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Forth Succession War is the currect timeline, not 3049.


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#101 Hawkcrest

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Posted 13 November 2011 - 06:24 PM

Personally I prefer the innersphere mechs, but I have no problem fighting in the clan invasion timeline..in fact I look forward to it, I dont care about 3025, and the succession wars, I want the full abilities of the game, and the genre.

#102 Thom Frankfurt

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Posted 13 November 2011 - 06:30 PM

Yo. I thought this was gonna be taking place at the end of the Third SW...

#103 Starkiller

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Posted 13 November 2011 - 07:44 PM

View PostJaroth Winson, on 13 November 2011 - 03:11 PM, said:


Clearly you know little or nothing about the Clans. Perhaps you should have asked a question forst before jumping to conclusions. Legging is NOT dishonorable. It is in fact encouraged as it disables a mech quickly, allowing the warrior to move on to another target. Also legging spares the life of the downed pilot. A Clan player does not have to be frustrated to leg you. A leg is a part of the mech herego it will get shot. Deal with it. This whole "legging is dishonorable" started with whiny noobs from MW3 because in that game a mech that lost its leg, is destroyed. It does not limp on that leg like in MW4. If I remember the Somerset Striker cartoon correctly, the first shot by a clan mech in the Somerset campaign was a leg shot. I will find the video, mark it at the shot, then edit this post.

feor & starkiller, I have no idea where you guys got that idea from. The clans MADE the range of their weapons longer. Why would it be dishonorable for them to use the extended range? It is what it was made for. By that logic you might as well remove clan tech.


Clearly you know nothing about the Clans at all since you assume your view point is the view point off all the Clans. Every Clan has different view points on what is honorable and what is not. Legging an IS Mech fought under Zellbrigen and using an advanced Clan TC to LEG him which is something beyond the capability of his mech to do is DEZGRA and dishonorable. You can not tell me otherwise, all you can do is state your opinion is that it is not. Utilizing a tech advantage your opponent can not posses to beat him and not relying on your own skill is COWARDLY.

The issue of legging started long before MW3 and if you think it started there, that is because you must not have played BT online before then.

Also before you quote I said something, make sure I said it. I never said Clans using range was dishonorable, get your facts straight.

#104 feor

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Posted 13 November 2011 - 07:54 PM

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Tell this to the people of Turtle Bay. 1mil dead after a Smoke Jaguar orbital strike on Edo the capital city.


You mean the one that horrified the other clans? The one that earned the jags their reputation as truly heartless ********? The single act, almost completely out of character for the clans as a whole, that the Jaguars carried out, which had never been done by the clans before, and has never been one since?

Yeah, that's obviously a perfect example of how the clans usually carry out their warfare. :)

#105 garrett

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Posted 13 November 2011 - 08:01 PM

View PostThom Frankfurt, on 13 November 2011 - 06:30 PM, said:

Yo. I thought this was gonna be taking place at the end of the Third SW...

That was before the game was re-imagined as a free to play title; MechWarrior Online will be set in 3049 when released.

The main page news currently refers events in 3048 but is progressing in real time, so by the time the game launches in 2012 in our timeline it will be 3049 in the game's timeline. :)

Edited by garrett, 13 November 2011 - 08:03 PM.


#106 Jervinator

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Posted 13 November 2011 - 08:06 PM

Okay, I wasn't about to read through six full pages, so I just skimmed through.

However, I see that a lot of people seem to forget/overlook that the Clans did not invade The Periphery until August 3049, more than halfway through the year, and they did not attack the Inner Sphere itself until 3050. Of course, Wolf's Dragoons were in the Inner Sphere in 3005, so even the end of the Third Succession War is a little contentious for those who want no Clans at all.

Also note that there was no recovered Star League technology at all until 3050, and only limited amounts until well into the mid/late 3050s.

#107 Halfinax

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Posted 13 November 2011 - 08:12 PM

View PostJervinator, on 13 November 2011 - 08:06 PM, said:

Also note that there was no recovered Star League technology at all until 3050, and only limited amounts until well into the mid/late 3050s.


Pretty sure Draconis Combine discovered some lost tech in 3040. Including FF armor, BAP, and several other techs. They weren't pervasive right away, but the knowledge of how to reproduce them again was. I'm not going to go grabbing books or looking up Sarna at the moment, but I'm 90% sure on this.

#108 Kudzu

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Posted 13 November 2011 - 09:17 PM

View PostJervinator, on 13 November 2011 - 08:06 PM, said:


Also note that there was no recovered Star League technology at all until 3050, and only limited amounts until well into the mid/late 3050s.

Extremely false. The Helm memory core was discovered in 3028, and from then on up you saw the reintroduction of Star League tech.

Thomas Hogarth was kind enough to put a list together:
http://mwomercs.com/...__fromsearch__1

#109 Hodo

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Posted 13 November 2011 - 09:24 PM

View PostJervinator, on 13 November 2011 - 08:06 PM, said:

Okay, I wasn't about to read through six full pages, so I just skimmed through.

However, I see that a lot of people seem to forget/overlook that the Clans did not invade The Periphery until August 3049, more than halfway through the year, and they did not attack the Inner Sphere itself until 3050. Of course, Wolf's Dragoons were in the Inner Sphere in 3005, so even the end of the Third Succession War is a little contentious for those who want no Clans at all.

Also note that there was no recovered Star League technology at all until 3050, and only limited amounts until well into the mid/late 3050s.

View PostHalfinax, on 13 November 2011 - 08:12 PM, said:


Pretty sure Draconis Combine discovered some lost tech in 3040. Including FF armor, BAP, and several other techs. They weren't pervasive right away, but the knowledge of how to reproduce them again was. I'm not going to go grabbing books or looking up Sarna at the moment, but I'm 90% sure on this.


Actually these are both partially wrong.

Lost tech, in other words Star League tech. Was rediscovered and in use by the War of 3039. The DCMS had several divisions completely refitted with it that the Fedcom forces found out by surpise. The Ghost Regiments, Sword of Light and the Ryoken and Genyosha regiments were all refitted to above 75% with lost tech.

The mech WFT-1 Wolf Trap, seen service in the War of 3039. It was armed with the LB10-X and LRM10 and Endo Steel and CASE. The upgraded Atlas seen service in the War of 3039. Along with a few other lost tech mechs.

The Raven mech was in service in the Liao forces sometime in the 3030s along with the Sentinel and the Ultra AC-5 and Beagle Probes.

They also had the MASC system which they shared with the DCMS and FWL.

#110 Tweaks

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Posted 13 November 2011 - 10:46 PM

View PostKay Wolf, on 11 November 2011 - 05:29 PM, said:

I think the 3025 to 3030 time-frame would be best. Get in on the last year of the Third Succession War, fight the entire Fourth Succession War, spend five years doing it. Then, once the bugs are, mostly, ironed out of the system, fight the War of '39, with the subtle introduction of whatever Star League LosTech there would be, and then launch into the Clan Invasion toward the end of summer in '49 and into '50. I think the goal of the devs is to have a five-year time-frame to run this game in, and 3050 to 3055, when the line is laid down after the Battle of Tukkayyid would be best in their minds, but I have to be honest, the warfare era I mentioned at first would be better for balance issues and whiney twitchers.


I agree. It will also be easier for newcomers to catch-up on the novels if they start around 3025, which is dead on with the first novels.

#111 Threat Doc

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Posted 14 November 2011 - 07:17 AM

View PostTweaks, on 13 November 2011 - 10:46 PM, said:

I agree. It will also be easier for newcomers to catch-up on the novels if they start around 3025, which is dead on with the first novels.
Oh, I know; tell me about it. That would also give BattleCorps and Catalyst time to either get their novels in reprint or at least get all of them into PDF format and allow for folks to Kindle them, which would make more money for both of those entities, and then word of mouth might further stoke the flames, and then "...we got ourselves a fire... roll Charlie around a little bit, he'll be alright!"

#112 Alizabeth Aijou

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Posted 14 November 2011 - 07:25 AM

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Even in Lore, some of the Clanners weren't quite as honorable as generally believed. As for the Somerset Strikers.... http://youtu.be/YqzEssjkMeU 2:34 the first shot fired by the Clanner is to the Left Torso of the Centurion...after he was chided by his fellow Clanner for dishonorable tactics.

From from a warrior of an inferior Bloodname House.
One that was reaved before Operation Revival, and was actually reactivated to increas the number of warriors available to Clan Jade Turkey, iirc.
So all what happened was somone proving that his Bloodname House really is inferior.

#113 Hunter McGee

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Posted 14 November 2011 - 09:08 AM

Just a few minor things to cover here...

First: Like most everyone here, I am just stoked about any version of the Battletech universe being played online. From ANY time frame from 2750 through 3085

Secondly: I honestly think that 99% of everyone here would play the game regardless of the time frame. True junkies of the game have their favorites, but honestly, we just want a good representation of the B-Tech Universe to soil with our presence.

Third: Clanners will play the game, I mean after all, they started the Campaign in IS 'Mechs. You had to to get started.

Fourth: No need to really modify anything for balance. The table top version of the game has the Battle Value system (BV) and it works very well.

I play most of the B-Tech games online right now, Mega Mek, Living Legends, Mechwarrior 4 Mek Tek release, and from my observations, most of us who are Clansmen now, were at one point playing in Inner Sphere units. I am a Galaxy Commander and Loremaster for Clan Wolf at the moment and have been in two other Clans over the years. But I am really hyped up about possibly being in a Mercenary Unit.

There are various styles of play for the RPG genre... The linear style, where you have to do A before you can level up high enough to get to B. Then there is the Sandbox style (My Favorite) where the world is laid out and you have to figure it out for yourself. If you happen to be too weak to face the area you stumbled into, then so be it. Welcome to the Live and Learn model. I don't think there have to be many if any modifications to the balance system in this style of play. Give us a world to stomp around in, and let us at it. No balance needed, like real life, it's called LUCK. The right place at the right time to find the opponent that you will be able to defeat and take his really cool Star League Tech Battlemech.

I would also like to see us able to have more than one character in this game, but I'll take what I can get. Some of the MMO's allow more than one Character, and others don't. Of course these other Characters would still be under your user sign on, and you would only be able to play one at a time. I would also limit these Characters to a small number, say three, or at the most five total Characters per player.

Okay, guess I'm done, forgot my train of though here. (Comes with Age.)

#114 Frantic Pryde

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Posted 14 November 2011 - 10:09 AM

View PostAlizabeth Aijou, on 14 November 2011 - 07:25 AM, said:

From from a warrior of an inferior Bloodname House.
One that was reaved before Operation Revival, and was actually reactivated to increas the number of warriors available to Clan Jade Turkey, iirc.
So all what happened was somone proving that his Bloodname House really is inferior.


Hey! Save the slurs for when I can actually put you in your place on the field for that sort of talk free birth! :D

Anyway, I skimmed through this thread and although I wouldn't mind a succession wars game (LOVED MPBT!) Mechwarrior should have room for all the fans. If you don't want to play with the clans join the capellans or the FWL.

If my guess is correct and the clan invasion will be the first "expansion" then I think the devs have the right idea. Give a good few months in the pre clan invasion period so people can get a better idea of the games history and have some fun low-tech games. Then introduce the clans and give the feeling of the invasion as it might have been felt.

As far as balance goes I've never really seen tech as a big balancing issue unless your play with a mech or 2 per side. I've played in stock leagues since mw3 I can't say I ever saw tech make a difference in any of those matches. Same thing goes for the tabletop. I know one guy who plays clans exclusively and I don't think I've ever seen him win a game.

Don't get me wrong.. There is clearly a tech advantage on the clan side but skill will always be the determining factor.

That said, I would like to see the clans be restrictive. I think it should be reflective of the fluff. Clanners should have a harder time advancing and the honor system should definitely be tied to the pilot advancement system. As a clanner I don't want to see a bunch of power gamers flocking to the clans and annoying my life.

Maybe we should have an age limit for clan players :)

#115 Alizabeth Aijou

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Posted 14 November 2011 - 01:42 PM

Well, your Clan *did* do a bit of self-mocking with the Chalchiuhtotolin.
So it is simply too good not to use.

Quote

If you don't want to play with the clans join the capellans or the FWL.

FWL fights the clans... In Operation Bulldog, at least.
Same goes for the CapCon.

1st Free Worlds Guards, 1st Fusiliers of Oriente, 1st Regular Hussars for the FWL.
House Daidachi, 1st McCarron's Armoured Cavalry, 1st Canopian Cuirassiers (on loan from MoC), Red Lancers, Harloc Raiders for the CapCon (and MoC).

The St. Ives Compact also sends two regiments.

Edited by Alizabeth Aijou, 14 November 2011 - 01:42 PM.


#116 Frantic Pryde

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Posted 14 November 2011 - 02:09 PM

View PostAlizabeth Aijou, on 14 November 2011 - 01:42 PM, said:

Well, your Clan *did* do a bit of self-mocking with the Chalchiuhtotolin.
So it is simply too good not to use.

FWL fights the clans... In Operation Bulldog, at least.
Same goes for the CapCon.

1st Free Worlds Guards, 1st Fusiliers of Oriente, 1st Regular Hussars for the FWL.
House Daidachi, 1st McCarron's Armoured Cavalry, 1st Canopian Cuirassiers (on loan from MoC), Red Lancers, Harloc Raiders for the CapCon (and MoC).

The St. Ives Compact also sends two regiments.


True.. But if they are sticking to the timeline as they say that's 12 years away.

If this game does well enough that it's still around in 12 years (that'd be great!) I'm certain there will also be a succession wars type server.

#117 Hodo

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Posted 14 November 2011 - 02:26 PM

View PostHunter McGee, on 14 November 2011 - 09:08 AM, said:


Secondly: I honestly think that 99% of everyone here would play the game regardless of the time frame. True junkies of the game have their favorites, but honestly, we just want a good representation of the B-Tech Universe to soil with our presence.


I have to respect your devotion to the genre like that. But I for one can not support a time that I do not like. That would be like me embracing the god awful kids grinder "Jihad" or that Clicks version of battletech. Or even liking the Battletech cartoon that was so terribad. I quit playing the Mechwarrior games after the first Mercenaries because the timeline became so screwed up with the clans, and the later periods. I just reloaded Mechwarrior 1 and a slowdown program on my computer and played it again, because at least they had it right.

#118 Bear Shaman

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Posted 14 November 2011 - 02:41 PM

Think of this from the POV of a developer trying to keep a free-to-play game in circulation in order to make as much money off of it as possible. The succession wars are interesting and all, but if one day IRL equates to one day in-game, then we can spend a year or two getting accustomed to the great houses, having started out in 3048/3049. Then, a year or two later, the game gets a shot of adrenaline when the clans invade and Everything Changes. Two years after that, the Inner Sphere starts to turn things around at the Battle of Tukayyid, halting the clans' advance and continuing to develop their own anti-clan tech.

This is an era of rapid change, and as retro-cool as the Succession Wars may be, that setting would limit the game's audience to the long-time fans and shorten the game's lifespan. You'd have to wait three years for any LosTech to show up, and another two decades before the clans hit, necessitating huge jumps in the timeline to bring exciting, life-giving change to the game.

#119 Venkman

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Posted 15 November 2011 - 07:15 PM

View Postfeor, on 13 November 2011 - 07:54 PM, said:


You mean the one that horrified the other clans? The one that earned the jags their reputation as truly heartless ********? The single act, almost completely out of character for the clans as a whole, that the Jaguars carried out, which had never been done by the clans before, and has never been one since?

Yeah, that's obviously a perfect example of how the clans usually carry out their warfare. :)


Didn't they elect another Smoke Jaguar ilKhan after Ulric Kerensky died? Seems to me they weren't -that- horrified by the Jags.

#120 AdamBaines

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Posted 15 November 2011 - 07:28 PM

I keep wondering why everyone is so focused on . Clan vs. IS? Yes that will happen, but for only 50 of the IS. Everyone on the south half of the IS be it house pirate or Periphery power will not be fighting the clans as much. Look, Im not a clan player. I mean really, I want a challenge. But I still think they need to be there as a part of the universe. And I think it will force people to be creative when fighting the. Also remember when clans fight the IS they SHOULD have lesser numbers then their IS counter part in the fight as that is what the clans do. They don't use overwhelming force as they feel they are superior and don't need larger numbers. So hopefully the Clan players will role play the same way. Other wise they will just be seen as munchies.

In the end though, the fact is the IS does get its butt whooped for a few years before they can catch up to the clan tech in the Cannon. So IS players who want to fight the clans will just have to suck it up and be creative until the balance comes. That's what Ill be doing. Oh that and whooping the Stiners and Caps :-D.





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