FinsT, on 10 October 2013 - 02:40 AM, said:
I'd be quite pissed off, for example, to know that significant time and effort was spent to add neat ejection graphics, objects, program code to make it work etc - while few or none of, say, things which i described
here would yet be in the game. And since it takes at least many months to properly implement these things, - for now i must say "no" in this here poll.
As a (another game) gamedev crew member, I can say, that your fears are exaggerated. This feature do not require "significant time and effort". It's just one camera route script, one visual effect and one sound. And some hours of testing to ensure it works properly.
No doubt, mech startup sequence animation required way more effort, but it is implemented and ejection is not.
FinsT, on 10 October 2013 - 02:40 AM, said:
Sure, "proper" ejection would add a bit of "real deal" feeling to the game, - but then only for a short time (ejection) and only if one's mech gets down (which happens less often than once per match because sometimes we don't get whacked and win, yes?)
Wrong. If implemented, you can see fireworks every time you destroy enemy's CT. Isn't it exciting?
Stingray1234, on 10 October 2013 - 07:23 AM, said:
i think that ejection shouldn't be automatic. My thought is that ejection is manual. A problem with that though, is that manual ejections would cause abusive behavior of people entering and leaving matches right away (through ejection) to earn credits quick. I've thought one mechanic would be that the ejection button wouldn't work until 5 min. into the game.
Anyone read this?
Gray 46rus, on 09 October 2013 - 03:29 PM, said:
I repeat, the suggestion is just about death animation, not the functional ejection with some kind of benefits from it.
Edited by Gray 46rus, 10 October 2013 - 08:49 AM.