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Eject Animation Instead Of Rotating After-Death Camera.


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Poll: Eject Animation Instead Of Rotating After-Death Camera. (176 member(s) have cast votes)

Do you like this?

  1. YES! (166 votes [94.32%])

    Percentage of vote: 94.32%

  2. No. (10 votes [5.68%])

    Percentage of vote: 5.68%

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#1 Gray 46rus

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Posted 09 October 2013 - 03:29 PM

The suggestion is to replace primitive rotating camera with real ejecting animation.
This come in two POVs:
1. Yourself.
When your reactor is destroyed, you see your cocpit blast-opening and you are rising into the sky on the jet stream. This lasts for 5-7 seconds, after that you automatically switch to spectration.
2. Your teammates and foes.
All around can see your jet rising higher and higher. It looks completely different then component destruction, nobody will mix it up.

I repeat, the suggestion is just about death animation, not the functional ejection with some kind of benefits from it.

UPD.

View PostChristof Romulus, on 01 November 2013 - 02:05 PM, said:

I have an addendum - If the mech is destroyed via headshot, the cockpit be visibly and horrifically mangled - that way it would explain the lack of the ejection

Edited by Gray 46rus, 02 November 2013 - 08:43 AM.


#2 DocBach

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Posted 09 October 2013 - 03:31 PM

they've said they want to do something like this eventually but that resources are being used elsewhere for the time being.

#3 Bhael Fire

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Posted 09 October 2013 - 06:02 PM

It be cool if it launched you into the sky, then went into the Spectator mode they used for the launch event tourney.

:)

They'd have to mute the player so that they couldn't use it to provide intel for the other players. Dead and/ejected players shouldn't be allowed to talk until after the match any way.

I guess players using TS could still abuse it though. :)

Edited by Bhael Fire, 09 October 2013 - 06:29 PM.


#4 Gray 46rus

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Posted 10 October 2013 - 01:47 AM

View PostBhael Fire, on 09 October 2013 - 06:02 PM, said:

It be cool if it launched you into the sky, then went into the Spectator mode they used for the launch event tourney.

<_<

They'd have to mute the player so that they couldn't use it to provide intel for the other players. Dead and/ejected players shouldn't be allowed to talk until after the match any way.

I guess players using TS could still abuse it though. ;)
As for now, if I die in a strategical point, I still can not to hit the spectrate button and provide intel from stationary sentry camera for my team. The difference is that ejection lasts for 5-7 seconds and it's intel outdate too quikly. Current rotating camera may rotate until the match end.

Edited by Gray 46rus, 10 October 2013 - 01:47 AM.


#5 FinsT

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Posted 10 October 2013 - 02:40 AM

It seems i am the 1st one who voted "no" here.

And here's why. While in fact i'd like such a change, - what i would not like is if this would be implemented before many other, much more important (in my opinion), changes. I'd be quite pissed off, for example, to know that significant time and effort was spent to add neat ejection graphics, objects, program code to make it work etc - while few or none of, say, things which i described here would yet be in the game. And since it takes at least many months to properly implement these things, - for now i must say "no" in this here poll. Sure, "proper" ejection would add a bit of "real deal" feeling to the game, - but then only for a short time (ejection) and only if one's mech gets down (which happens less often than once per match because sometimes we don't get whacked and win, yes?). I say it's too tiny bit for too much work for developers to do, in compare to other, much desired things which are still missing in MWO.

#6 Curccu

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Posted 10 October 2013 - 02:44 AM

But there is no eject unless you push the eject button before you die? if you eject before dying how do you know you would have died actually?

#7 FinsT

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Posted 10 October 2013 - 05:07 AM

Eject is used not when one is sure he's going to die next millisecond - but when one becomes sure that the piloted unit is no more operational (which may, or may not, lead to pilot's death in near future - does not matter).

It's much the same with real-life fighter pilots (i mean planes). They eject by pushing a button. How they know they are going to die? Why, usually they don't know at all. But, quite easy, they see it in their instruments and feel it through how cockpit controls (the stick and pedals) react that their plane is too damaged (for any reason). Sometimes, brave pilots postpone ejecting if there are people or a settlement / town below - using last bits of controls and their skill, they steer away from people / things on the ground, and _then_ eject.

And sometimes, bravest pilots do not eject at all despite their instructions allowing or even demanding them to - and manage to land (and thus save) their plane despite grave danger of doing so. Good examples of that is when a plane is failing to drop down its gears (one or more of 'em). Military pilots are at least allowed to eject in an event they have no gear to land on. But sometimes they decide not to eject, and attempt to save the plane. Sometimes they wreck the plane and die; sometimes they manage to pull it off ( http://globalmilitar...ighter-jet.html ). But noone blames them if they eject. And they get honors if they don't - either alive or post-humously.

In case of a mech, there is good ~2 seconds before instruments give out the message about fatal damage (something like "engine destroyed") - and actual moment when mech ends up on the ground "face down". A pilot is supposedly trained to push eject button quick enough after such a message, - yet before his mech falls down completely. And eject system is supposedly quick enough and smart enough to eject the pilot both in time and in a proper direction (up, not down, and not into a wall or something).

#8 ZtriDer

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Posted 10 October 2013 - 05:08 AM

Would love to see this ;)
There should be an exeption. When you get ammo explotion in center torso.

#9 MoPo

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Posted 10 October 2013 - 07:01 AM

What would happen if you were under cover?
(tunnel in Forest Colony or Frozen City, under a bridge in River City or the big hangar in Crimson Strait)

#10 Stingray Productions

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Posted 10 October 2013 - 07:23 AM

i think that ejection shouldn't be automatic. My thought is that ejection is manual. A problem with that though, is that manual ejections would cause abusive behavior of people entering and leaving matches right away (through ejection) to earn credits quick. I've thought one mechanic would be that the ejection button wouldn't work until 5 min. into the game.

I've also thought that if you ejected like 5 sec. before death, you should get an xp bonus or something....well, something along those lines.......i guess the point is though that I do still like ejection better than just the rotating death camera.

#11 W E N D I G O

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Posted 10 October 2013 - 08:40 AM

I don't care as much for the visual itself (ejecting) than the actual fact that you can clearly see the mech is destroyed. How often does it happen that a wreck is blasted til it falls over because everyone targetting thinks just an arm blew off? Been there, done that.

Good idea because it adds to the gameplay.

#12 Gray 46rus

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Posted 10 October 2013 - 08:45 AM

View PostFinsT, on 10 October 2013 - 02:40 AM, said:

I'd be quite pissed off, for example, to know that significant time and effort was spent to add neat ejection graphics, objects, program code to make it work etc - while few or none of, say, things which i described here would yet be in the game. And since it takes at least many months to properly implement these things, - for now i must say "no" in this here poll.
As a (another game) gamedev crew member, I can say, that your fears are exaggerated. This feature do not require "significant time and effort". It's just one camera route script, one visual effect and one sound. And some hours of testing to ensure it works properly.
No doubt, mech startup sequence animation required way more effort, but it is implemented and ejection is not.

View PostFinsT, on 10 October 2013 - 02:40 AM, said:

Sure, "proper" ejection would add a bit of "real deal" feeling to the game, - but then only for a short time (ejection) and only if one's mech gets down (which happens less often than once per match because sometimes we don't get whacked and win, yes?)
Wrong. If implemented, you can see fireworks every time you destroy enemy's CT. Isn't it exciting?

View PostStingray1234, on 10 October 2013 - 07:23 AM, said:

i think that ejection shouldn't be automatic. My thought is that ejection is manual. A problem with that though, is that manual ejections would cause abusive behavior of people entering and leaving matches right away (through ejection) to earn credits quick. I've thought one mechanic would be that the ejection button wouldn't work until 5 min. into the game.

Anyone read this?

View PostGray 46rus, on 09 October 2013 - 03:29 PM, said:

I repeat, the suggestion is just about death animation, not the functional ejection with some kind of benefits from it.

Edited by Gray 46rus, 10 October 2013 - 08:49 AM.


#13 Jin Ma

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Posted 10 October 2013 - 03:52 PM

the panout during death, gives a mech view of the battlefield, and movement of enemy mechs after death.

could be a competitive issue.

#14 Gray 46rus

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Posted 16 October 2013 - 07:39 AM

View PostJin Ma, on 10 October 2013 - 03:52 PM, said:

the panout during death, gives a mech view of the battlefield, and movement of enemy mechs after death.

could be a competitive issue.
So what? It's a 5-seconds camera takeoff. Not enough to provide significant intel.

#15 Emeere

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Posted 16 October 2013 - 03:52 PM

PGI.

PLS

#16 Gremlich Johns

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Posted 16 October 2013 - 05:27 PM

I'd rather have a fusion engine go critical.

#17 SgtMagor

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Posted 18 October 2013 - 05:13 PM

ejecting would be good if we can play as infantry, and pew pew the mechs with our hand held weapons.

#18 espritjaeger

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Posted 18 October 2013 - 05:36 PM

The only question left, is... do we get bonus c-bills if we're able to shoot the pilot in the middle of his eject escape?

#19 Oppresor

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Posted 19 October 2013 - 02:58 PM

This is what it was supposed to look like http://www.google.co....54934254,d.d2k but anything would do to start with.

#20 Hadar

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Posted 21 October 2013 - 01:34 AM

View PostOppresor, on 19 October 2013 - 02:58 PM, said:

This is what it was supposed to look like http://www.google.co....54934254,d.d2k but anything would do to start with.

Indeed. I as an old mechwarrior player I hate it that there is no drawback in standing next to a mech going critical. Secondly you should eject automaticly and third, I suppose the comm system is in the mech so you can only chat[dead] while in the air. In the above film you don't see much so you might only give so much intel on voicechat.





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