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Please Just Remove Ssrm's Until You Find A Proper Mechanic For Them.


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#81 D1G17AL

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Posted 02 October 2013 - 12:48 PM

View PostFarpenoodle, on 02 October 2013 - 12:45 PM, said:

I said the dynamic changes when there's other mechs involved right? Your statement was that one on one the Kintaro always wins. Which is patently false.


He's already ignored logic repeatedly. I think it's time to give up on this topic. He's just holding onto what he thinks.

#82 Kunae

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Posted 02 October 2013 - 12:49 PM

View PostD1G17AL, on 02 October 2013 - 12:48 PM, said:

He's already ignored logic repeatedly. I think it's time to give up on this topic. He's just holding onto what he thinks.

There is no logic there, just an attempt to change the premise.

When you choose to bring some logic, let me know.

Edited by Kunae, 02 October 2013 - 12:49 PM.


#83 D1G17AL

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Posted 02 October 2013 - 12:50 PM

View PostKunae, on 02 October 2013 - 12:49 PM, said:

There is no logic there, just an attempt to change the premise.

When you choose to bring some logic, let me know.


I already brought it. You've patently ignored it from me and others.

Edited by D1G17AL, 02 October 2013 - 12:51 PM.


#84 FrDrake

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Posted 02 October 2013 - 12:51 PM

View PostKunae, on 02 October 2013 - 12:45 PM, said:

I agree with you. And that somewhat validates my proposal. Just because streaks are in TT, does not mean they need to be in MWO. Also, just because streaks auto-hit, all missiles, in TT, does not mean they should necessarily do so in MWO.



The streaks in CB would miss about 25% of the time, that lowers the alpha to 17ish damage. Why not just meet me halfway, leave the lockon as they are, and change SSRM damage to 2?

My solution has the bonus of barely changing anything so PGI won't be able to mess it up :ph34r:

#85 Shlkt

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Posted 02 October 2013 - 12:52 PM

IMO one missile from a Streak volley should be chosen as the "center" missile which homes in on the target, while other missiles group around the center similar to regular SRM spread. Streaks would therefore be capable of doing less than 100% damage, analogous to how they work in TT.

Not going to happen, I know...

#86 Ngamok

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Posted 02 October 2013 - 12:52 PM

View PostKunae, on 02 October 2013 - 12:27 PM, said:

Is there a highly specialized Assault killer? How bout a Heavy-killer... I am sure we've got some of those.

Why do you think it's necessary to have this type of mechanic in the game?


If I can put a large number of LRMs on an Assault target yes. If I can run up in a dual AC/20 Jager on any non dual AC/20 Heavy, yes.

#87 MasterErrant

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Posted 02 October 2013 - 12:52 PM

they should do exactly the same damage as SRMs (Missle for missle) otherwise they are in no way overpowered.
the can be blocked and avoided. this thread and all it's cousines are BS whining because you can't play lights as tiny lil'assault mechs anymore.

#88 Vodrin Thales

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Posted 02 October 2013 - 12:53 PM

View PostKunae, on 02 October 2013 - 12:35 PM, said:

:ph34r:

So you believe that because they can kill lights, with virtual impunity, they're not broken? Irrationally hate lights much?


Just because a streak Kintaro can kill a lone light mech with impunity does not make them broken and does not make them OP. Many other mech builds can do the same, and the Kintaro is less useful in other scenarios.

#89 Farpenoodle

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Posted 02 October 2013 - 12:54 PM

View PostKunae, on 02 October 2013 - 12:47 PM, said:

No, my statement was that 1v1 the Kintaro always wins, which is patently true. I made no assertions as to when multiple mechs are involved.

If facehugging the streakboat was your strategy then sure.

#90 TexAce

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Posted 02 October 2013 - 12:54 PM

View PostKunae, on 02 October 2013 - 11:48 AM, said:

No, it's not about a mech being able to boat them. It's about the weapon-system. I used Kintaro's as an example, because they, with their ability to carry 5, and move 116kph, are the worst offenders of them. They are also OP in any number.

The principle is auto-hit weapons. While they were usable at 1.5, they still shouldn't have been in the game. When they rebuffed them, out of the blue, back to 2.5, it really exacerbated the issue.


Kintaros are in no way OP.

I have a light hunting Kintaro too and still it doesn't make me OP on the field since I can only do one thing really good. As soon as an AC20 weilding med, or any heavy or assault (Heavies and Assaults form about 60% of all mechs on the field at the moment) comes along I'm pretty much dead, especially with an XL.

So no, the mech has a dedicated purpose, as do lights. If you wanna live as a light, stay away from me and call your big buddies.

I really LIKE that mechs can have special purposes and not everyone is the 35 alpha-firing 08/15 mech. This is part of the (ever coming?) role warfare idea.

Edited by TexAss, 02 October 2013 - 12:56 PM.


#91 Deathlike

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Posted 02 October 2013 - 12:55 PM

Streaks are the true fire and forget weapons... not LRMs.

People need to take that into consideration, despite the damage being scattered all over the mech's body (BJs being the fatal exception).

#92 Kunae

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Posted 02 October 2013 - 12:57 PM

View PostFrDrake, on 02 October 2013 - 12:51 PM, said:


The streaks in CB would miss about 25% of the time, that lowers the alpha to 17ish damage. Why not just meet me halfway, leave the lockon as they are, and change SSRM damage to 2?

My solution has the bonus of barely changing anything so PGI won't be able to mess it up :ph34r:

It would be a step in the right direction. And I think you are giving PGI not enough credit... I am sure they can find a way to mess it up. ;)

View PostNgamok, on 02 October 2013 - 12:52 PM, said:


If I can put a large number of LRMs on an Assault target yes. If I can run up in a dual AC/20 Jager on any non dual AC/20 Heavy, yes.

Both of what you're describing can be defeated by a skilled player. It's not a guaranteed win.

View PostMasterErrant, on 02 October 2013 - 12:52 PM, said:

they should do exactly the same damage as SRMs (Missle for missle) otherwise they are in no way overpowered.
the can be blocked and avoided. this thread and all it's cousines are BS whining because you can't play lights as tiny lil'assault mechs anymore.

Blocked and avoided, hunh? If given the right circumstances, sure, but you don't always have that luxury.

#93 D1G17AL

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Posted 02 October 2013 - 12:58 PM

View PostKunae, on 02 October 2013 - 12:56 PM, said:

It would be a step in the right direction. And I think you are giving PGI not enough credit... I am sure they can find a way to mess it up. :ph34r:


Both of what you're describing can be defeated by a skilled player. It's not a guaranteed win.
and neither is a Kintaro specialist light killer.

#94 TexAce

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Posted 02 October 2013 - 12:58 PM

View PostKunae, on 02 October 2013 - 12:57 PM, said:


Both of what you're describing can be defeated by a skilled player. It's not a guaranteed win.



Guess what a skilled player can shoot that Kintaro's side torso off in 4 seconds to kill it.

Edited by TexAss, 02 October 2013 - 12:59 PM.


#95 Kunae

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Posted 02 October 2013 - 12:59 PM

View PostVodrin Thales, on 02 October 2013 - 12:53 PM, said:


Just because a streak Kintaro can kill a lone light mech with impunity does not make them broken and does not make them OP. Many other mech builds can do the same, and the Kintaro is less useful in other scenarios.

Thank you for acknowledging that Streak-Kintaros can kill a lone light mech with impunity.

As for your other point, no, there is no other mech build, that does not rely on streaks, which can do this.

#96 Ngamok

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Posted 02 October 2013 - 12:59 PM

View PostKunae, on 02 October 2013 - 12:57 PM, said:


Both of what you're describing can be defeated by a skilled player. It's not a guaranteed win.


And of which any Light can avoid running into and away from a Streak Boat. It goes both ways.

Edit: Skilled Light Pilots.

Edited by Ngamok, 02 October 2013 - 01:00 PM.


#97 Deathlike

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Posted 02 October 2013 - 01:00 PM

View PostD1G17AL, on 02 October 2013 - 12:58 PM, said:

and neither is a Kintaro specialist light killer.


Actually it is, according to the meta.

It's a terribad version of the A1 when used as a LRM5 boat.

The Streaktaro is the most effective Streak boat, bar none (although the Stalker-5M comes close, but has more backup weapons to play with).

#98 Kunae

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Posted 02 October 2013 - 01:01 PM

View PostTexAss, on 02 October 2013 - 12:58 PM, said:


Guess what a skilled player can shoot that Kintaro's side torso off in 4 seconds to kill it.

Bull.

View PostNgamok, on 02 October 2013 - 12:59 PM, said:


And of which any Light can avoid running into and away from a Streak Boat. It goes both ways.

Edit: Skilled Light Pilots.

As I have repeatedly said, running away is not always an option.

#99 D1G17AL

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Posted 02 October 2013 - 01:01 PM

Really, Kunae get off the forums and go play. I would be doing such but don't have my computer with me. I've been doing thus from my phone. Go find a better way of playing against streaks and other things than complaining about a niche situation.

Stop digging your hole deeper.

Edited by D1G17AL, 02 October 2013 - 01:02 PM.


#100 Ngamok

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Posted 02 October 2013 - 01:01 PM

View PostDeathlike, on 02 October 2013 - 01:00 PM, said:


Actually it is, according to the meta.

It's a terribad version of the A1 when used as a LRM5 boat.

The Streaktaro is the most effective Streak boat, bar none (although the Stalker-5M comes close, but has more backup weapons to play with).


Dunno, the 5M can't turn fast enough to keep lock. The A1 can though and has JJs.





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