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Please Just Remove Ssrm's Until You Find A Proper Mechanic For Them.


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#141 Kunae

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Posted 02 October 2013 - 01:33 PM

View PostMystere, on 02 October 2013 - 01:31 PM, said:

<Waiving hand vigorously in a desperate attempt to get attention in a fast-moving thread>

A. That will kill any mech, even though you're bringing up a gimmick build that was silly even before ghost-heat and the PPC heat-increases.

B. It's not always an option to stay beyond 270m. Also, the Kint has lasers too. Oh, and it is fast... fast enough to close the distance if you're trying to kill it.

Edited by Kunae, 02 October 2013 - 01:34 PM.


#142 Kaijin

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Posted 02 October 2013 - 01:35 PM

View PostKunae, on 02 October 2013 - 11:52 AM, said:

Do you even play this game? The relative speed difference between 115kph and 150kph isn't that huge. But that even becomes less relevant when you consider that a light has zero chance to kill a Streak-Kint, if they need to fight them. None.


Two ECM lights can eat a Streaktaro alive. BAP only counters 1 ECM, and only to 150m, so really all it takes is 1 ECM light.

#143 EmCeeMendez

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Posted 02 October 2013 - 01:35 PM

View PostTexAss, on 02 October 2013 - 01:11 PM, said:

I believe you are clearly trollin right now.

Besides, 25 spread out on the mech every 4 seconds is how OP compared to the 45 a hunchie does to ONE location. Or any other mech with an alpha more than 25. Most cooldowns (all?) are not higher than 4 seconds, so everyone can alpha every 4 seconds and most of us can alpha higher than 25, even some lights can.

So what was your point now?


If you really are talking about a true 45 in one spot, then you're talking about locking arms to torso. The two arms traverse fasted that the CT/Head hardpoints and would hitscan different areas. OK so arms are locked to torso. Even assuming you hit perfectly and have no netcode issues, and get the true 45 damage, you have to deal with the slower speed torso twist due to locked arms to torso. The lock-on feature for missles is attached to the arms, so the Kintaro has a competitive advantage against faster moving targets, in addition to a larger range of motion.

#144 Training Instructor

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Posted 02 October 2013 - 01:36 PM

I have no problem with a mech build that can be ruthlessly gunned down by heavies and assaults gunning down light mechs that can caprush or ruthlessly gun down heavies and assaults.

Jenner pilots advocated for stronger streaks so they could own spiders, and now they're complaining about medium mechs destroying them with streaks.

Shut the frak up. You're not supposed to be some God of war, roaming the battlefield, capping or killing as you choose.

#145 Deathlike

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Posted 02 October 2013 - 01:36 PM

View PostMystere, on 02 October 2013 - 01:31 PM, said:

<Waiving hand vigorously in a desperate attempt to get attention in a fast-moving thread>


With respect with the KTO vs (insert your light de jour here), it would take some time to shed through the KTO's armor, especially when the hitboxes have been addressed. A very good light pilot would win, but that is very non-productive in a team game where this is the most ineffectual use of a light's time.

Once a Streaktaro is capping, the light is forced in an undesirable role, and actually requires reinforcements before engaging.

Isn't it though kinda strange that we're finally finding a role for a medium that can cap?

#146 EmCeeMendez

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Posted 02 October 2013 - 01:36 PM

View PostKaijin, on 02 October 2013 - 01:35 PM, said:


Two ECM lights can eat a Streaktaro alive. BAP only counters 1 ECM, and only to 150m, so really all it takes is 1 ECM light.


So the answer to streaks are a hard counter? That makes each match an arms race, and whoever simply stacks more of an item gains a competitive advantage.

#147 Heat Seeking Civet

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Posted 02 October 2013 - 01:37 PM

View PostKunae, on 02 October 2013 - 11:32 AM, said:


There is no justification to have an auto-hit weapon in an FPS. This removes all skill from the fight. Please consider removing them from the game until a better mechanic can be put in place. There is a precedence, you removed knockdowns because of their game-breaking mechanics, and you could do the same with SSRMs.


Strategy is a skill brah. Get some.

#148 Franchi

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Posted 02 October 2013 - 01:38 PM

View PostKunae, on 02 October 2013 - 11:52 AM, said:

Do you even play this game? The relative speed difference between 115kph and 150kph isn't that huge. But that even becomes less relevant when you consider that a light has zero chance to kill a Streak-Kint, if they need to fight them. None.


Fixed that for you.

Edited by John Wolf, 02 October 2013 - 03:12 PM.
Purposeful Misquote - Fixed that for you.


#149 TexAce

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Posted 02 October 2013 - 01:39 PM

View PostEmCeeMendez, on 02 October 2013 - 01:36 PM, said:


So the answer to streaks are a hard counter? That makes each match an arms race, and whoever simply stacks more of an item gains a competitive advantage.


people forget this is a war game. War -> arms race

also people forget this is a scissor-paper-stone game, everything has downsides and (can have) has upsides. Deal with it.

The first time a mech has a definitive role (AS DO ALL LIGHTS) and people start moaning...jeez

by the way: how many light hunter kintaros are in tournaments, do you see any in 12-mans? I bet you know the answer.

Edited by TexAss, 02 October 2013 - 01:41 PM.


#150 Kunae

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Posted 02 October 2013 - 01:42 PM

View PostKaijin, on 02 October 2013 - 01:35 PM, said:


Two ECM lights can eat a Streaktaro alive. BAP only counters 1 ECM, and only to 150m, so really all it takes is 1 ECM light.

Wow really?! :P

Of course they can, but ECM only comes on 3 lights, not all. The 150m counter range limitation is less relevant when your mech can move 116kph.

#151 EmCeeMendez

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Posted 02 October 2013 - 01:43 PM

View PostTexAss, on 02 October 2013 - 01:39 PM, said:


people forget this is a war game. War -> arms race

also people forget this is a scissor-paper-stone game, everything has downsides and (can have) has upsides. Deal with it.

The first time a mech has a definitive role (AS DO ALL LIGHTS) and people start moaning...jeez

by the way: how many light hunter kintaros are in tournaments, do you see any in 12-mans? I bet you know the answer.


The poster I was quoting brought up ECM. ECM has a proven track record of upsetting the rock-paper-scissors in this game.

It's either an arms race, or a balance. Not both.

#152 Kunae

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Posted 02 October 2013 - 01:44 PM

View PostTraining Instructor, on 02 October 2013 - 01:36 PM, said:

Jenner pilots advocated for stronger streaks so they could own spiders, and now they're complaining about medium mechs destroying them with streaks.

No, they didn't. Med, heavy, and assault pilots advocated for stronger streaks. Any skilled light pilot knows that they are an unnecessary crutch.

#153 TexAce

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Posted 02 October 2013 - 01:44 PM

View PostKunae, on 02 October 2013 - 01:42 PM, said:

Wow really?! :P

Of course they can, but ECM only comes on 3 lights, not all. The 150m counter range limitation is less relevant when your mech can move 116kph.


so you are piloting 98kph commandos or what? if your light isnt faster than 116kph you are doing something wrong.

I'm outta here, pretty sure now this guy is just a troll. A shame for a 'founder'.

#154 Farpenoodle

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Posted 02 October 2013 - 01:44 PM

View PostDeathlike, on 02 October 2013 - 01:36 PM, said:


With respect with the KTO vs (insert your light de jour here), it would take some time to shed through the KTO's armor, especially when the hitboxes have been addressed. A very good light pilot would win, but that is very non-productive in a team game where this is the most ineffectual use of a light's time.

I think this really is the issue. It's not productive for a light pilot to actively try and engage a Streaktaro even if he would come out on top.

#155 Deathlike

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Posted 02 October 2013 - 01:46 PM

View PostTexAss, on 02 October 2013 - 01:39 PM, said:

by the way: how many light hunter kintaros are in tournaments, do you see any in 12-mans? I bet you know the answer.


We haven't had a tourney yet... but I see 1 of these occasionally in 12-mans.

It's enough to be considered viable for the specific role it is intended for.

Edited by Deathlike, 02 October 2013 - 01:50 PM.


#156 Kunae

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Posted 02 October 2013 - 01:46 PM

View PostTexAss, on 02 October 2013 - 01:39 PM, said:


people forget this is a war game. War -> arms race

also people forget this is a scissor-paper-stone game, everything has downsides and (can have) has upsides. Deal with it.

The first time a mech has a definitive role (AS DO ALL LIGHTS) and people start moaning...jeez

by the way: how many light hunter kintaros are in tournaments, do you see any in 12-mans? I bet you know the answer.

This isn't about tournaments. The people who win those are skilled enough not to need streak-crutches.

#157 mania3c

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Posted 02 October 2013 - 01:47 PM

View PostEmCeeMendez, on 02 October 2013 - 01:36 PM, said:


So the answer to streaks are a hard counter? That makes each match an arms race, and whoever simply stacks more of an item gains a competitive advantage.


Yea yea..we saw how many streak users are in competitive matches..

I don't how you..but I counter streaks pretty easily with my catapult, jaggers and my friends are eating streak users with atlas and stalkers..

Look..I don't know how much SSRM2 are balance number wise ..but asking for nerf because "this build can ruin my day when i am in my light" is moronic as hell..

Can I start?

Okey...my splat cat can't do nothing against anything which is faster than me and all long range weapon screw me..can we please remove ppc until devs realize that ppc should have max range of SRM? because..you know..it's not always possible to be that close otherwise..

Also.. my blackjack can't go toe to toe with highlanders and victors..WTF???? Can we please nerf these too? Because.. I am supposed to deal with everything..

In open customization like MWO, rock, paper, scissor system will be present ..no matter what... so if someone will build mech around killing lights and mediums and you are in light and medium and you somehow will be in situation 1v1 with him and can't un-run him..just accept your death and try to do as much damage as possible.. I was in tons of fights I had no chance to win... as everyone else ..this is how it goes.. you want win..you have to play smart..and with your team..

maybe SSRM2 are not perfectly balanced but reason why people want nerf it is stupid as hell.. I have yet to see single argument why SSRM2 are overpowered.. (and don't tell me because it can kill lights...it's like whining that gauss can kill people at long range)..

Edited by mania3c, 02 October 2013 - 01:49 PM.


#158 NocturnalBeast

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Posted 02 October 2013 - 01:47 PM

For anyone who missed it, PGI did just acknowledge that Spider hitboxes are broken: http://mwomercs.com/...ith-the-spider/

#159 Kunae

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Posted 02 October 2013 - 01:49 PM

View PostEd Steele, on 02 October 2013 - 01:47 PM, said:

For anyone who missed it, PGI did just acknowledge that Spider hitboxes are broken: http://mwomercs.com/...ith-the-spider/

Great find, Ed!

Hopefully they'll fix that {Scrap}, then undo the buffs to streaks they put in as a workaround.

#160 NocturnalBeast

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Posted 02 October 2013 - 01:51 PM

View PostKunae, on 02 October 2013 - 01:46 PM, said:

This isn't about tournaments. The people who win those are skilled enough not to need streak-crutches.


It isn't any more of a crutch than knowingly using a light mech with broken hitboxes, that can stand beneath the legs of a bigger mech and shoot up at them without being knocked back, or down, or even taking significant damage.





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