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#8761 DFM

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Posted 11 May 2018 - 02:12 PM

View PostColin Pryde, on 11 May 2018 - 10:27 AM, said:

Thanks for all the answers so far, but I still have questions. Posted Image

I used to be a Loyalist but for some reason I've been reset to a Mercenary. Can I gain some rank rewards for Mercenary, then switch to Loyalist and gain the rank rewards there too, or do I only get the rewards for when my Loyalist rank goes over my former Mercenary rank?

Same question for Loyalist, if I choose a different faction than I used to be in, will I gain the rank rewards for every rank or only when I go over my former faction's rank?


The whole map and faction thing was reset a couple weeks ago when the S7 mode patch dropped.

Yes, you can. The only downside is that when you swap allegiances you need to do the 10 probation matches all over.
Now, I know it says "Invasion" but scouting works for the 10 probation matches just as well.
After those 10, start grabbing rep for them free mech-bays.

When you switch back, you'll have the same # of rep points, and after 10 probation matches(Again) you'll start from where you left off.

#8762 TooDumbToQuit

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Posted 12 May 2018 - 02:50 AM

Talking about testing.....I'd like to test if TAGS really work and BAPs and C-Probes.

Can I run two accounts from two PCs to test?

I guess I need to be able to slow-motion video so I can see the difference a TAG makes for instance. I've tested BAPs and C-Probe and they seem to extend distance but I can't tell if a TAG really works.

I try at the testing grounds and academy but I do not see a difference. So what is the difference? 0.37 seconds? I have no idea.

I'd also like to make a video like Snuggles did showing how long it takes LRMS to reach certain targets but add ATMS. ATMs have a lower arc so I'd like to see the difference.

Also, is GXP just for changing skill nodes now?

#8763 Horseman

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Posted 12 May 2018 - 04:23 AM

View PostLikeUntoGod, on 12 May 2018 - 02:50 AM, said:

I guess I need to be able to slow-motion video so I can see the difference a TAG makes for instance. I've tested BAPs and C-Probe and they seem to extend distance but I can't tell if a TAG really works.
Get three people, one of them a spotter for you and the other to act the role of opfor with ECM.

Quote

Also, is GXP just for changing skill nodes now?
Just for buying skill points. You don't pay for reactivating nodes since last patch.

#8764 Tier5ForLife

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Posted 12 May 2018 - 12:21 PM

I've also been wondering if I'm over searching for target locks.

Will a target lock come just with me putting my reticle on a target just as fast?

And the same when I shot it with a tag? Or do I need to also have to do a target lock with it?

Using ATMS are semi short range means I have to get a lock fast.

Ah, Question. Can I shoot the missiles before I have a lock and lock on while they are on the way?



Edited by LikeUntoBuddha, 12 May 2018 - 12:30 PM.


#8765 Spare Parts Bin

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Posted 12 May 2018 - 12:34 PM

View PostLikeUntoGod, on 12 May 2018 - 02:50 AM, said:






Also, is GXP just for changing skill nodes now?


You can use either GXP or Mech experience to buy nodes. GXP requires MC to convert if I remember right.

#8766 DFM

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Posted 12 May 2018 - 12:40 PM

View PostSpare Parts Bin, on 12 May 2018 - 12:34 PM, said:

You can use either GXP or Mech experience to buy nodes. GXP requires MC to convert if I remember right.


converting mech XP into GXP requires MC.

Converting GXP into SP is the same as converting Mech XP into SP. 800xp+45,000cb

#8767 Tesunie

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Posted 12 May 2018 - 07:38 PM

View PostLikeUntoBuddha, on 12 May 2018 - 12:21 PM, said:

I've also been wondering if I'm over searching for target locks.

Will a target lock come just with me putting my reticle on a target just as fast?

And the same when I shot it with a tag? Or do I need to also have to do a target lock with it?

Using ATMS are semi short range means I have to get a lock fast.

Ah, Question. Can I shoot the missiles before I have a lock and lock on while they are on the way?



If you have a lock on missile, you need a target lock before you can get a missile lock. You will auto-lock the first enemy you shoot (and hit I believe) after a few moments. It's faster to get a target lock if you press R (default).

As for missile locks, you must hold your reticle within the target lock box. There are basically three levels of missile locks, standard lock, fast lock (from Artemis, TAG or NARC alone), and then really fast lock (TAG and NARC or TAG and Artemis on a target). This lets you get locks quickly, very helpful for SSRMs of particular note, but can be helpful to basically any missile that needs a lock.

I'm going to presume you are talking about ATMs and LRMs. For those, you can shoot missiles without a missile lock, but once they leave a tube with no lock, they will never seek a target even if you get a lock later. However, if you lose a lock while missiles are in flight (on a locked target) and you get a lock again on the SAME target, they will resume homing in again.

SSRMs can only shoot if they have a lock, and are "fire and forget" weapons. Get a lock and shoot them. You can lose the lock and it wont matter once they are in the air. (Last I knew.)

#8768 BTGbullseye

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Posted 12 May 2018 - 10:14 PM

View PostTesunie, on 12 May 2018 - 07:38 PM, said:


If you have a lock on missile, you need a target lock before you can get a missile lock. You will auto-lock the first enemy you shoot (and hit I believe) after a few moments. It's faster to get a target lock if you press R (default).

As for missile locks, you must hold your reticle within the target lock box. There are basically three levels of missile locks, standard lock, fast lock (from Artemis, TAG or NARC alone), and then really fast lock (TAG and NARC or TAG and Artemis on a target). This lets you get locks quickly, very helpful for SSRMs of particular note, but can be helpful to basically any missile that needs a lock.

I'm going to presume you are talking about ATMs and LRMs. For those, you can shoot missiles without a missile lock, but once they leave a tube with no lock, they will never seek a target even if you get a lock later. However, if you lose a lock while missiles are in flight (on a locked target) and you get a lock again on the SAME target, they will resume homing in again.

SSRMs can only shoot if they have a lock, and are "fire and forget" weapons. Get a lock and shoot them. You can lose the lock and it wont matter once they are in the air. (Last I knew.)

Also, Artemis does increase lock speed for all missiles, not just the ones with the +A notation. That means that it is useful even for ATMs. (the equivalent of 2x Artemis on flat-firing LRMs)

#8769 Horseman

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Posted 12 May 2018 - 10:28 PM

View PostLikeUntoBuddha, on 12 May 2018 - 12:21 PM, said:

Will a target lock come just with me putting my reticle on a target just as fast?
And the same when I shot it with a tag? Or do I need to also have to do a target lock with it?
You need a target lock.

Quote

Ah, Question. Can I shoot the missiles before I have a lock and lock on while they are on the way?
No. If you fired them without a lock, they will go to wherever your reticle was pointed at. This is known as "dumbfiring".

#8770 Tier5ForLife

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Posted 13 May 2018 - 03:57 AM

View PostHorseman, on 12 May 2018 - 10:28 PM, said:

You need a target lock.






I know I need a target lock, my question is what is the fastest way to get it. To turn to it and "press R" (mine is on scroll up on my mouse) or to just put your TAG, reticle on it.

Did anyone watch the short video? What can you tell from it?

#8771 Horseman

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Posted 13 May 2018 - 06:20 AM

View PostLikeUntoBuddha, on 13 May 2018 - 03:57 AM, said:

I know I need a target lock, my question is what is the fastest way to get it. To turn to it and "press R" (mine is on scroll up on my mouse) or to just put your TAG, reticle on it.
Missile lock != target lock. TAG doesn't target lock, although it does allow you to lock ECMed targets. It speeds up missile locks.

To get a missile lock, you FIRST have to have a target lock on the enemy you're going to shoot.

Edited by Horseman, 13 May 2018 - 06:28 AM.


#8772 Koniving

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Posted 13 May 2018 - 07:25 AM

View PostTherewolf, on 10 May 2018 - 06:20 PM, said:

I just read this thread and stumbled over the term "qualify for". With lots to learn still it's a bit early actually for me to start buying mechs, but was thinking of taking advantage of the Motherload Sale and get me the Grinner which I shortlisted after some reading. I'm aware it's a Hero mech but may be missing a bit what this implies. Is there anything in the way of me doing so now, or what kind of "qualification" is needed first?

This has already been answered but I wanted to make absolutely sure you were clear on it.

Quote

Is there anything in the way of me doing so now, or what kind of "qualification" is needed first?


On Mech packs from the store (Pre-order or still there), in the case of lets say the Vulcan as that's what they're pushing right now...
Posted Image
There's the basic pack of 3 Vulcan variants. Then the hero BloodLust is an "add on" for the preorder, locked unless you get the basic 3 first. That's what they mean for qualifying.

-------

Grinner is hero sold both in the website store and for MC as a single mech (it isn't part of a pack) so there's no strings or qualifying attached. I've personally purchased it. The mech is solid. There's a lot of things you can do with it; personally I made the Wolfhound hero Grinner into... a Panther with stealth armor, because why not?

Here's mine.
(To get to this view, go to "Home" and click on the camera. To exit, hit escape).

Posted Image

For comparison to the Panther (and my other Wolfhound)
Spoiler

Edited by Koniving, 13 May 2018 - 07:27 AM.


#8773 Therewolf

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Posted 13 May 2018 - 10:52 AM

View PostKoniving, on 13 May 2018 - 07:25 AM, said:

This has already been answered but I wanted to make absolutely sure you were clear on it.
...
Grinner is hero sold both in the website store and for MC as a single mech (it isn't part of a pack) so there's no strings or qualifying attached. I've personally purchased it. The mech is solid. There's a lot of things you can do with it; personally I made the Wolfhound hero Grinner into... a Panther with stealth armor, because why not?
...

Thanks! Also to previous responders. Yes, been reading up on it already, that's why I shortlisted it for the Light category and now it's showing up in the sale. I'm also aware that fast lights aren't the easiest to start out with while still sorting out where all the levers are, but I don't have to jump into it head over heels. Or, I'll like to try out all the different classes anyway, so what does it matter when to learn which. But most importantly I wanted to enter with a small investment and $6.95 is really nothing to argue with. If this is a contradiction, then maybe someone likes to suggest to the company a pricing scheme along noob-friendliness instead of tonnage.

#8774 Koniving

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Posted 13 May 2018 - 11:04 AM

View PostTherewolf, on 13 May 2018 - 10:52 AM, said:

Thanks! Also to previous responders. Yes, been reading up on it already, that's why I shortlisted it for the Light category and now it's showing up in the sale. I'm also aware that fast lights aren't the easiest to start out with while still sorting out where all the levers are, but I don't have to jump into it head over heels. Or, I'll like to try out all the different classes anyway, so what does it matter when to learn which. But most importantly I wanted to enter with a small investment and $6.95 is really nothing to argue with. If this is a contradiction, then maybe someone likes to suggest to the company a pricing scheme along noob-friendliness instead of tonnage.



You'll be alright. Remember to equip ECM and "Stealth Armor"...and practice activating and deactivating stealth armor.

With it on, you are (this is an over simplification) basically not gonna show up on sensors. Yes there are some counters and you will learn them, but effectively you could be standing in front of an enemy and unless they're paying attention... they might not even notice you. Hence why mine says "Hi there!".

I'm sure that will help a lot.

Quick Edit (Keep in mind while Stealth armor is on, you cannot cool off properly, so it is something to toggle on until you're in combat then turn it off, and turn it back on when trying to escape/leave combat).

Also of interest to you will be the Solaris VII hero pack, which is 7 heroes for 20 dollars. They have a number of similarities to other heroes. In some cases its debatable which is better, in others there might be some clear winners, but for the price its another hard to argue about what you get situation. Its also not a limited time thing, so consider it in the future. It also has 2 Lights, 1 medium, 2 heavies and 2 assaults. So it gets that variety too.

Edited by Koniving, 13 May 2018 - 11:09 AM.


#8775 ExoForce

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Posted 13 May 2018 - 01:18 PM

View PostHorseman, on 13 May 2018 - 06:20 AM, said:

Missile lock != target lock. TAG doesn't target lock, although it does allow you to lock ECMed targets. It speeds up missile locks.

To get a missile lock, you FIRST have to have a target lock on the enemy you're going to shoot.


True. Missile lock is the SECOND click sound after target lock click.

Edited by ExoForce, 13 May 2018 - 01:26 PM.


#8776 Leone

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Posted 14 May 2018 - 11:57 AM

View PostLikeUntoBuddha, on 12 May 2018 - 12:21 PM, said:

Ah, Question. Can I shoot the missiles before I have a lock and lock on while they are on the way?

No.

The closest you can get is firing whilst locked, losing lock, and then reengaging. This can be used to 'missile bend' to clear obstacles but is rather fiddly, and one of those, 'hard to master' tricks that make long range missiles one of the toughest weapon systems to master.

~Leone.

#8777 Audacious Aubergine

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Posted 15 May 2018 - 12:10 AM

Does the Heavy Metal (IS Highlander hero, yes apparently it does exist) have a built-in warhorn?

#8778 Koniving

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Posted 15 May 2018 - 12:21 AM

View PostAudacious Aubergine, on 15 May 2018 - 12:10 AM, said:

Does the Heavy Metal (IS Highlander hero, yes apparently it does exist) have a built-in warhorn?

Yes.

It has either 2 or 3 short clips.
One sounds like country, the other two sound... kinda 80s rock... and none of them sound like heavy metal.

This video features a few of them after each of several kills.
This build went unchanged for years, and with the new skill tree and weapons the AC/2 was dropped in favor of a Rotary AC/2 and 2 tons of ammo dropped for the '2. Otherwise this build has gone unchanged since 2013 and is still very successful for me.

#8779 TheCaptainJZ

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Posted 15 May 2018 - 07:43 AM

View PostAudacious Aubergine, on 15 May 2018 - 12:10 AM, said:

Does the Heavy Metal (IS Highlander hero, yes apparently it does exist) have a built-in warhorn?

Yes, this mech was created before warhorns even existed. So it was the precursor to those.

It also has speakers (cosmetic) around the head due to the lore it is based on.

Edited by TheCaptainJZ, 15 May 2018 - 07:43 AM.


#8780 Therewolf

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Posted 15 May 2018 - 09:22 AM

View PostKoniving, on 13 May 2018 - 11:04 AM, said:

Also of interest to you will be the Solaris VII hero pack, which is 7 heroes for 20 dollars. They have a number of similarities to other heroes. In some cases its debatable which is better, in others there might be some clear winners, but for the price its another hard to argue about what you get situation. Its also not a limited time thing, so consider it in the future. It also has 2 Lights, 1 medium, 2 heavies and 2 assaults. So it gets that variety too.

It shows $30 to me, or is there another sale I overlooked?
https://mwomercs.com/solaris-7





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