From the pages of "I Used to Ridicule the 'Get off my lawn!' Guy, until I Became One"...
First, I know I may be preaching to the choir as far as many of you are concerned. I posted here in case newer players may not be aware of some of the things that just bug the {Scrap} out of other players (well, me anyway).
- I know it says right at the beginning of every assault match, that to win you 1) Capture the enemy's base, or 2) Destroy all enemy mechs. That said, people need C-bills to buy new mechs, upgrade equipment, etc. The pittance you get for merely winning a match (which, incidentally is the same amount awarded for losing), is barely a drop in the bucket. As such, capturing the enemy's base is typically viewed as a last resort. The more damage you do, the more C-bills you earn from the match. I know, you're a light mech, and you're fast, so it's an easy way for you to "win", but other players find early capping obnoxious. There's nothing worse than trekking halfway across the map, finding a strategic approach to the battle and getting ready to drop the hammer in a 0-0 match, only to hear that a base is being captured.
Even doing it only for a few seconds and then leaving the base, just to cause chaos is irritating. The maps are just generally too big for 12-man teams to both defend their base *and* actually fight the battle.[Ok, I accept that there is perhaps a place for tactical partial capping.] - While waiting on the match to start, don't be that guy who just can't stand sitting still for 60-seconds and chooses to fill that time by spamming the Take and Resign Command buttons. The constant chirping is annoying as frack.
- When the match starts, by all means, fire your weapons a time or two, if you need to check the heat build-up on that new build or test your fire group(s). Otherwise, those 24-SRM's you just launched into that building could be the SRM's you wish you still had at the end of the fight to save your arse, or better yet, save mine. It won't kill you to make your way to the battlefield without going all herpy-derpy on your fire controls, especially considering the fact that players around you are just starting to position themselves in the marching order, and will likely be the unwitting recipient of one of your short attention span folly volleys.
- This is one that I've seen mentioned before...DON'T JAM UP BEHIND A TEAMMATE! If they've stopped, it may well be because they see a target of opportunity and want to get off a shot or two before backing up for cover. If you're standing there, they're stuck.
- It is not your [insert diety here]-given right to fire on any and all enemies at all times. Be mindful of those other players surrounding said enemy, and if you're going to try to squeeze a shot in, be fracking sure you're not putting it into one of your teammates backs by mistake.
/rant off
Edited by Geek Verve, 10 October 2013 - 04:53 PM.













