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Two Fixes In Next Patch (Oct 15Th)


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#41 Sh4nk0h0l1c

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Posted 03 October 2013 - 10:04 PM

View PostHomeless Bill, on 03 October 2013 - 03:24 PM, said:

Thanks for the heads up. You guys are rocking communication; keep it up.


Quoted for truth !!!

#42 Demos

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Posted 04 October 2013 - 12:59 AM

+1.
Thanks.

#43 POWR

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Posted 04 October 2013 - 01:09 AM

View Post101011, on 03 October 2013 - 04:54 PM, said:


Try reading the patch notes. They're adding a champion Spider (and joke about it being an insta-win 'Mech)

That's not another variant. Just a tweaked build of an existing variant.

#44 Smitti

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Posted 04 October 2013 - 01:14 AM

So firing a pair of AC/2s in two separate groups is supposed to cause massive heat spikes? Looks broken to me...

Edited by Smittiferous, 04 October 2013 - 01:28 AM.


#45 Appogee

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Posted 04 October 2013 - 01:14 AM

Thanks for the advance notice - this is good!

Why not hot fix them when you do the sale this Friday...?

#46 Aym

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Posted 04 October 2013 - 01:15 AM

View PostGarth Erlam, on 03 October 2013 - 03:18 PM, said:

[color=cyan]Hello everyone![/color]

I just wanted to tell you guys really quick the following bugs are fixed here and will be added to the Oct. 15th patch:
  • Streak SRM's always targetting BlackJack centre torsos.
  • Atlas head hitboxes being larger than they should be.
There will of course be other fixes and tweaks, but I wanted you all to know those will be included.


Cheers,
-TheGarth

Hotfix for broken hitboxes? No.
Hotfix for end of round screen? Yes.
I AM glad my Atlai are being fixed, just sad I have to wait two weeks for it.

#47 charov

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Posted 04 October 2013 - 01:25 AM

Thanks Garth!

#48 SIERRA 116

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Posted 04 October 2013 - 01:29 AM

Atlai heads were too big?... that's kinda funny.

#49 ShinVector

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Posted 04 October 2013 - 01:32 AM

Garth... Just a thought since see you guys did it for Blood Bay.
If it is not too much to ask.

Could you pull all the mechs chassis in the game currently in the Testing ground maps ?
Also maybe list them out for us in the forums or something as to which mechs are in what maps at which Grid.

PEEF had to proven the BJ/Streak problem existed in the a Live game.
It would have have been much easier to find a BJ in testing ground and just fire Streaks at it from there.
2 mins tops to have evidence of the problem.

#50 HugoStiglitz

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Posted 04 October 2013 - 01:38 AM

View PostAym, on 04 October 2013 - 01:15 AM, said:

Hotfix for broken hitboxes? No.
Hotfix for end of round screen? Yes.
I AM glad my Atlai are being fixed, just sad I have to wait two weeks for it.

Probably more involved of a fix that will need to be in a patch. Also they probably need to do some internal testing to make sure they didn't mess anything else up, as can happen with hitboxes.

#51 Squid von Torgar

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Posted 04 October 2013 - 02:00 AM

Thanks for the Heads Up (no pun intended) Garth.

Was hoping for a Hotfix re the Atlas, but at least its confirmed to be fixed.

Keep us updated! :D

Edited by Squid von Torgar, 04 October 2013 - 02:01 AM.


#52 ROJ

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Posted 04 October 2013 - 02:09 AM

With regards to that, we still would love to know if the Spider is actually meant to be hard to kill or has some faulty hit boxes..

#53 aniviron

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Posted 04 October 2013 - 02:12 AM

Thanks for letting us know. :Thumbsup:

#54 Texugo87

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Posted 04 October 2013 - 04:48 AM

View Post101011, on 03 October 2013 - 04:54 PM, said:


Try reading the patch notes. They're adding a champion Spider (and joke about it being an insta-win 'Mech)


Yeah, I knew about the champion coming out. I wouldn't call that a new variant as it has the same hardpoints and other stats.

#55 stevemac

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Posted 04 October 2013 - 04:52 AM

View Postwickwire, on 03 October 2013 - 03:53 PM, said:

Anyone else seeing the connection between... BJ and... head?


Please fix the Spider hitboxes, too :-)


well played sir well played

#56 Prezimonto

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Posted 04 October 2013 - 04:56 AM

I can remember more than a few matches in closed beta with the gausspult where I would snipe 3 or more atlases in a row with head shots as they popped over the ridge in snow city.

#57 Caswallon

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Posted 04 October 2013 - 05:03 AM

Thanks for the info. Keep this up!

Was beginning to wonder at the amount of headshotted Atlai nice confirmation. Keep working away at those bugs despite thinking there are longer standing bugs than these I am glad to see you actively working on fixes like this. Bravo

#58 AlmightyAeng

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Posted 04 October 2013 - 05:04 AM

Garth,

+1 to PGI for following up on issues, and communicating the fact that they're getting fixed

-1 for letting me think that the Atlai headshots I was getting last night with the AC20 were mah own leet skills... :D

Still, I was IN an Atlas...so maybe that balances out.

#59 Nehkrosis

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Posted 04 October 2013 - 05:27 AM

gj dudes, keep up the communications!!!

(Orion)?

#60 Snowcrow

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Posted 04 October 2013 - 05:35 AM

PGI has really stepped it up a notch in the last month with communication. It's wonderful.





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