FrDrake, on 02 October 2013 - 12:35 PM, said:
Ok, so max missile slots is currently 6, 36 missiles, 90 damage alpha strikes.
IS SSRM 6 weighs 4.5 tons each, cashing in at 27 tons of weapons.
At 4 heat a piece, you are looking at almost the same heat as 2 PPCs and an AC/20 (which incidentally only weigh 1 ton more)
So you have 40 pinpoint damage versus 90 random damage for (almost) equivalent tonnage/heat. The ppc/ac20 setup greatly outranges the ssrm setup.
I don't see the problem. Vets are going to choose pinpoint damage, noobstompers will choose lolcats for the funzies. There is no concieveable argument I can come up with why someone would take the random damage over the pinpoint. You know what kills alight in 4 seconds, the 40 pinpoint from the ppc and ac/20, none of this "chase around the light and plink him to death".
Yeah but 2 "er PPCS" at 30 heat which you would want if we are talking about the counter to the short range sweet spot. I tend to use spread, rapid and follow dot weapons more than shoot recharge shoot Not only for damage but taking out weapons and forcing the enemy to move etc, etc. The streak 6's in a 4 pack are going to eat away at what I go for quicker than ppcs any day of the week because I like to fight close and fire away. Coupled with LBX's at the current damage for streaks mechs will just be done. Part of me wants to argue this point to death because I'm a SRM user and I feel SRM's require more patience and skill and therefor shouldn't be at the very least less powerful than the streaks.