. How much is that 'minimalist'? How much precise should I be when I lead a moving target with my crosshair, meaning to fire a large volley of SRM? How much of my aiming mistakes can be mitigated by this 'minimalist tracking'?


In BT Lore, the back story and novel series, SRMs have a slight bit of homing capability. However, lore information isn't necessarily in this game as described. (Some of this is for balance and game play. Other part can be just difficulty or different interpretation in how it can be implemented.)

As Horseman said, SRMs are a completely dumb fired weapon within the game. They are aim/lead and click and the missiles fly in the direction you've pointed them in.

#9434 Yoho

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Posted 20 August 2020 - 01:34 PM

Is a single C-U-AC/10 enough for a mech's main weapon (taking that you have secondary)?

#9435 Horseman

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Posted 20 August 2020 - 02:22 PM

View PostYoho, on 20 August 2020 - 01:34 PM, said:

Is a single C-U-AC/10 enough for a mech's main weapon (taking that you have secondary)?

Not really. 2xC-UAC10 and you're getting somewhere. Barring that, C-UAC10+6xMPL works on an EBJ (but I wouldn't really use that combination elsewhere).

#9436 Aidan Crenshaw

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Posted 20 August 2020 - 08:26 PM

always depends on the Mech. They're totally fine run single if your Mech is a Bloodasp B and your secondary is triple UAC5 ;-)


Edited by Aidan Crenshaw, 20 August 2020 - 08:27 PM.


#9437 Horseman

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Posted 20 August 2020 - 11:17 PM

View PostAidan Crenshaw, on 20 August 2020 - 08:26 PM, said:

always depends on the Mech. They're totally fine run single if your Mech is a Bloodasp B and your secondary is triple UAC5 ;-)
That... stretches the definition of "secondary" weapons by quite a bit. :P

#9438 Tesunie

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Posted 23 August 2020 - 03:33 PM

I find it depends upon the mech and the intended design/weight of it. I know I have a Uziel (IS mech) with a single AC10 and two LPPCs (and twin MLs for backups). As I poptart with the mech, it's plenty and honestly is pushing the chassis a fair amount.

I think I have a few other designs with a single UAC10 (Huntsmen comes to mind) as a primary paired with stacks of lasers to compliment it. Notice these designs are light weight.

Most people take UAC10s in heavys and/or assault mechs, which often pair them up. I find them more effective when paired together, but sometimes you just can't get two of them in a mech...

#9439 Yoho

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Posted 09 September 2020 - 04:23 AM

How much ammo is 'enough' for 2xRAC5? (with no skill nodes)

#9440 Aidan Crenshaw

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Posted 09 September 2020 - 04:30 AM

Depends. With backup weaponry 4t, without 5t should be sufficient.





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