Edited by Arkadash, 10 October 2013 - 07:02 AM.
What Is Your Take On Throttle Decay?
#1
Posted 10 October 2013 - 06:57 AM
#2
Posted 10 October 2013 - 07:01 AM
#3
Posted 10 October 2013 - 07:05 AM
#4
Posted 10 October 2013 - 07:05 AM
#5
Posted 10 October 2013 - 07:09 AM
#6
Posted 10 October 2013 - 07:13 AM
#7
Posted 10 October 2013 - 07:41 AM
#8
Posted 10 October 2013 - 07:48 AM
#9
Posted 10 October 2013 - 07:51 AM
#10
Posted 10 October 2013 - 07:54 AM
#11
Posted 10 October 2013 - 07:56 AM
NRP, on 10 October 2013 - 07:51 AM, said:
I agree. The throttle decay I could care less, but I would like a toggle in-game for the arm lock. I know you can hold down a key to lock the arms, but couldn't we have a toggle function instead (like the Catapult missile doors).
While we are at it, how about letting us bind the zoom to the mouse wheel again...maybe an option to bind a separate zoom in and zoom out so we can use both directions of the mouse wheel too.
Ok, rant over.
#12
Posted 10 October 2013 - 08:00 AM
Although, the idea of using it to keep in blind spots might have some merit. Don't know if it is enough to warrant all the other annoyances associated with it.
#13
Posted 10 October 2013 - 08:03 AM
#14
Posted 10 October 2013 - 08:11 AM
I like NOT having to hold a button down all the time, particularly during long walks on large maps, and I DO like being able to move my arms independent of my torso. No idea why both options are the defaults... I spectate on new players that still haven't been informed about "arm lock" as they get circle strafed to death. I'll let them know, but really... that should be explained up front and not turned on be default, IMHO. Who knows how many of them ended up with sore fingers while holding down the "forward" button while slogging along on Alpine... yeesh...
Edited by oldradagast, 10 October 2013 - 08:11 AM.
#15
Posted 10 October 2013 - 08:35 AM
MeiSooHaityu, on 10 October 2013 - 07:56 AM, said:
Wow it would be so cool to zoom via the mouse wheel! They used to have that? Why the hell would they remove it? Also, I would like the game to support more than 5 friggin mouse buttons. My G700 has something like 10 buttons, all of which could be put to good use in MWO. This seem like such a logical thing to do, especially given all the damn control options in the game.
In fact, next time Matt Craig or Thomas "Zeig lee lewski" is in my game I'm going to harangue them about it.
#16
Posted 10 October 2013 - 08:43 AM
NRP, on 10 October 2013 - 08:35 AM, said:
In fact, next time Matt Craig or Thomas "Zeig lee lewski" is in my game I'm going to harangue them about it.
It was never in the options. You had to modify the config file.
#17
Posted 10 October 2013 - 08:45 AM
#18
Posted 10 October 2013 - 08:45 AM
It's about as useless as the new "Ready" button as far as I'm concerned.
#19
Posted 10 October 2013 - 09:08 AM
Edited by Shadey99, 10 October 2013 - 09:12 AM.
#20
Posted 10 October 2013 - 10:49 AM
Based on the responses so far, it appears that one idea for enriching the pilot experience trees would be to have throttle decay be an unlock, at least for light 'mechs.
Taking this idea a step further, PGI could diversify weight classes by having certain options be unlocks. Recognizing that the following is just an example, and an incomplete one at that, here is what I mean:
- Heavy-Assault have throttle decay unlocked by default; Lights-Mediums have to use XP to unlock the option
- Light-Medium have arm lock unlocked by default (although this benefits all 'mechs); Heavy-Assault have to use XP to unlock the option
- Maybe add night/heat vision as unlocks?
The trick would be to identify situationally-helpful options tied to specific weight classes and/or specific 'mechs.
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