Tincan Nightmare, on 03 October 2013 - 12:10 AM, said:
Cool, then can we lower the price of assaults or raise the price of lights? If bringing either is a valid option and both have been made equivalent, why do assaults still cost so much more? I'm not saying I endorse the OP's view point, but if lights have been made the counter to assaults in MWO, why does that counter still cost a fraction of its intended target. Lights in TT were less expensive (and had a lower battle value) because as you point out tonnage was king in TT. In MWO, with lights getting such a large push to be 'viable' (which evidently means going head to head with heavier mechs, though the poor medium doesn't seem to get the same treatment) why then do assaults still carry over the TT costs? If a light mech is going to be 1/5th the price of an assault, it should be 1/5th the combat capacity. If it can directly engage an assault (that outweighs it by up to a factor of 5 in weapons and armor, like a jeep versus a tank) then that assault is just way overpriced. From the beginning of MWO, most players have wanted lights to be 'viable', which usually means they want to go hunt Atlai and Stalkers in their lights. I hoped PGI would have given more uses and roles for lights in the game besides straight up combat as an alternative, but I guess that just isn't in the cards.
Firstly, they can't currently directly engage an Assault. They also currently
aren't as worth bringing as an Assault (
nothing has as much on-field value as an Atlas, currently, it's just that the margins are thin).
That said, what I'm talking about is all classes being equally worth bringing to a match. That does not mean all classes being equally likely to win a 1v1 duel. Balancing around that would make Lights overpowered, since they are more able to wolfpack than other classes. The reason Lights used to be the counter to Assaults (and should be) is that they are the most able to reliably target rear armour, effectively lowering the number of hitpoints they need to chew through in exchange for their reduced loadout and survivability. They also have "offensive" ancillary capabilities (they're good at capping) which make them useful outside a direct combat, although I'd argue Assaults also have "defensive" ancillary capabilities since they can slap their back to an oil rig to protect their rear and their biggest weakness (speed) suddenly becomes irrelevant.
However, your point isn't entirely accurate. An off-the-shelf Light often costs less than an off-the-shelf Assault, but they're also, almost without exception, absolute garbage. What we're actually talking about is the relative value of
customised Lights vs Assaults. At which point a RVN-3L will set you back around 12.7M, and an AS7-D-DC fit for brawling will set you back about 16.2M. That's only ~3M difference, which is fairly irrelevant in the scheme of things now we don't have R&R. If R&R was redesigned and reinstated, then you could balance with cost, since it would be a persistent element. However, it's not. Infact, since Assaults invariably earn the most money, once that extra 3M investment is paid off they have an economic
advantage over Lights.