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Let Us Pick A Map


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#1 Recon777

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Posted 24 September 2013 - 04:58 PM

Good grief, I just had SEVEN hot maps in a row. Why can't the game let people pick what map they want to play on like they pick a game mode? It makes no sense to make the map totally random. Other games don't do this. If a map is just inherently not fun (Terra Therma) then let us CHOOSE what maps we like with our votes, eh?

Edited by Recon777, 24 September 2013 - 05:09 PM.


#2 Wolfways

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Posted 24 September 2013 - 05:00 PM

Random maps encourages balanced builds.

#3 Tickdoff Tank

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Posted 24 September 2013 - 05:00 PM

Because then everyone will play mechs tailored to the map that they want to play. Random maps attempt to force you to make a more generalized build or suffer the consequences.

#4 Recon777

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Posted 24 September 2013 - 05:17 PM

View PostTickdoff Tank, on 24 September 2013 - 05:00 PM, said:

Because then everyone will play mechs tailored to the map that they want to play. Random maps attempt to force you to make a more generalized build or suffer the consequences.


There's nothing wrong with tailoring mechs to the map. Nothing at ALL wrong with that. In fact, it would encourage people to own MORE mechs, because they would have some which are good for this map or some for that. "generic" mechs are not the point. Who is it that made this a virtue somehow?

Its like picking out your clothes for the day depending on what you plan to do. Can you imagine if your clothes were picked totally at random? Oh sorry honey I know I look like a hick in my overalls in this fine restaurant, but hey as they say, if we could choose what we wear, people might tailor their clothes for the occasion....

I swear, once I get enough mechs in the garage, I'm just going to disconnect every time Terra Therma pops up, and play another mech.

Edited by Recon777, 24 September 2013 - 05:20 PM.


#5 Wolfways

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Posted 24 September 2013 - 05:24 PM

View PostRecon777, on 24 September 2013 - 05:17 PM, said:


There's nothing wrong with tailoring mechs to the map. Nothing at ALL wrong with that. In fact, it would encourage people to own MORE mechs, because they would have some which are good for this map or some for that. "generic" mechs are not the point. Who is it that made this a virtue somehow?

Its like picking out your clothes for the day depending on what you plan to do. Can you imagine if your clothes were picked totally at random? Oh sorry honey I know I look like a hick in my overalls in this fine restaurant, but hey as they say, if we could choose what we wear, people might tailor their clothes for the occasion....

I swear, once I get enough mechs in the garage, I'm just going to disconnect every time Terra Therma pops up, and play another mech.

Except that mechwarriors don't have mechs to choose from. A mechwarrior has a mech. They may acquire different mechs over time but as far as i know they generally only have one at a time.
That's why you get balanced mechs, because you never know where you are going to need it. There are some "specialist" mechs i believe, but they are rare

#6 MadPanda

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Posted 24 September 2013 - 05:45 PM

There needs to be a map down vote system. Just like in other games like starcraft2 for example. You can down vote 3 maps from the map pool and those maps won't come up for you. There's enough maps in the pool to allow us to do this. I would down vote river city night, frozen city and forest colony. Absolutely horrible maps.

#7 Zphyr

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Posted 24 September 2013 - 05:53 PM

Technically, one day, we will be able to vote for a map when we launch... one day.

#8 Homeless Bill

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Posted 24 September 2013 - 06:09 PM

Rename this thread "Exodus from Alpine"

#9 Recon777

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Posted 24 September 2013 - 08:24 PM

I don't actually mind most of the maps depending on what mood I'm in for what kind of playstyle. If I want to do sniping, I'd love Alpine and Caustic. If I want to run around in a light mech dodging around lots of obstacles, Frozen or River City are fine. If I want something a bit more spread out with lots of random cover, I'll take T.Desert. But if I want to playtest a certain mech configuration with a specific playstyle, I don't want to have to join 13 different games in order to get the kind of map I want to test it on. That's just irritating.

#10 Psikez

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Posted 24 September 2013 - 08:27 PM

I don't want to play any of the big maps due to c-bill economics :angry: I'm not terribly interested in walking around for 2 or 3 minutes to find an engagement. I like river city since the moment the match starts theres an engagement :)

#11 OneEyed Jack

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Posted 24 September 2013 - 08:40 PM

View PostRecon777, on 24 September 2013 - 04:58 PM, said:

Waaaaah!! I wanna play super-specialized mechs and only on the maps where they have the most possible advantage. QQ


#12 Codyak

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Posted 24 September 2013 - 08:46 PM

Just get rid of Morder, last night eight of my ten games were here... :) It now seems to be a pattern.

#13 Gaan Cathal

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Posted 24 September 2013 - 09:18 PM

View PostGaan Cathal, on 24 September 2013 - 09:10 PM, said:

Because then everyone brings their toasty-hot PPC builds to Frozen City and Terra Therma is populated entirely by Gauss/AC/5 builds. The mech design paradigm at the moment relies on the unpredictability of maps to give certain builds a weakness. Part of the opportunity cost of your deadly brawler Atlas is the fact that in long-ranged engagements it suffers. Letting you pick the map is allowing you to cheat that opportunity cost since the disadvantage is never encountered.

In short, either put a long ranged gun on your brawler, or suck it up and start walking when you get Alpine/Terra/Tourmaline. The next new map looks to be a CQB jobbie, at least.


#14 SecondReversal

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Posted 24 September 2013 - 09:37 PM

View PostRecon777, on 24 September 2013 - 05:17 PM, said:


There's nothing wrong with tailoring mechs to the map. Nothing at ALL wrong with that. In fact, it would encourage people to own MORE mechs, because they would have some which are good for this map or some for that. "generic" mechs are not the point. Who is it that made this a virtue somehow?


I did, for one.

Since I tire of making the same arguement time and again, I'll just leave this here

SecondReversal said:

Interesting, OP, as I have exactly the opposite wish. Battlemech loadouts are a choice - You stripped it, tweaked it, finangled it to do whatever it is that you tried to do, be it energy sniping or SRM brawling or whatever specialized role you worked toward. This required you to consider how that chassis was going to be used from here on. When building that specialist, you were cognizant of the fact that you were giving up viability in other roles... And you were okay with that.

Why then, should you not be made to pay the price of that choice? To be the best at one job means you're bad at other jobs - But then, if you could simply choose to avoid any situation that would require you to deal with those other circumstances, why would anyone ever choose to not be the best at one job?

If I know that I am going to play Alpine Peaks, why would I ever take anything buy my Cataphract 3D? Why would ANYONE take anything but that Battlemech? Or a Hex Stalker or a HGN-732? If I wanted to play a game that was simply 8v8 sniper wars, why am I not playing Sniper Elite? Alternatively, why would anyone pick something that was not a three-pack CN9-A Centurion or AC40 Jagermech on River City Night?

Any mechanic that REMOVES CHOICE AND VARIETY is a bad mechanic, and pre-game Battlemech selection does exactly that. When I am asked to make a choice between A - CORRECT and B - INCORRECT, then it is not much of a choice at all, is it?

Keep random maps. Keep general Battlemech loadouts. Keep varied team composition and tactical flexibility.

><

Your suggestion has the APPEARANCE of choice, in allowing you to choose a chassis to take into any given situation. What it actually does is LIMIT your selection to only that one chassis that is the absolute best design for that situation. I heartily believe that to be the sort of design philosophy that kills games - It certainly kills my interest.


#15 Wilhelm Fraek

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Posted 24 September 2013 - 09:39 PM

I cant see how random maps help with balance people still boat ac/2,ac5,srms lrm what ever is the easiest to run around and use they do. atleast if i can choose the map i want to play i know ill get some enjoyment.


Its not like it really matter anyway there is so much broken stuff in this game atm that this is the least they could give us.

we have broken hit detection on lights(all lights) the spider is just the worst, getting stuck on small rocks, invisible walls, poor weapon balance you name it we got it. Also before anyone says some {Scrap} about the weapons being balanced, when the majority of players seem to be flocking to the ac boats that should be an indicator.

#16 OneEyed Jack

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Posted 24 September 2013 - 11:36 PM

View PostWilhelm Fraek, on 24 September 2013 - 09:39 PM, said:

I cant see how random maps help with balance people still boat ac/2,ac5,srms lrm what ever is the easiest to run around and use they do.

It may be what they feel is "easiest," but no matter what it is, it won't be the best in every situation.

#17 Oppi

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Posted 24 September 2013 - 11:45 PM

View PostRecon777, on 24 September 2013 - 05:17 PM, said:


There's nothing wrong with tailoring mechs to the map. Nothing at ALL wrong with that. In fact, it would encourage people to own MORE mechs, because they would have some which are good for this map or some for that. "generic" mechs are not the point. Who is it that made this a virtue somehow?


Battletech lore. Inner Sphere Mechs can't be reconfigured for every battle, so most of them need to work in many situations.

Who would own different Mechs for different maps if he could decide which map to play on ? That argument would only be valid if we had random maps but could pick our ride after we knew what map we got, not the other way around.

Edited by Oppi, 24 September 2013 - 11:45 PM.


#18 GorlockTheDestroyer

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Posted 24 September 2013 - 11:58 PM

MW in name and skins only, with TT thrown in only when it compliments what the devs want to do.
The sooner we realize this the sooner we can enjoy Robot TDM Online.

#19 Recon777

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Posted 25 September 2013 - 03:19 AM

View PostOneEyed Jack, on 24 September 2013 - 08:40 PM, said:

Waaaaah!! I wanna play super-specialized mechs and only on the maps where they have the most possible advantage. QQ


Not true. This is not the attitude I have. I simply view this game as a tinker's bench where I can earn parts and put them together in creative ways to accomplish a variety of tactical goals. At each stage, I would appreciate the opportunity to test out my creation in a specific setting. Its not about ego or immaturity at all. Its not even about customizing the battles so I have a superior advantage. I simply want to try out my creations in a combat environment to see how they fare. This is not an unreasonable desire.

#20 KhanCipher

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Posted 25 September 2013 - 06:24 AM

View PostTickdoff Tank, on 24 September 2013 - 05:00 PM, said:

Random maps attempt to force you to make a more generalized build or suffer the consequences.


oh i'm sure Alpine and Tourmaline had totally nothing to do with the dominance of PPCs back before ghost heat...





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