sokitumi, on 10 October 2013 - 09:41 AM, said:
The role of the hunchback is be by the assaults and cover/support. Basically... it's designed to be a turret, and imo one of the more distinctive rides, where the other med chasis don't feel as unique. If you're trying to frontline in a hunchy that goes under 80.. you're doing it wrong. Not to say that the SP for ex. can't mosh just as good as anything it's class, it can.
There's actually nothing wrong with the 64kph HBK, and indeed, I just attach my 4H to a lance of assaults and think heavy thoughts, and remember not to go in first. The loadout I run (ac20, 5mlas, 71kph) is almost identical to a fairly popular cataphract build, even in speed- the only difference is the amount of armor.
That said, I'm not sure it's fair to pidgeonhole the HBK into a close support role. The 4P and 4SP are (or were, until ghost heat and the SRM nerf respectively) two of the best skirmishers in the game- they could both keep their stock weapon loadouts and bump the engine up to a 250, and that's a lot of firepower to be throwing around at 89kph. Even the 4G can pull off the Wang's trick of fast AC20s now. That said, while I agree that the HBK has the most defined role of all the mediums (and besides maybe the CDA is also the one that does it the best) in canon, the Cent is supposed to be the one doing this job.
Mcchuggernaut, on 10 October 2013 - 12:24 PM, said:
That is a very good point you make there. I always wondered why medium mechs looked so big, when a lot of them should only be slightly bigger than a Jenner, if we are going on pure weight=size. I'm not sure what the official lore says about mech sizes, but they always seemed a bit off to me.
PGI has stated in response to questions of "Why are the mech sizes so ****** up" that the reason is that they go based on canon sizes, more or less. I know people are saying that there is too much size disparity right now, but for balance reasons, I'd argue the exact opposite. The Spider and Commando feel just about right, most mediums need to be a bit smaller, heavies are ok, and most assaults feel okay (not you, Stalker).
The problem is that the sizes in canon are
insane; and they don't translate well to a realtime game where size affects how easy/hard it is to hit someone. Just for reference, the lightest clan mech we will probably see, the Firemoth, weighs in at 20 tons and is about 11.5m tall in canon. The heaviest is the Dire Wolf, which weighs in at 100 tons and measures about 12.5m tall. Anyone else seeing problems with that? I mean, even just from a game balance perspective, logic be damned?