Wolfways, on 05 October 2013 - 06:38 AM, said:
I'm not trying to be funny here. I thought that was how mechs worked, at least in MWO. Obviously in TT armour was more important.
But in MWO lights trade firepower for survivability, and assaults trade survivability for firepower. Isn't that right?
Thats not correct, compared to lights they lack speed, not surviveability. Compared to Heavys, they sacrifice speed for armor and hard points. Depending on the Heavy you pick, it has be better hard-point layout - Jagermech VS Atlas for example -> ballistic slots. But this is situational. Since the Atlas could also be brawling, in which case he would be more surviveable and have more firepower then the Jagermech at the same time.
Kaijin, on 05 October 2013 - 06:43 AM, said:
Well i usually don't use SRMs, - or to be more precise, only an my Atlas as a backup weapon for brawling.
But ballistics and lasers seem to be fine.
LRMs - I'm not sure.
Kaijin, on 05 October 2013 - 06:39 AM, said:
A design flaw right there. Why must sides always be equal in number? Heck, In MPBT:Solaris, we'd have matches of 7 lights vs. 1 assault. Sometimes the lights would even win. If only I had a time machine...
Because people will chose the more potent mech.
Hell, why chose to be of less value then someone else? - Did you ever ask your boss if he could lower your salary?
Sure for some this might be entreating, but the majority would simply roll with the biggest thing or "best" on the table.
Edited by Nryrony, 05 October 2013 - 06:59 AM.