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Shadowhawk Early Pic


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#61 Asyres

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Posted 08 October 2013 - 07:53 PM

View PostHans Von Lohman, on 08 October 2013 - 06:48 PM, said:

This argument about the height of the Shadow Hawk is pretty simple to figure out. Again, time to whip out some BattleTech CSI skills on you people.

There are shadows in the picture. There is a vertical surface to the left of the Shadow Hawk with horizontal bars.

How many bars high on the door of that warehouse/hangar do you see when compared to a Victor and to a Centurion?

To me the Shadow Hawk appears to be as tall as the Centurion's left arm armored fin thingy, but not nearly as tall as the Victor.


Looks pretty good to me. This is the least nonsense method for estimating the size of the mechs that I've seen.

If it's somewhat taller than the centurion, and somewhat thinner, that's something I can live with.

#62 Karyudo ds

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Posted 08 October 2013 - 08:03 PM

View PostHans Von Lohman, on 08 October 2013 - 06:48 PM, said:

This argument about the height of the Shadow Hawk is pretty simple to figure out. Again, time to whip out some BattleTech CSI skills on you people.

There are shadows in the picture. There is a vertical surface to the left of the Shadow Hawk with horizontal bars.

How many bars high on the door of that warehouse/hangar do you see when compared to a Victor and to a Centurion?

To me the Shadow Hawk appears to be as tall as the Centurion's left arm armored fin thingy, but not nearly as tall as the Victor.




Funny, I could tell at a glance the prospectives were different and you always draw a character from down lower to make them more epic in size/nature/etc. Didn't think to use the shadows though. Makes sense though. I hope they do a lineup picture at some point, a (almost) Dougram family photo.

#63 Bishop Steiner

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Posted 08 October 2013 - 08:35 PM

View PostAsyres, on 08 October 2013 - 07:53 PM, said:

Looks pretty good to me. This is the least nonsense method for estimating the size of the mechs that I've seen.

If it's somewhat taller than the centurion, and somewhat thinner, that's something I can live with.

I'd be happier if the Centy itself weren't oversized, but it is tough, so if the SHD is remotely as tough, I'll deal with the height.

#64 Calon Farstar

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Posted 08 October 2013 - 08:59 PM

View PostBishop Steiner, on 08 October 2013 - 01:14 PM, said:

whilst it would be the death of XL use, that is fine for me on the Phoenix Mechs as NONE of them were designed with the XL in mind anyhow. As long as their CT is survivable, they will be OK>


Well its gonna be a good zombie with a streak in the head and some ammo in the CT for sure!

#65 Alek Ituin

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Posted 08 October 2013 - 09:12 PM

View PostBishop Steiner, on 08 October 2013 - 08:35 PM, said:

I'd be happier if the Centy itself weren't oversized, but it is tough, so if the SHD is remotely as tough, I'll deal with the height.


Now that you mention it, Centurions really are super zombies. They just don't die...

Gods help us if the SHD is that tough, it has WAYYYYYY better hardpoint locations than the Cent, and its zombie potential will most likely be incredible just off of that fact alone.

Edited by Alek Ituin, 08 October 2013 - 09:13 PM.


#66 ShadowbaneX

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Posted 08 October 2013 - 09:43 PM

View PostAlek Ituin, on 08 October 2013 - 09:12 PM, said:

Gods help us if the SHD is that tough, it has WAYYYYYY better hardpoint locations than the Cent, and its zombie potential will most likely be incredible just off of that fact alone.


Que? I love the Shadow Hawk as much as the next guy, but what are you talking about? It's got a missile rack in it's head, which means at best you've got like an SRM4 as your zombie weapon, which means that you're dependent on ammo which will have to be stored in the CT.

If that takes a hit, or more likely, you run out, you might be a zombie, but you sure as well aren't going to be fighting back much. If it had an energy hard point(s) in the CT or (as I did in TT) in the head, then yes, it could quite well be a terrific zombie. As it is, not so much.

Edit: looking around a bit more the 2D2 looks to have a Streak launcher mounted in the CT, in addition to the one in the head, so you could possibly run a pair of SRM4s off of a single ton of ammo if you move the jump jet to one of the side torsos. The 5M is the same load out as the 2H, only it carries bigger & better weaponry.

Again, without the lasers in the head or CT I'm not sure how effective a zombie the Shadow Hawk can be.

Edited by ShadowbaneX, 08 October 2013 - 09:47 PM.


#67 Carrioncrows

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Posted 08 October 2013 - 10:00 PM

View PostShadowbaneX, on 08 October 2013 - 09:43 PM, said:


Que? I love the Shadow Hawk as much as the next guy, but what are you talking about? It's got a missile rack in it's head, which means at best you've got like an SRM4 as your zombie weapon, which means that you're dependent on ammo which will have to be stored in the CT.

If that takes a hit, or more likely, you run out, you might be a zombie, but you sure as well aren't going to be fighting back much. If it had an energy hard point(s) in the CT or (as I did in TT) in the head, then yes, it could quite well be a terrific zombie. As it is, not so much.

Edit: looking around a bit more the 2D2 looks to have a Streak launcher mounted in the CT, in addition to the one in the head, so you could possibly run a pair of SRM4s off of a single ton of ammo if you move the jump jet to one of the side torsos. The 5M is the same load out as the 2H, only it carries bigger & better weaponry.

Again, without the lasers in the head or CT I'm not sure how effective a zombie the Shadow Hawk can be.


There is the 2D2 variant (Unlike the 2H variant shown) which has 1 Missile in the head 1 in the RT, 1 in the CT. which means you have 2 M for zombie firepower over 3 slots total

It also packs a energy hard point in each arm.

Edited by Carrioncrows, 08 October 2013 - 10:01 PM.


#68 Spheroid

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Posted 08 October 2013 - 10:37 PM

Here is my take on the height using the Trebuchet and its shadow. My legs are pointed heading 320 degrees and my torso is twisted so I can see the shadow. Its hard to see the concrete lines but I am pretty close to the Hawk's position. My exact coordinates are displayed upper left. Posted Image

Edited by Spheroid, 08 October 2013 - 10:49 PM.


#69 LiGhtningFF13

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Posted 08 October 2013 - 11:34 PM

OMG, awesome giant nr.2! The two designs just look badass. Thx for the comparison guys!

#70 Hexenhammer

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Posted 08 October 2013 - 11:39 PM

Huh. Where's the decals?

#71 John MatriX82

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Posted 09 October 2013 - 12:51 AM

So, it's pretty tall. Meh since I don't have anything to do in this game, the next month I'll give a try to the SH anyway, the 2D2 will probably be better than the phoenix variant with 1 more missile, 1 more energy (probably in the RA) and less ballistics.

#72 LordDante

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Posted 09 October 2013 - 01:03 AM

i only hope that the AC5 is movable ( firing position on/off ) like in the novels

#73 Mordin Ashe

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Posted 09 October 2013 - 01:14 AM

I very much like how they modeled Shadowhawk, it was one of my most favorite mechs and in less than a week I will have three of them. Very nice!

#74 ShadowbaneX

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Posted 09 October 2013 - 06:08 AM

View PostCarrioncrows, on 08 October 2013 - 10:00 PM, said:

There is the 2D2 variant (Unlike the 2H variant shown) which has 1 Missile in the head 1 in the RT, 1 in the CT. which means you have 2 M for zombie firepower over 3 slots total

It also packs a energy hard point in each arm.


I mention that in my edit. If you set it up 1 SRM4 in the Head, 1 in the CT and 1 ton of ammo in the CT, assuming that ammo isn't used up first, you've got 12.5 shots. For some of the Zombies I've seen that isn't a lot of ammo. As for the Energy points in the arms, well, those are typically blown off by the time it gets important.

#75 Bishop Steiner

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Posted 09 October 2013 - 09:16 AM

View PostCarrioncrows, on 08 October 2013 - 10:00 PM, said:


There is the 2D2 variant (Unlike the 2H variant shown) which has 1 Missile in the head 1 in the RT, 1 in the CT. which means you have 2 M for zombie firepower over 3 slots total

It also packs a energy hard point in each arm.

literally carries weapons in every location but the legs. Can't beat that.

View PostShadowbaneX, on 09 October 2013 - 06:08 AM, said:


I mention that in my edit. If you set it up 1 SRM4 in the Head, 1 in the CT and 1 ton of ammo in the CT, assuming that ammo isn't used up first, you've got 12.5 shots. For some of the Zombies I've seen that isn't a lot of ammo. As for the Energy points in the arms, well, those are typically blown off by the time it gets important.

Why 1 CT Ammo? Legs bro, legs. that means 1 SRM4, 1 SRM6. Or a LRM ZOmbie with a 5 and a 10. And several tons of ammo in the legs.

#76 ShadowbaneX

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Posted 09 October 2013 - 10:42 AM

View PostBishop Steiner, on 09 October 2013 - 09:16 AM, said:

Why 1 CT Ammo? Legs bro, legs. that means 1 SRM4, 1 SRM6. Or a LRM ZOmbie with a 5 and a 10. And several tons of ammo in the legs.


Because you're guarunteed to still have your CT left, whereas you can't really be sure you'll have both of your legs. I suppose you could put a ton or two in each, that way even if you lose one, you'll still have ammo left....assuming you didn't use it already.

#77 Bilbo

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Posted 09 October 2013 - 10:49 AM

View PostShadowbaneX, on 09 October 2013 - 10:42 AM, said:


Because you're guarunteed to still have your CT left, whereas you can't really be sure you'll have both of your legs. I suppose you could put a ton or two in each, that way even if you lose one, you'll still have ammo left....assuming you didn't use it already.

If you lose a leg, your as good as dead anyway. Also you can run around for quite some time without armor on the CT. I would not want explosives in there as I'm doing it.

#78 HammerSwarm

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Posted 09 October 2013 - 10:59 AM

View PostHans Von Lohman, on 08 October 2013 - 07:23 PM, said:

Well, you can see the feet of the Shadow Hawk in that screenshot posted on Twitter. I did try to get my position pretty close to that spot.

I did my best.


On page 1 I am thinking, well this is easy you just go to that spot and check shadow height length, on page 2 I am thinking, man I am going to show this thread after work, then I saw your post and was like, well that's settled.

#79 Spheroid

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Posted 09 October 2013 - 07:52 PM

It occurred to me that in lore the Cataphract is described as a frankenmech mounting the right arm of the Shadow Hawk. If this true in game, scaling should be simple.

#80 Asyres

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Posted 09 October 2013 - 08:22 PM

View PostSpheroid, on 09 October 2013 - 07:52 PM, said:

It occurred to me that in lore the Cataphract is described as a frankenmech mounting the right arm of the Shadow Hawk. If this true in game, scaling should be simple.


That would be an amazing detail, but alas. The two arms look nothing alike.

Edit: it's for the best. The cataphract has enormous baboon arms.

Edited by Asyres, 09 October 2013 - 08:23 PM.






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