No Sli/crossfire?
#21
Posted 27 February 2014 - 10:26 PM
#22
Posted 28 February 2014 - 05:15 AM
Edited by Catamount, 28 February 2014 - 05:24 AM.
#23
Posted 28 February 2014 - 05:17 AM
monk, on 27 February 2014 - 10:26 PM, said:
Add the lines to your user cfg file that I posted on page 1, I can confirm that it makes a difference for ATI cards.
Can someone with a Nivida sli setup test them and report back please.
#24
Posted 28 February 2014 - 06:09 AM
Edited by illuzian, 28 February 2014 - 06:09 AM.
#25
Posted 28 February 2014 - 08:42 PM
i mean come on.... 30~40fps on a decently fast computer because lack of SLI support on a game engine that had BUILT IN SLI... that's just piss poor.
im all in for progression in content instead of "niche" (sli is pretty common nowadays) features, but over the course of the last one and a half year.... what did we really get...... we got more bugs, complaints, cash items and that disaster they call UI 2.0.
so im glad that they are working on "more important" things, but with what we have gotten thus far, there is almost no reason why SLI is still not supported, at least DX11 that was suppose to have been standard is "coming soon"
tl;dr - we might see sli coming winter of 2016
#27
Posted 01 March 2014 - 12:30 AM
Catamount, on 28 February 2014 - 05:15 AM, said:
I have an old i7 920 @ 3.7 GHz and 2 580s, and I experience an increase in FPS when hack-enabling SLi even at 1680x1050, so I have to question your reasoning.
illuzian, on 28 February 2014 - 06:09 AM, said:
It's probably because it just wasn't working. A drop in FPS is pretty common. It's from when SLi isn't working but enabled so the overhead added causes a loss in FPS while gaining no additional performance from an additional video card.
#28
Posted 03 March 2014 - 11:20 PM
Shamous13, on 19 February 2014 - 05:56 AM, said:
micro shutter was something withing ati cards which was fixed with the 7000 series. you can read that on toms hardware. I formerly had 2x 5870 and there was no way to get micro stutter away, now with 2x 7970 its gone by itself.
#29
Posted 04 March 2014 - 01:50 AM
#30
Posted 04 March 2014 - 06:51 AM
Slechtvalk, on 03 March 2014 - 11:20 PM, said:
micro shutter was something withing ati cards which was fixed with the 7000 series. you can read that on toms hardware. I formerly had 2x 5870 and there was no way to get micro stutter away, now with 2x 7970 its gone by itself.
I was still seeing micro shutter on a couple of maps in mwo. weird I know but it was happening.
#31
Posted 09 April 2014 - 07:34 AM
Sad to see actually "nothing" happened to the game so far.
It now has a thing implemented called DX11 and a new UI and the game is still completely in an alpha stage.
- No SLI, not even a proper SingleGPU-Optimization.
- No proper monitor support in fullscreen like being forced to play on 60Hz like we did in the stone age.
Is this game developed by students in their freetime or what have they been doing the last two years?
It's hard to see any progress on this game, even if you only take a look at it once in a couple of month.
I was actually able to play MWO a year ago, but currently it's completely unplayable, even with decent hardware.
However, see you again in a few couple of month!
#32
Posted 09 April 2014 - 07:41 AM
BlankFX, on 09 April 2014 - 07:34 AM, said:
Sad to see actually "nothing" happened to the game so far.
It now has a thing implemented called DX11 and a new UI and the game is still completely in an alpha stage.
- No SLI, not even a proper SingleGPU-Optimization.
- No proper monitor support in fullscreen like being forced to play on 60Hz like we did in the stone age.
Is this game developed by students in their freetime or what have they been doing the last two years?
It's hard to see any progress on this game, even if you only take a look at it once in a couple of month.
I was actually able to play MWO a year ago, but currently it's completely unplayable, even with decent hardware.
However, see you again in a few couple of month!
this is exactly why they wont see another penny from me for a very long time..... not to mention the unit i was with has all but basically called it quits. 20+ buddies sad state of affairs for what looked so promising
#33
Posted 28 July 2014 - 11:43 AM
Edited by Nils, 28 July 2014 - 11:43 AM.
#34
Posted 28 July 2014 - 01:20 PM
#35
Posted 28 July 2014 - 10:04 PM
At least fix it so we don't have to physically disable SLI through the NVCP, even if you never implement SLI (which I suspect will ultimately be the case anyhow).
I still can't play in DX11 without fully disabling SLI because Mechs appear without limbs.
Really poor form for an otherwise great game.
#36
Posted 29 July 2014 - 07:59 AM
But this game is very heavy on the cpu in a brawl, so don't expect your minimum fps to improve.
#38
Posted 29 July 2014 - 09:52 AM
#39
Posted 29 July 2014 - 12:38 PM
There is still no SLI profile for MWO (even in the newest driver released today).
#40
Posted 29 July 2014 - 12:48 PM
At least systems running SLI should be able to use DX11 now, without that stupid rendering bug that makes parts of 'Mechs disappear.
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