Ghogiel, on 09 October 2013 - 10:33 AM, said:
There isn't a way to make mediums really as powerful as either lights or heavier mechs without <Insert artificial balancing mechanic here>
Extra modules, higher engine caps, etc.
Higher engine caps would be a start.
I fear they need more than that, even, though. Back in closed-beta, getting a medium over 97 or 98 KPH was the magic number. You turned into a super-ninja at that point.
But, back in closed-beta, we didn't have high pinpoint-alpha damage like we do now. Everyone used lasers and SRMs. Sometimes you'd see an AC/20 or AC/10 but, frankly, they were borked in the projectile mechanics which made them spotty.
So, you could run around like a ninja, laughing off lasers by twisting the damage around and moving in and out of SRM range at your liesure. I remember the great days of running my Hunchback 4SP. Ohhhhh how I loved that mech before they nerfed the engine cap. It was easily one of my favorite mechs of all-time... then. I could maintain a 11-1+ KDR in it without breaking a sweat in PUG matches.
But then things went downhill. First the engine-nerf which killed the XL-laden hunch. Then the ballistics fix. Then the PPC fix. Then the SRM mega nerf. Then the PPC buff.
The rest is history. Pinpoint, high-alpha, low exposure damage nuked the medium mechs. They now must remain exposed to fire their weapons with little armor and insufficient speed. It is a death-sentence against larger mechs that are boating PPCs/ACs/Gauss.
Still, I run mediums to this day. You just have to be cunning with them. Mess up, though, and you die in one or two shots. Well, at least in the high ELO brackets where people run mostly assaults/heavies with high-alpha builds.
So these days it'll take a lot more than buffing engine caps to fix the problem. Pinpoint damage is still a very real problem and it alone takes down mediums faster than anything else. I think they need to start there, trying to reduce it somehow--then perhaps putting penalties on the larger mechs. Or buffing SRM damage back to 2.5 and tightening the spread dramatically back to where it used to be (and perhaps putting some splash damage back in). SRMs really helped the mediums compete. Now they are still a joke despite the damage increase.
That... or just put a weight cap in as a band-aid.
It is a very complicated problem at this point that isn't simple to solve.