Jump to content

Cpt A1= Dual Lrm 15 Vs Dual Lrm 20?


21 replies to this topic

#1 theta123

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,006 posts

Posted 03 October 2013 - 11:13 AM

So i have been going back to black
AKA the catapults

And i bought the varant that i played the least first! The A1!

Regen

However...I have been getting some words that a dual LRM15 would be more effective then my current Dual LRM 20. I could grab AMS with the freed up tonnage, or jumpjets....

my A1 is used 100% as firesupport, hence the XL 210.

So are these words correct?..i could do alot with 6 extra tonnes

#2 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 03 October 2013 - 11:19 AM

I like 15s more than 20s. There was a thread done about 2 months ago as to why. Let me find it.

http://mwomercs.com/...tapult-carnage/

This thread.

#3 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 03 October 2013 - 11:22 AM

Don't forget Artemis IV and might want Beagle too. If just to not get interference from ECM mechs when they start annoying/attacking you up close.

Consider slapping in a pair of streak launchers too in that case.

#4 A Man In A Can

    Member

  • PipPipPipPipPipPipPipPip
  • 1,594 posts
  • LocationRetired

Posted 03 October 2013 - 11:24 AM

Why, why do you not have Endo Steel on that thing? It would save you 3 tons right there and you have the exact amount of space to put 3 more tons of ammo in or 1 more DHS and up the engine tonnage.

And the reason people say LRM 15s on an A1 is because then there is no extra volley to consider (15 + 5 vs 15), the grouping is a bit tighter naturally for the LRM 15s (Artemis helps too), and 2 15s use ammo at a bit slower rate than 2 20s.

Edited by CYBRN4CR, 03 October 2013 - 11:26 AM.


#5 theta123

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,006 posts

Posted 03 October 2013 - 11:40 AM

REGEN Ausf B

The new and improved Regen. Loving it way more now. And yeah im sticking to SRM's because of the gigantic spamming of ECM's.

#6 Senordos13

    Member

  • Pip
  • 14 posts
  • LocationJacksonville

Posted 03 October 2013 - 01:02 PM

Why wouldn't you do this? Same heat efficiency. 20% faster (get into position/reposition faster). and has JJ (or you could add another HS/ammo) but I'd prefer the Jet and the speed.

http://mwo.smurfy-ne...047678f4c16c86c

#7 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 03 October 2013 - 01:02 PM

I would ditch the Beagle myself. It only cuts through ECM at 150m or less, and without streak SRM's you really don't need to cut through ECM at close range when you have normal SRM missiles.

#8 Senordos13

    Member

  • Pip
  • 14 posts
  • LocationJacksonville

Posted 03 October 2013 - 01:05 PM

View PostHans Von Lohman, on 03 October 2013 - 01:02 PM, said:

I would ditch the Beagle myself. It only cuts through ECM at 150m or less, and without streak SRM's you really don't need to cut through ECM at close range when you have normal SRM missiles.

Doesn't Beagle drop lock times by 30%?

#9 theta123

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,006 posts

Posted 03 October 2013 - 01:22 PM

25% longer sensor range
30% less locking time


Swapped the SRM's for streaks for the moment. Gonna give it some playtime tommorow..

#10 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 03 October 2013 - 03:10 PM

There already was a champion build of the catapult A1 with LRM-15's and quad S-SRM-2's, and a beagle.

Works alright, but it is an easy build to run as you don't need to worry about aiming.

#11 Raptor6789

    Member

  • PipPip
  • Big Brother
  • 27 posts

Posted 03 October 2013 - 05:05 PM

http://mwo.smurfy-ne...42efca217ff2c2d
This is what I like for an LRM/Streak hybrid on the A1. XL 300 and four jumpjets lets you get into the optimal engagement range of 180-270 meters as often as possible. It is a tad expensive, but the XL 300 is definitely worth it on pretty much all catapult variants.

#12 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 03 October 2013 - 05:19 PM

View Posttheta123, on 03 October 2013 - 01:22 PM, said:

25% longer sensor range
30% less locking time


BAP grants 25% sensor range

It also "Increases the speed at which more information about the target is displayed by 25%"

It doesn't decrease lock on times

#13 MortVent

    Member

  • PipPipPipPipPipPip
  • 267 posts
  • Locationother side of the ridge firing lrms at ya

Posted 03 October 2013 - 06:05 PM

combine beagle with sensor range 2 and you can lock lrms and streaks on target at around 280m for a full slavo of 30lrm + 8 SSrms

Which can be nasty for the target

#14 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 03 October 2013 - 06:09 PM

Why isn't anyone asking about the connection between the color Black, the Catapult, and Regeneration?

View Posttheta123, on 03 October 2013 - 11:13 AM, said:

So i have been going back to black
AKA the catapults

And i bought the varant that i played the least first! The A1!

Regen

However...I have been getting some words that a dual LRM15 would be more effective then my current Dual LRM 20. I could grab AMS with the freed up tonnage, or jumpjets....

my A1 is used 100% as firesupport, hence the XL 210.

So are these words correct?..i could do alot with 6 extra tonnes


#15 theta123

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,006 posts

Posted 04 October 2013 - 05:11 AM

There is a connection??? O_O

#16 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 04 October 2013 - 05:32 AM

B: Regenerate target Catapult

He's suggesting Cats are EVIL. Which kinda makes sense, since kittens are The Evil.....

Anyway, back on topic. BAP does not increase lock time, but it's still important for LRMs because it helps keep a ECM light from being able to run up and shut down your locks. And it puts your sensor range out to 1 km, so you can actually lock on yourself at full range without needing the sensor range module. But the module is still good if you have a slot for it, because it gives you an anti-ECM window, which I believe is between 200-250 meters.

#17 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 04 October 2013 - 07:47 AM

View PostHans Von Lohman, on 03 October 2013 - 03:10 PM, said:

There already was a champion build of the catapult A1 with LRM-15's and quad S-SRM-2's, and a beagle.

Works alright, but it is an easy build to run as you don't need to worry about aiming.

I run something similar, but with quad SRM4. Streaks are for light hunting, I want something to finish the big boys after I run out of LRM ammo.

#18 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 04 October 2013 - 08:42 AM

View PostSephlock, on 03 October 2013 - 06:09 PM, said:

Why isn't anyone asking about the connection between the color Black, the Catapult, and Regeneration?


Actually, "Regen" is the german word for "rain" :(


View PostOneEyed Jack, on 04 October 2013 - 05:32 AM, said:

Anyway, back on topic. BAP does not increase lock time, but it's still important for LRMs because it helps keep a ECM light from being able to run up and shut down your locks. And it puts your sensor range out to 1 km, so you can actually lock on yourself at full range without needing the sensor range module. But the module is still good if you have a slot for it, because it gives you an anti-ECM window, which I believe is between 200-250 meters.

Sensor range module does not increase the ECM Jamming range of the BAP, and I honestly wish people would stop confusing newbies by saying it does.

If you have a BAP, you jam ONE enemy ECM out to a range of 150m.

The ONLY way to increase this is to use a mech that carries ECM, ansd switch the ECM to counter. THis will give you 180m jamming range, for ONE enemy ECM.

2 ECM lights? You`re always screwed.
1 Light intelligent enough to circle between 150-180m: You`re still screwed w/o having your own ECM
1 light stupid enough to close to < 150m: ignore or frag.

Edited by Zerberus, 04 October 2013 - 08:47 AM.


#19 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 04 October 2013 - 10:53 AM



?

#20 MortVent

    Member

  • PipPipPipPipPipPip
  • 267 posts
  • Locationother side of the ridge firing lrms at ya

Posted 06 October 2013 - 06:40 PM

View PostZerberus, on 04 October 2013 - 08:42 AM, said:


Sensor range module does not increase the ECM Jamming range of the BAP, and I honestly wish people would stop confusing newbies by saying it does.

If you have a BAP, you jam ONE enemy ECM out to a range of 150m.

The ONLY way to increase this is to use a mech that carries ECM, ansd switch the ECM to counter. THis will give you 180m jamming range, for ONE enemy ECM.

2 ECM lights? You`re always screwed.
1 Light intelligent enough to circle between 150-180m: You`re still screwed w/o having your own ECM
1 light stupid enough to close to < 150m: ignore or frag.


I can jam one out to 150m, but I can still lock at around 280m on an ecm enabled mech. But only if I have the beagle unit installed

Try it sometime, you can lock it and shoot it. It may be an extension of the 200m range to lock an ecm mech but you can still lock and fire within that 280ish window





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users