-Unwanted third person view; meh at least it's disabled for competitive 12mans, but I'll never forgive how PGI has put that choice in our face against our will
Convoluted mechanics like:
-Heat penalties, thus:
-Lack of hardpoint restrictions
-Movement nerf (i can't stand to get stuck against rocks that are as tall as the foot of my mech!) along with:
-non-vectorable jumpjets; now you trust forwards, so if you backpedal but get stuck into anything, flashing JJs will nicely throw up back into the face of who's charging you
-We have 3PV but not a DAMN REAR VIEW CAMERA?
-nerfhammer or total uselessness of several weapons like:
- gauss discharge mechanic
- PPC/ERPPC
- pulse lasers in general
-SRMs still without splash damage, along with the dull tube-like firing pattern; the old "wave" pattern paid off MUCH MORE when you managed to get from 150m to 0 and it was extremely helpful vs the lights; shoot a light now it feels like spitting peanuts!
-SRMs and LRMs should be limited by the actual number of available tubes in a certain mech section; if you have a maximum of 10 tubes, you either can mount any SRM rack up to a SRM6 and LRM5 and LRM10. No multiple salvo firing, limit completely modular launchers so that LRMs can be balanced off to a 50 max salvo, that would allow smaller launchers to stay competitive and would avoid abysimal LRM (or SRMs) rains that are cyclic to the game
-The above has pulled us into the actual ballistic metagame that I can't stand and that won't last because they'll nerf also the acs..
-Cbill nerf along with extended wait time due to elo/matchmaker and the damn new ready button
-ELO hell (forces you to effectively employ rather few variants among the exped/available ones, to stay competitive)
-Non-class weighting matchmaker, general race of arms towards hordes of assaults; weight limits will only constrict players to forgive about exping certain chassis/variants with friends.
-lack of real bonuses to balance plagued chassis like:
- Awesomes need a model rework; otherwise make that the shoulders are part of the arm mesh to reduce side torso size, reduce CT size hitbox, revamp engine limits for 8-series -Victors anyone?-, lift heat penalty for 3xPPC/ERPPC fire
- Hunchbacks need some sort of armor or health bonus to the Hunch (not for the 4SP of course)
- Dragons need something similar for the CT
-Stupid sizing/mech scaling choices like:
- Trebuchet size/too tall
- Cicadas might need a reduction in size
- Dragons, Catapults, Quickdraws are way too big
- Stalkers are too tiny
-Hit detection still lacking (especially on spiders, cents)
-Game modes: set up defenses on base caps, make conquest to allow respawns to the owned points, create asymmetrical scenarios.. it's BORING atm!!!!!
-Double heatsink/Single heatsink mechanics..
And the list could grow, but in the end all of the above completely halted me to invest in the Phoenix pack (along with the general feeling that those mech designs are going to be plagued by silly hitbox choices or scaling problems; I haven't exped neither Kintaroes nor Orions for this -they aren't competitive as they should-); I've even halted buying anything with MC until I don't see this game getting better with CW or other improvements, if it ever will, but I'm here since the CB and still the HBK shoots north to the reticule, it's still there to shred my hopes anytime I field that mech.
If it wasn't from my merc corp friends, I'd have gladly left this game a long time ago. I still like it, but sum all of the above together and sometimes I'd like to have never played any previous MW title so that I don't have any stomach to stay here trying to make PGI realize that they have a gem in their hands that they aren't shaping, they are wasting it.