I think everybody knows the feeling of dropping on River City or Crimson Strait and thinking "Where the hell did everyone go?!"
So, what could we do to make the Game a bit more interesting and deep?
I'll sort my suggestions by how different I think they will be to implement:
1. Easy Stuff
- Music:
There is a lot of music that PGI could use, the tracks from NGNG are the most suitable for this I think.
- More map sound effects:
Believe it or not: we already have some effects on our maps. But they need to be much louder and more immense
2. Medium Stuff:
- Animated assets:
I'm not talking about hard stuff here. I'm thinking about some Bridges going up or down, driving cars, lights behind windows, moving transporters or cranes.
- Animated events on maps:
A Union Class dropship that starts getting into the atmosphere at minute 1 of the match and landing at minute 8 at River City, an Aerospace Fighter getting hit and going down in the middle of Alpine Peaks at minute 5 of the match.
3. Hard Stuff
- User generated events:
Anybody who played Battlefield 3 knows the collapsing tower on "Caspian Border" or the collapsing Skyscrapers in Battlefield 4. How about putting these things into the game? The famous antenna on Alpine Peaks would get Hitpoints and after getting hit enough it could collapse.
- Dynamic Sound effects:
Ever played Battlefield 3 with 7.1 Headphones? I did, it was amazing. Imagine an AC20 round swooshing to your left and missiles flying over you. I don't know if the CryEngine3 Supports dynamic sound effects, but if it did it would be cool to have these in the game
I FULLY understand that these things are low priority right now, but after we got UI2.0 and CW up and running this would make the game so much more full of life.
Edited by IqfishLP, 05 October 2013 - 03:03 AM.