


Behold! The Locust
#1
Posted 02 October 2013 - 01:22 PM

#2
Posted 02 October 2013 - 01:45 PM

#4
Posted 02 October 2013 - 01:55 PM

#5
Posted 02 October 2013 - 02:01 PM
Bhael Fire, on 02 October 2013 - 01:55 PM, said:

It's hard enough to hit spiders. These things may actually be viable!
Which is a real plus, since I'm going to have to master them (I have MWO OCD).
#6
Posted 02 October 2013 - 02:32 PM
The engine limit increase also alleviates some of the issues the chassis had with DHS and space.
#7
Posted 02 October 2013 - 03:29 PM
#8
Posted 02 October 2013 - 03:32 PM
Asyres, on 02 October 2013 - 02:32 PM, said:
The engine limit increase also alleviates some of the issues the chassis had with DHS and space.
You will still need 3 tons and 9 crits for the 3 out of engine required.
#9
Posted 02 October 2013 - 04:24 PM
Chemie, on 02 October 2013 - 03:32 PM, said:
Sure, but previously a 4mg (2tons) + mpl build didn't fit space wise, even though you had tonnage to spare. Now it does.
Of course, you wouldn't need DHS with just one mpl, but you get the idea. This is probably more important for other variants (like the 3M, which will likely have 5 energy hardpoints).
#10
Posted 02 October 2013 - 04:40 PM
But will the spider recieve the same engine tweak?
#11
Posted 02 October 2013 - 05:14 PM
But are we absolutely certain that this Spider isn't the mythical "fixed" Spider, big as Kintaro?
#12
Posted 02 October 2013 - 05:23 PM
#13
Posted 02 October 2013 - 05:27 PM
GrimLeo, on 02 October 2013 - 05:23 PM, said:
I think many feared that it would be as big as the raven with only 20 tons.
This confirms that it's small mech.
#14
Posted 02 October 2013 - 05:50 PM
GrimLeo, on 02 October 2013 - 05:23 PM, said:
It should, but in theory you should never have much time to actually look down upon it at 190 kph. I was wondering if/when they were going to start teasing us with these. Expected sooner. Size seems about right to me, though I would swear the old art made the Spider pretty puny (as in smaller than in MWO) but I suppose we have to occasionally be able to hit these buggers.
#15
Posted 02 October 2013 - 06:30 PM
#16
Posted 02 October 2013 - 07:55 PM
#17
Posted 02 October 2013 - 09:37 PM
Bhael Fire, on 02 October 2013 - 01:22 PM, said:

WIth the perspective, it's hard to tell if it's actually shorter than the Spider, but at least it's smaller than an Awesome.
I wonder if the hitboxes are attached to the mech, or offset in some random direction like a Spider?
#18
Posted 02 October 2013 - 09:40 PM
Asyres, on 02 October 2013 - 04:24 PM, said:
Sure, but previously a 4mg (2tons) + mpl build didn't fit space wise, even though you had tonnage to spare. Now it does.
Of course, you wouldn't need DHS with just one mpl, but you get the idea. This is probably more important for other variants (like the 3M, which will likely have 5 energy hardpoints).
1 medlas+4 small lasers with DHSs are doable I think for same tonage like MGuns+2tons of ammo with 170xl ofc.
#19
Posted 03 October 2013 - 09:06 AM
Bhael Fire, on 02 October 2013 - 01:22 PM, said:

/engagetinfoilhat
It's an obvious photoshop job, look at the angle of the shadows, they're all wrong. The sun is clearly high in the sky but their is no reflection of it in any of the windows. Look at the heat guage, we all know PGI hates heat neutral mechs.
/Tinfoiloff
Looks cool. Glad I'll own 3 in 12 days.
#20
Posted 03 October 2013 - 04:08 PM
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