Project Phoenix - Last Call For Refunds On Pre-Orders
#121
Posted 07 October 2013 - 10:47 AM
http://mwo.smurfy-ne...4312ed76b33c8e2
(of course, I'll find a place for that .5-ish, but this is what I'm looking at)
#122
Posted 07 October 2013 - 11:05 AM
Quote
A: The Phoenix Variants of each Project Phoenix Battlemech comes packed with the following cosmetic and functional perks:
Unique and Exclusive Custom Designed Exterior
30% C-Bill boost
10% Loyalty Point Boost
Important! These Phoenix Variants will NEVER again be available to purchase or to unlock once the sale offer has ended.
1. Phoenix mech hard points are NOT unique. The BTL-1G is a factory default model
2 . There will be Hero versions of the reseen/Phoenix mechs! And shock of shocks hero mechs do have unique hard points!
Edited by Hexenhammer, 07 October 2013 - 12:02 PM.
#123
Posted 07 October 2013 - 11:26 AM
Heffay, on 05 October 2013 - 10:23 AM, said:
One person claimed that he personally knew 300 people who got their refunds for the Phoenix package. Garth Erlam came back and laughed, saying the actually number was nowhere near that.
So I think we can safely say less than 300 people. Probably significantly less than 1% if I had to guess. And even then, a big chunk of those refunds came for reasons other than dissatisfaction with the game, and were reasons like "Wife saw credit card statement. Money needed for divorce lawyer."
My purchase of a PS2 years ago was cited in my divorce from my first wife. Best purchase I ever made
#124
Posted 07 October 2013 - 11:45 AM
#125
Posted 07 October 2013 - 11:58 AM
But it was an addon.
#126
Posted 07 October 2013 - 12:26 PM
Galil Nain, on 06 October 2013 - 09:55 AM, said:
Damn it, NO! It's bad enough that in 8 days all we're gonna see is white, black, and orange phoenix mechs... and with that C-Bill bonus, suddenly the grind will be getting less complaints... it's time to close up shop and make all the newcomers/ rage-funders pine with regret...
Just kidding. As long as I get me mechs, and their hit boxes/scale are not borked, I don't care how long PP goes on. Although I can't wait to see what the next big project will be (Panther/Phoenix Hawk/Marauder... pleasepleasepleaseplease...) once it's over.
#127
Posted 07 October 2013 - 12:39 PM
Edited by Jack Gallows, 07 October 2013 - 12:57 PM.
#128
Posted 07 October 2013 - 01:04 PM
Jack Gallows, on 07 October 2013 - 12:39 PM, said:
Which I still find strange as the shadowhawk (the original concept of him) is also based on a macross mecha (and upgrade to the normal valkyrie mech I think SAP or SAP armor...don't remember atm)........so if its possible for the shd why not for those to just get new designs and get them in
#129
Posted 07 October 2013 - 01:06 PM
Shadow Hawk is from Dougram.
ALL INFO IS FROM SARNA, I TAKE NO CREDIT FOR THE FOLLOWING
http://www.sarna.net/wiki/Unseen
List of Unseen designs
The Unseen designs, and their origins, are:
From Crusher Joe
- Ostall
Locust IIC
- Siren
- Harpy
- Mix of Siren and Harpy
- Galleon Tank
- Minerva
From Macross
- VF-1 Valkyrie
- Zentraedi "Regult" Tactical Battle Pod
Ostol
Ostscout - Regult Scout Pod
- HWR-00-Mk. II Monster Heavy Weight Destroid
- MBR-07-Mk II Spartan Main Battle Destroid
- MBR-04-Mk VI Tomahawk Main Battle Destroid
Warhammer IIC :Reseen under a new agreement
- MBR-04-Mk X Defender Anti-Aircraft Defense Destroid
Rifleman IIC :Reseen under a new agreement
- SDR-04-Mk XII Phalanx Space Defense Destroid
- Zentraedi "Glaug" Officer's Battle Pod
Marauder II
Marauder IIC :Reseen under a new agreement
From Dougram
- Dougram
Shadow Hawk IIC :Reseen under a new agreement
- H8 Roundfacer
Griffin IIC :Reseen under a new agreement
- F35C Blizzard Gunner
- T10B Blockhead
- F4X Ironfoot
- F44A Crab Gunner
- HT128 Bigfoot
Battlemaster IIC :Reseen under a new agreement
From Victor Musical Industries
These have been temporary Unseen, until becoming Reseen. Conjurer (Hellhound) Glass Spider (Galahad) Howler (Baboon) Bane (Kraken) Vapor Eagle (Goshawk) Black Python (Viper) Stone Rhino (Behemoth) Incubus (Vixen) Raijin Grand Crusader Nexus
*Edit* fixed some pasting errors. Sarna is also not up to date on the entry for the Shadow Hawk as it's also a reseen design. Only the Macross machines are currently off limits. I will say it's rather peculiar that the Marauder has been seen on the cover of some recent books, but it's been the only one.
Would be quite a coup if PGI could deliver on a Warhammer.
Edited by Jack Gallows, 07 October 2013 - 08:15 PM.
#130
Posted 07 October 2013 - 01:14 PM
I can see it now
$100! Dire Wolf, War Hawk, Shadowcat and Kit Fox!
$80 War Hawk, Timber Wolf and Kit Fox!
$60 Timber Wolf and Kit fox!
$40 Kit Fox!
Special Progress bar! Stage 1 Clan Insignias! Stage 2 Clan Colors! Stage 3 Non-combat Elemental Pet!
Second wave pack two months later! Order now for Shadow Hawk and Puma!
------------------------------------------------------------------------------------------------
Seriously just let me fork up $25 for Timber Wolf and get it over with.
#131
Posted 07 October 2013 - 01:19 PM
It'll probably be, or at least I'd imagine
Dire Wolf
Timber Wolf
Stormcrow or Nova
Kit Fox
Though I agree, would rather them not keep going for the extra packs like the Saber but I think that was rushed out to help stem losses from refunds.
Edited by Jack Gallows, 07 October 2013 - 01:20 PM.
#133
Posted 07 October 2013 - 08:04 PM
Jack Gallows, on 07 October 2013 - 01:06 PM, said:
Would be quite a coup if PGI could deliver on a Warhammer.
That was a very awesome overview, thanks!!
And yeah... While I honestly don't think we'll ever see a Marauder, or Warhammer given how the IP is in the hands of notoriously litigious ******* who are actively using it in the creation of a movie, I'd so drop cash immediately if they somehow managed it.
...I'll watch the aforementioned movie, though, in a heartbeat
#134
Posted 07 October 2013 - 08:16 PM
Koniving, on 07 October 2013 - 06:06 PM, said:
You've given me a list of shows to watch. Thank you.
You know, I should probably check them out as well to see what the original designs were like in their original shows. I've only seen Robotech/Macross.
Wintersdark, on 07 October 2013 - 08:04 PM, said:
And yeah... While I honestly don't think we'll ever see a Marauder, or Warhammer given how the IP is in the hands of notoriously litigious ******* who are actively using it in the creation of a movie, I'd so drop cash immediately if they somehow managed it.
...I'll watch the aforementioned movie, though, in a heartbeat
Well, all I did was quote from the Sarna.net article, so the thanks really rests with those who made the article.
If what I hear is correct Harmony Gold's in a lawsuit of it's own, it was only licensed to release the show in the states/etc and may have overstepped it's boundaries as I think the original owners of the Robotech/Macross IP isn't actually around anymore so it's some kind of insanely convoluted mess right now who owns what/is allowed to do what. Best hope we can have is HG goes under and the designs might see the light of day if Catalyst can negotiate using the images from the actual owners.
Pipe dream, but it might happen. In the end...I just want to see Alex Iglesias concept arts even if they never make it into game. For me, every 'mech he touches turns to gold. As for a Robotech movie...isn't Leonardo DiCaprio in talks to star in it with Tobey McGuire attached to either direct or produce it?
On topic, I'd imagine the end sale date would be near Christmas if only to snag last minute buyers after they see the 'mechs in game. Might even be November to allow for a month after the actual 'mechs being placed in game then gives them time to set up all sorts of deals/etc for Xmas.
Edited by Jack Gallows, 07 October 2013 - 08:23 PM.
#135
Posted 07 October 2013 - 08:22 PM
Jack Gallows, on 07 October 2013 - 08:16 PM, said:
You know, I should probably check them out as well to see what the original designs were like in their original shows. I've only seen Robotech/Macross.
Same. And I barely made it through the first robotech. Oddly enough I did not know about the Marauder design being in it, so when I saw it I suddenly got over how old/bad the animation was and the huge size difference in characters. "Holy ----! That's a Marauder! Oh wow!" I didn't know Macross and Robotech were the same show.
Wintersdark, on 07 October 2013 - 08:04 PM, said:
A Marauder could legally be made quite easily. It'd need only minor changes to the overall design. For example the turret mounted on the left or right torso instead of the center is an easy fix (and preferable considering). The arms would most likely be very similar to the Cataphract. Overall the body would be blockier with armored plating.
I don't think anyone would complain if the arms did not hang below the knees as often depicted (low-hanging arm complaints, anyone?) so there is that, too.
My question would be what might the cockpit look like, as I can't recall if the Marauder had a visible one. For some reason I can only recall a sleek solid body with no transparent steel, but I'm recalling the Marauder from the old MW 3050 game for the SNES.
---------
Also having faced one with a stock Atlas K in megamek (a digital BT TT), I'm not terribly impressed with the Marauder. I fried it pretty bad and meanwhile used the rear-mounted medium pulse lasers to headshot a Mercury behind my Atlas.
In the words of my opponent: "You would be every technician's dream. An Atlas pilot that can bring an Atlas through a battle with multiple kills virtually unblemished."
Though playing it... I gotta say I want a crab and a Quickdraw with rear mounted weapons. I kept throwing my QD between two enemies to hit them both at the same time over and over. And I was quite impressed when the crab started firing 90 degrees left and right at the same time and scored some good hits.
Looking forward to facing off against the King Crab, Griffin, Wolverine, Battlemaster, Thunderbolt, Locust, and Shadowhawk in megamek soon to see how they perform on the tabletop.
Here's to hoping for the crab and king crab in the near future.
Edited by Koniving, 07 October 2013 - 08:30 PM.
#136
Posted 07 October 2013 - 08:29 PM
Toadkillerdog, on 04 October 2013 - 06:35 PM, said:
The majority did not require refund? So they don't care about BT. They are "just another players"...
Edited by Warge, 07 October 2013 - 08:30 PM.
#137
Posted 07 October 2013 - 08:36 PM
Koniving, on 07 October 2013 - 08:22 PM, said:
A Marauder could legally be made quite easily. It'd need only minor changes to the overall design.
Well, they tried doing that once with the original Project Phoenix except some of them were utterly horrible (including the Marauders.) It seems that they mostly want to avoid going near the Macross unseens just to avoid legal red tape until they're 100% sure it's ok. I don't blame them.
Example, Experimental Tech Readout Marauder, book isn't even a year old.
Koniving, on 07 October 2013 - 08:22 PM, said:
Here's to hoping for the crab and king crab in the near future.
It's fun to remember how certain 'mechs fared so much better in TT then they ever will in MW:O. Wolverine is a lot more dangerous then it's going to be in MW:O as it's a nasty medium 'mech, just like how the Orion is a scary heavy in TT.
King Crab won't make it in for a LOOONG time. There are no 'mechs with their lower actuators removed...and the King Crab has it's removed to fit AC/20's in the arms. It would require you to have three separate reticules and special 'mechbay rules.
#138
Posted 07 October 2013 - 08:44 PM
Jack Gallows, on 07 October 2013 - 08:36 PM, said:
King Crab won't make it in for a LOOONG time. There are no 'mechs with their lower actuators removed...and the King Crab has it's removed to fit AC/20's in the arms. It would require you to have three separate reticules and special 'mechbay rules.
Everyone's thermal limit is 30 in TT, so every mech fared better but would be slaughtered in seconds in MWO. (Some of my mechs hit in the high 80s for thresholds).
But we both know MWO won't bother with separate rules. Also the King Crab still has both its lower arm actuators and its hands, and instead uses split-criticals. In MWO there's one of two solutions for this.
- Option 1: Simply remove the lower arm actuators and hand actuators -- the game won't know any better and the arm movement rules are not determined by the actuators but by settings put in by PGI.
- Option 2: Subtract crit limits from the side torsos and add them to the arms.
(Also... "no mechs with their lower arm actuators removed" I'm assuming you mean in MWO? Dragons had it removed for a bit before being added in. Centurion AH and Yen Lo Wang. Every Victor. Highlander 733C. Stalkers, Jenners, Jagermechs, Blackjacks just to name a few.)
I agree (and in a past post on a previous page you'll find me saying it) that all weapons not mounted on arms with lower arm actuators (and turrets) should have separate reticles and fire in parallel rather than converged. But it isn't happening here.
Edited by Koniving, 07 October 2013 - 08:50 PM.
#139
Posted 07 October 2013 - 08:48 PM
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