Shar Wolf, on 08 October 2013 - 04:20 PM, said:
And if this game goes down in flames, how many people are going to be willing to touch what has already been labeled as a toxic IP?
By that logic Warhammer is a "toxic IP" too and no one will touch it anymore. Do you believe in that yourself?
Wintersdark, on 08 October 2013 - 04:54 PM, said:
You haven't really thought this through, have you?
Oh, but I did.
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There's a reason there hasn't been a Battletech/Mechwarrior game in many, many years. The IP is viewed as guaranteed to fail.
I could not care less how it is viewed by commercial devs/publishers. MW community did well without them.
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If MWO fails, after a massive crowdfunding start?
It will indicate that developers were incompetent and couldn't deliver what they promised. And that's the way it is.
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It won't get picked up again. Not for at least a decade.
Do you think that, for example, no one will touch Star Wars ever because BIOWARE itself failed at it?
Besides, BT/MW community will not see MW IP as "toxic" only because someone failed to grab planned amount of cash from its fans. The community will still love it and use it to create something good.
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If you want to see another, better Battletech game than MWO, your best odds of that happening are through MWO being successful and profitable.
You try to portray the matter as if MWO is doing very well, and only critically-minded people are a threat to its existence. This is not the case. MWO is borderline viable product with horrifying amount of shortcomings, big and small, and with current speed of development\content creation it will fail by itself without any external help. The question is only how soon it will happen.
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You don't see many games based off failed games, you see new games in a genre when the initial game is actually successful.
While I'd prefer continued development of MW:LL to any commercial game based on MW IP, I have nothing against MWO being successful game. I just don't see how it can become one without increase of development speed AND quality -> change of developer.
To sum it up, there are two possibilities:
If PGI will continue to develop MWO and there will be no major personnel changes at PGI then MWO will fail. After that community will be able to pick up development of MW:LL and/or MW4 and, IMO, that will be good.
If IGP will realize that PGI just doesn't cut it and either force major personnel changes at PGI or hire another development company, then MWO has a chance to succeed. That's fine with me.
I just wish that any one of these two possibilities became reality sooner.