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Can Someone Explain This ? (Hit Reg Issues)


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#1 ShinVector

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Posted 09 October 2013 - 07:20 PM

We all know that when you crosshairs turn from yellow to RED.
It means there is a hit confirmation on what ever you shot at right ?
It also goes red when you hit a dead mech.
Am I wrong ?

See the video below:
1 min 32 secs - I take a snap shot at the QuickDraw.
It should be a miss and I am hitting the terrain infront of him.
Why does the crosshair turn red briefly ?? This is my main question.

1 min 39 secs - Can see Quickdraw is at 88%.

1 min 46 secs - AC40ed the Quickdraw in the CT. Crosshair turns Red.

1 min 49 secs - Quickdraw at 84%. My calculation state that 4% is max 16.08 damage. The damage must have been caused by the ally medium lasers and not my AC40.
This is a reminder and slap to the face for people who think only lights and spiders have hit reg problems.

5 min 33 secs - LOL miss.. Can't believe I shot AC40 between a Jenner legs.


Edited by ShinVector, 10 October 2013 - 01:35 AM.


#2 Cest7

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Posted 10 October 2013 - 11:37 AM

I have witnessed this bug MANY times. It happens with all projectile weapons (ppc/AC etc.) and is kind of frustrating. I cannot confirm whether or not the damage is actually being done. Range to terrain is irrelevant, I've hit buildings that are ~50m infront of me with PPCs and still got red hitmarkers...

I don't know if the server is not accounting terrain for "hits", that the hitmarker is not based on damage dealt but a simple raytrace?

Regardless, I'd definitely submit this video in a ticket. There are a few other topics about similar issues floating around.
http://mwomercs.com/...s-if-not-there/

Edit: I think they fixed it going red on dead mechs?

Edited by Cest7, 11 October 2013 - 11:31 AM.






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