Spiders Need To Be Balanced.
#1
Posted 21 September 2013 - 01:53 PM
Not Commandos.
Spiders.
They pretty much have Atlas armor and the protection of lag speed.
Even when stationary, or at least to the point you can hit them with lasers, it takes too much effort to kill them. With Streaks and LB-X, while they hit more conistently, the armor just absorbs the brunt of the damage.
I have seen Spiders go down to 14% before dying, multiple times, and they also had multiple mechs atacking them. One was even legged and it took taking it down to 12% to kill it. Three mechs were converged on it and attacking it. It's gotten ridiculous. Concentrating fire doesn't work the same on a Spider as on other mechs. The hitbox just rolls the damage throughout the mech instead of one location like it should.
Jenners and commandos don't have this problem. They have acceptable hitboxes and speed, and while they can be destroyed easier, they can still tear you a new ******** and especially if you don't pay them attention.
Either Spiders need to have a better hitbox and/or the netcode needs to be brought up to speed. Their power on the battlefield is too much for their size, and I'm not even talking about swarms. A single Spider can murder a Catapult, even if the Cat has Streaks and Medium Lasers.
Disregard the other obvious thread because the only issue here is the Spider mech, not lights in general.
#2
Posted 21 September 2013 - 01:57 PM
What/where is your evidence that it is the mech and not system code? I'm waiting on youtube to fnish processing a vid that shows an enemy group having no problems damaging and indeed killin a spider as it tried to run through/past them.
....as an aside though, based on some of these 'founder' created threads. I'm having to start to wonder
how much fault lies solely @ the feet of pgi.
Edited by Mehlan, 21 September 2013 - 01:58 PM.
#3
Posted 21 September 2013 - 02:00 PM
Mehlan, on 21 September 2013 - 01:57 PM, said:
What/where is your evidence that it is the mech and not system code? I'm waiting on youtube to fnish processing a vid that shows an enemy group having no problems damaging and indeed killin a spider as it tried to run through/past them.
Try reading the entire post next time. As for actual evidence, I'm sure others here (should they bother to post) have had similar experiences. I don't record any of my battles. I don't care to. I'm not going to seek out evidence of this and post it. The evidence is there and abundant in the matches played.
#4
Posted 21 September 2013 - 02:07 PM
#5
Posted 21 September 2013 - 02:12 PM
Point here where the spider had problems being hit or taking damage.....
Edited by Mehlan, 21 September 2013 - 02:22 PM.
#6
Posted 21 September 2013 - 02:24 PM
PGI really needs to get their mech's scaled properly. By someone who knows what the square/cubed law means. This would solve many problems.
http://imageshack.us/f/7/a9s6.jpg/
Edited by RandomLurker, 21 September 2013 - 02:25 PM.
#7
Posted 21 September 2013 - 02:38 PM
#8
Posted 21 September 2013 - 02:38 PM
Mehlan, on 21 September 2013 - 02:12 PM, said:
Point here where the spider had problems being hit or taking damage.....
You almost proved my point for me.
You were at 33 percent at the end of the video and still had all but one arm and most of your weapons intact. You also had 6-7 mechs shooting at you and were grooving through them. Had you been playing seriously you could have singled out some and killed them no problem (especially a mech bigger than a medium) all by yourself.
#10
Posted 21 September 2013 - 02:55 PM
On another note. I think its kinda funny that most people said this mech would be DOA. Now they are cursing it. Probably will be when the network stuff is figured out which means we'll be back in here again trying to find a way to bring it back.
#11
Posted 21 September 2013 - 02:55 PM
I and all of my friends have seen the same thing over and over again.. First you fire on a Spider, "ALL" the indicators light up like a Christmas Tree, the crosshairs turn red, you actually watch the round or Alpha strike hit the Siper like a closed fist punch to the face, and nothing, no change in Armor color, just blinking, and the Spider goes on about his business.
It has ABSOLUTELY nothing to do with the a moving target, I have witnessed, and also myself fired on a NON moving Spider with a yellow rear torso that was starting to pick away at a teammate, I was about 120 meters directly behind him if I remember right, he was targeted, and I let an ERPPC, and AC-20, and an ERLL loose dead center into him, at that point he simply ran off, then a few minutes later someone actually kills the spider, after at least 4 people on my team that I could see were LANDING hits on him, sparks flying.. Weird huh..?? Also weird that the is has been officially confirmed that their is a problem with Hit Reg to some degree with the whole game, but also confirmed and said directly by PGI themselves that the problem is the most evident on light mechs, but more importantly we (the players) all see it with the Spider.. Weird huh..??
You want proof..?? You have already gotten it weeks ago by the DEVs themselves saying that it is an ongoing issue that will likely take a considerable amount of time to correct, if I can find the quote, I will put it up.
Here it is....
Paul Inouye
Lead Designer
Many of you have cited hit detection errors. We’re seeing this as well. While it happens across almost all Mechs, it’s most noticeable with small Mech chassis. Bumping damage is going to help deal a small amount more damage to small Mechs, but the larger Mechs are going to be destroyed VERY quickly. We are investigating the root cause of these detection errors but it’s a deep problem. We need to find out if it’s in HSR (host state rewind) or is it in the simulation running on the server etc etc. Once found we will be pouring heavy resources on to the problem to fix it ASAP. However, I can tell you this, it’s going to take a while to find due to its complexity.
............................................................................................................................................................................
So there you have it, they acknowledged the issue a while back... Weird huh?
Spiders aren't the only issue, but it seems you hear the most about them.
Edited by Odins Fist, 21 September 2013 - 03:07 PM.
#12
Posted 21 September 2013 - 02:58 PM
As I have posted a couple times since last patch: One of our guys alphas (6 med lasers)a shut down spider from 100m while stopped in his leg to have the opposite arm fly off. *right leg was shot, left arm came off.
After looking at 5d load out it kind of makes me think he had little or no armor in that arm. The damage done by that alpha was enough that when spread across body it caused it to come off. A direct shot like that should not have spread across whole body.
#13
Posted 21 September 2013 - 03:11 PM
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You were at 33 percent at the end of the video and still had all but one arm and most of your weapons intact. You also had 6-7 mechs shooting at you and were grooving through them. Had you been playing seriously you could have singled out some and killed them no problem (especially a mech bigger than a medium) all by yourself.
Rofl, hardly so... I really love the arbitary percentile though. Heck the game is still calculating hits when the video ends. :-)
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Odin, dude if your going to quote something....READ IT and understand it yourself first. What you quote says nothing about spiders...what it mentions is
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You need to read odin's quote yourself also...
#15
Posted 21 September 2013 - 03:26 PM
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Ah i see, 'ignorance is bliss'...gotya.
#16
Posted 21 September 2013 - 03:30 PM
I think lights actually need a buff, they are far too easy to kill, even as my Highlander.
Perhaps I can just aim.
#17
Posted 21 September 2013 - 03:36 PM
Dornhal, on 21 September 2013 - 03:30 PM, said:
I think lights actually need a buff, they are far too easy to kill, even as my Highlander.
Perhaps I can just aim.
I'm thking maybe people need to post their weapons stats with the nerf posts... :-)
#18
Posted 21 September 2013 - 03:43 PM
#19
Posted 21 September 2013 - 03:51 PM
FenixofBria, on 21 September 2013 - 02:38 PM, said:
You almost proved my point for me.
You were at 33 percent at the end of the video and still had all but one arm and most of your weapons intact. You also had 6-7 mechs shooting at you and were grooving through them. Had you been playing seriously you could have singled out some and killed them no problem (especially a mech bigger than a medium) all by yourself.
lol not surprised he was getting hit, running in straight lines as he was. Wait till you see a good spider pilot then you'll know what the problem with the mech is.
And as for him playing seriously and killing some of them? no chance there when you look at the positioning of the enemy around him, unless he ran away he was always going to die.
#20
Posted 21 September 2013 - 03:58 PM
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And as for him playing seriously and killing some of them? no chance there when you look at the positioning of the enemy around him, unless he ran away he was always going to die.
Trying to evade, or be a hard target would kinda invalidate the purpose wouldn't it? :-) The 'problem' or the mass of it, is not the mech.
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