Hans Von Lohman, on 10 October 2013 - 07:44 PM, said:
Making throttle decay a pilot skill unlock is horrible. I don't want my controls fighting me. This is as bad an idea as it gets. Also, taking away something we already have is just a great way to get the players angry at PGI, and lets face it. The PGI haters are everywhere complaining about the smallest details and preaching that the game is failing and getting worse.
And then you suggest they actually make it worse.
Hopefully that answers the question why your idea is not a good one.
oldradagast, on 11 October 2013 - 05:38 AM, said:
Dear heavens... no.
There is no better way to drive players away from a game than to force them to use controls they can't stand. Making the ability to configure your controls an unlockable feature would add a slap in the face on top of that, basically saying, "Yeah, we know the default controls are horrible - deal with it, or pay us money to get the controls you want."
Top that off with the generally accepted fact that throttle decay and arm lock are both rarely useful, with the latter being a great way to get a slow mech killed by being unable to track a fast moving target and the end result is that not only should we not be "unlocking" the ability to configure our controls, but the default controls should be changed back to throttle lock OFF, and arm lock OFF. Oh, and they ought to mention that these options exist somewhere... especially given how little is documented in this game and how brutal the new player experience already is.
I see your point for veteran players, and I agree it would probably upset too many people to be practical now. I also agree that the options are poorly identified for new players, and that tying these options (TD and arm unlock) to XP advancement may hurt the new player experience.
However, I would like to point out that the logical extension of your arguments is that XP advancement should not be tied to functionality, because the game is meant to be played with all options/optimizations unlocked and available. In fact, we already have the opposite system in that x2 basics, speed tweak, and engine start-up all greatly improve the piloting experience, and they are only available with XP unlocks. I suppose you could argue that TD and arm lock are "fundamental" options while the others (e.g., x2 basics) are "flavor" unlocks, but imo that is an artifact of you having played the game for so long. Functional XP unlocks make games much more fun (and the grind that much more palatable); I wouldn't care about XP if all I could unlock were cockpit items or mechwarrior outfits.
If I'm right about you feeling that TD and arm lock are too fundamental to be unlocks, what do you think about night/heat vision?