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Streak Lock-On Can Be Achieved Without Pointing At The Enemy Mech...(Video Evidence)


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#1 PEEFsmash

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Posted 05 October 2013 - 09:47 AM

My video from a live game:
http://www.twitch.tv...smash/c/3028298

KRIVVAN'S MUCH MORE CONTROLLED DEMONSTRATION OF THE SAME PHENOMENON:
http://www.twitch.tv...van/b/467658468


This bug/feature is making streaks unbelievably easy mode (even more than their 100% hit rate when within range and Line of Sight). In this video you see that I get streak lock without even getting the full enemy mech into my FOV.

Edited by PEEFsmash, 05 October 2013 - 11:34 AM.


#2 Sephlock

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Posted 05 October 2013 - 09:53 AM

Ssssh. Your targeting system still had some data on your last target,that's all.

#3 PEEFsmash

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Posted 05 October 2013 - 09:59 AM

View PostSephlock, on 05 October 2013 - 09:53 AM, said:

Ssssh. Your targeting system still had some data on your last target,that's all.


So if I had target info from an old target, I can automatically lock onto it without even having it in my field of view? When I lose lock, I can relock without even having to look at the enemy? I assume that is a bug. If not, then it is a totally overpowered and ridiculously silly game mechanic.

Edited by PEEFsmash, 05 October 2013 - 10:00 AM.


#4 General Taskeen

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Posted 05 October 2013 - 10:03 AM

Its been like since Closed Beta with what you described. And ja, Streaks are easy mode - at least compared to any other Mech Warrior game in existence.

Edited by General Taskeen, 05 October 2013 - 10:04 AM.


#5 Kenyon Burguess

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Posted 05 October 2013 - 10:09 AM

360 retention and decay modules?

#6 Ghogiel

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Posted 05 October 2013 - 10:10 AM

lock timer is still running even if you lose targeting acquisition. Wait a couple seconds before turning around and you would have lost lock.

Edited by Ghogiel, 05 October 2013 - 10:12 AM.


#7 Wispsy

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Posted 05 October 2013 - 10:13 AM

Working as intended.


Edit: People need a way to crush light mechs, keeping the circle in the big red box is too difficult for some and so they need a weapon they can use that does not require aiming at the target. Even still I think they will have to rethink the R button, currently it only auto targets if you have not previously had a target selected. I believe it would be easier for people if they did not have to clear it by pressing R as I imagine quite a number of people do not have time to remember to press R whilst in game.

Edited by Wispsy, 05 October 2013 - 10:16 AM.


#8 Spheroid

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Posted 05 October 2013 - 10:15 AM

This is only five seconds of video. How can I evaluate a supposed bug with no context? I agree with the above poster that you must have reacquired an existing missile lock.

#9 Wispsy

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Posted 05 October 2013 - 10:18 AM

View PostSpheroid, on 05 October 2013 - 10:15 AM, said:

This is only five seconds of video. How can I evaluate a supposed bug with no context? I agree with the above poster that you must have reacquired an existing missile lock.


Wait what does it matter if he had previously locked onto the target at some point with his SSRMs? How does this make it ok?

#10 Spheroid

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Posted 05 October 2013 - 10:22 AM

View PostWispsy, on 05 October 2013 - 10:18 AM, said:


Wait what does it matter if he had previously locked onto the target at some point with his SSRMs? How does this make it ok?

The same behavior also affects LRMs. Altering lock behavior would serve to further weaken LRMs which is not needed. Also why are you opposed to useful streaks? The game is infested with zombie Spiders. If anything MORE people need to be taking them.

#11 Sephlock

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Posted 05 October 2013 - 10:25 AM

View PostPEEFsmash, on 05 October 2013 - 09:59 AM, said:


So if I had target info from an old target, I can automatically lock onto it without even having it in my field of view? When I lose lock, I can relock without even having to look at the enemy? I assume that is a bug. If not, then it is a totally overpowered and ridiculously silly game mechanic.
Maybe it was lag related, and the edge of his hitbox was really in your field of view.

#12 Wispsy

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Posted 05 October 2013 - 10:26 AM

View PostSpheroid, on 05 October 2013 - 10:22 AM, said:

The same behavior also affects LRMs. Altering lock behavior would serve to further weaken LRMs which is not needed. Also why are you opposed to useful streaks? The game is infested with zombie Spiders. If anything MORE people need to be taking them.


I am not against them being useful. Ok so reacquiring lock whilst not having to look at the target is ok because it happens on LRMs?

I am so lost....I should not be on these forums, I do not understand...how can people think like this... :/

#13 PEEFsmash

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Posted 05 October 2013 - 10:30 AM

View PostGeist Null, on 05 October 2013 - 10:09 AM, said:

360 retention and decay modules?


My Modules were Capture Accelerator, Cool Shot 9x9, and Seismic Sensor. I never run 360 target retention.

So far I have not heard any reason that streak lock on should work this way. And people saying there isn't context...I don't understand. There is no reason that what I showed should happen ever, regardless of the status of LRM lock or the fact that I had already locked onto this guy before (which I had). Just because I locked onto him awhile ago doesn't mean that I should get a free lock-on to him any time he is hanging around, even when I'm not pointing at him!

Edited by PEEFsmash, 05 October 2013 - 10:34 AM.


#14 Krivvan

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Posted 05 October 2013 - 10:36 AM

View PostGhogiel, on 05 October 2013 - 10:10 AM, said:

lock timer is still running even if you lose targeting acquisition. Wait a couple seconds before turning around and you would have lost lock.


Isn't it still a graphical glitch then? The lock indicators should've stayed locked the entire time then.

On that note, I think target decay is enough for LRM boats to keep lock for a few moments after losing sight.

EDIT: http://www.twitch.tv/krivvan/b/467658468

It did not work this way even a month ago.

Edited by Krivvan, 05 October 2013 - 12:27 PM.


#15 Spheroid

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Posted 05 October 2013 - 10:38 AM

The target is in your field of view two seconds into the video. There is no mystery. If you can see it you can lock it.

Edited by Spheroid, 05 October 2013 - 10:39 AM.


#16 Krivvan

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Posted 05 October 2013 - 10:40 AM

View PostSpheroid, on 05 October 2013 - 10:38 AM, said:

If you can see it you can lock it.


I understand if it's a glitch and it's just that the target lock was never lost in the first place, but why should it have locked just because it was in the field of view? That's not how LRMs and SSRMs work.

#17 Sephlock

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Posted 05 October 2013 - 10:40 AM

View PostSpheroid, on 05 October 2013 - 10:38 AM, said:

The target is in your field of view two seconds into the video. There is no mystery. If you can see it you can lock it.

*Arnold voice*

#18 Ghogiel

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Posted 05 October 2013 - 10:46 AM

View PostKrivvan, on 05 October 2013 - 10:40 AM, said:

I understand if it's a glitch and it's just that the target lock was never lost in the first place, but why should it have locked just because it was in the field of view? That's not how LRMs and SSRMs work.

It's not a graphical glitch in the strict sense. It temporarily loses the lock so you can't keep shooting SSRMs etc when you aren't looking at them unless you have 360 targeting.

Edited by Ghogiel, 05 October 2013 - 10:51 AM.


#19 Airu

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Posted 05 October 2013 - 10:47 AM

View PostSpheroid, on 05 October 2013 - 10:38 AM, said:

The target is in your field of view two seconds into the video. There is no mystery. If you can see it you can lock it.


So, by your logic if I change my ingame FOV to 120+ I should have easier time locking on ppl than those playing with standard fov? Don't be stupid, by defention you can only lock if you move your crosshair over the red box, if its not working like that its broken.

#20 PEEFsmash

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Posted 05 October 2013 - 10:49 AM

View PostKrivvan, on 05 October 2013 - 10:40 AM, said:

I understand if it's a glitch and it's just that the target lock was never lost in the first place, but why should it have locked just because it was in the field of view? That's not how LRMs and SSRMs work.


This. Neither Streaks nor LRMs are supposed to give you lock for merely having an enemy in field of view, you get lock by holding your reticle within their red targeting rectangle. That wasn't even close to happening here, and that's the point.

Edited by PEEFsmash, 05 October 2013 - 10:52 AM.






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