EmCeeMendez, on 02 October 2013 - 01:36 PM, said:
So the answer to streaks are a hard counter? That makes each match an arms race, and whoever simply stacks more of an item gains a competitive advantage.
Yea yea..we saw how many streak users are in competitive matches..
I don't how you..but I counter streaks pretty easily with my catapult, jaggers and my friends are eating streak users with atlas and stalkers..
Look..I don't know how much SSRM2 are balance number wise ..but asking for nerf because "this build can ruin my day when i am in my light" is moronic as hell..
Can I start?
Okey...my splat cat can't do nothing against anything which is faster than me and all long range weapon screw me..can we please remove ppc until devs realize that ppc should have max range of SRM? because..you know..it's not always possible to be that close otherwise..
Also.. my blackjack can't go toe to toe with highlanders and victors..WTF???? Can we please nerf these too? Because.. I am supposed to deal with everything..
In open customization like MWO, rock, paper, scissor system will be present ..no matter what... so if someone will build mech around killing lights and mediums and you are in light and medium and you somehow will be in situation 1v1 with him and can't un-run him..just accept your death and try to do as much damage as possible.. I was in tons of fights I had no chance to win... as everyone else ..this is how it goes.. you want win..you have to play smart..and with your team..
maybe SSRM2 are not perfectly balanced but reason why people want nerf it is stupid as hell.. I have yet to see single argument why SSRM2 are overpowered.. (and don't tell me because it can kill lights...it's like whining that gauss can kill people at long range)..
Edited by mania3c, 02 October 2013 - 01:49 PM.