October Creative Director Update
#101
Posted 08 October 2013 - 03:02 PM
#102
Posted 08 October 2013 - 03:02 PM
Info! Actual info! Approve!
#103
Posted 08 October 2013 - 03:04 PM
#104
Posted 08 October 2013 - 03:07 PM
#106
Posted 08 October 2013 - 03:11 PM
#107
Posted 08 October 2013 - 03:12 PM
Dire Wolfie, on 08 October 2013 - 12:45 PM, said:
That means, ur statement on "we can't deliver hero mech with a mech bay" is purely false, as u are delivering 12 mechs (for me) with 12 mech bays along...
Their delivery is totally different. The Phoenix mechs are being added onto your mechbay. A hero mech is bought through a mech slot, currently you can't access the mech store without having a mech slot.
#109
Posted 08 October 2013 - 03:16 PM
HugoStiglitz, on 08 October 2013 - 02:58 PM, said:
In a business sense a stakeholder would be anyone who has something invested in the product, in this case it would knock out the players.
Now you aren't going to ask a bunch of players if it's OK to create a feature, but you can look on the forums to see if the players have any ideas or wants pertaining to a feature you are going to present to the other stakeholders (PGI upper management and IGP).
There would be no way to determine who would be included in a figurative definition of "stakeholder". The players are literally not stakeholders. Not anymore so than one would be a stakeholder of McDonalds because they buy a filet-o-fish once a week. Same thing. The players represent the profit source so they will tailor the game for that purpose but stakeholders? na
#110
Posted 08 October 2013 - 03:18 PM
Good luck with CW :-)
#111
Posted 08 October 2013 - 03:22 PM
#112
Posted 08 October 2013 - 03:23 PM
Bryan Ekman, on 08 October 2013 - 10:09 AM, said:
Will there be a time limit on the selection of the hanging cockpit items? I would like to hold off on selecting until I inderstand more about CW.
Thank you.
#113
Posted 08 October 2013 - 03:28 PM
Pity, however, there is no mention of any development/progress on:
- Mech Collisions
- HSR and Hit Registration improvements
- Mech Hitbox refinement
#114
Posted 08 October 2013 - 03:30 PM
#115
Posted 08 October 2013 - 03:31 PM
Roadbeer, on 08 October 2013 - 12:32 PM, said:
What is the general (saying general to keep the forum timekeepers frustrated) length of time from Design 1 to Design 3?
I have been asking for these updates to return, and pgi has delivered. My unit will undoubtedly be satisfied with most of this information, but I second the general time length estimates for some of these. I'm pretty sure public testing means it's >1 month out, but the rest is kind of unknown for us.
#116
Posted 08 October 2013 - 03:40 PM
#117
Posted 08 October 2013 - 03:43 PM
I have been on the brink of buying one of the packages for sometime but just need a little more info. I would be much more inclided to buy the Overlord package if there was a Thunderbolt variant I actually wanted.
#118
Posted 08 October 2013 - 03:44 PM
Any chance of giving a list/ideas of loyalty point rewards?
I'm sure it's been brought up, but anyone who picked up the Phoenix package that grants the loyalty medal things will want to know which to pick so they can choose ones that will grant them the kind of rewards they want. Ex: Loyalty Bonus: Kurita. "You get X% off Kurita-specific 'Mechs, such as Dragons". Admittedly I'm saying that from a Lone Wolf perspective. For all I know those with specific factions would just grab a bunch of medals for their faction.
GoodGoblin, on 08 October 2013 - 03:43 PM, said:
I would like to second this, but I've already got some guesses based on Sarna. I know one of the Thunderbolts will be jump-capable.
Edited by rdmgraziel, 08 October 2013 - 03:44 PM.
#119
Posted 08 October 2013 - 04:04 PM
Quote
That explains why I was suddenly shooting LRMs at a target behind me 30 seconds after the target was lost on my HUD.
#120
Posted 08 October 2013 - 04:09 PM
Thanks to all the devs for their work!
Knight4Him
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