Solution To "ghost Heat"
#1
Posted 10 October 2013 - 03:06 PM
#2
Posted 10 October 2013 - 03:31 PM
You are also way overstating the builds, you can match weapons now, and fire alpha strikes now, but if you stagger your fire you can do it more.
Seriously, Ghost heat is the convergence fix, suggestions for values I get, attempts to completely deconstruct or replace it, are pointless.
#3
Posted 10 October 2013 - 03:32 PM
#4
Posted 10 October 2013 - 03:32 PM
#5
Posted 10 October 2013 - 03:32 PM
GlaDOSisaPotato, on 10 October 2013 - 03:06 PM, said:
Alphas from the same portion of the mech were never the problem ghost heat was intended to solve. Mechs like the PPC Stalker and the AC40 Jager had their alphas in their arms, far from each other.
#6
Posted 10 October 2013 - 03:38 PM
Biglead, on 10 October 2013 - 03:32 PM, said:
Is this thing THAT scary? Just whipped it up real quick in Smurfy. No idea how heat efficient 23% is compared to MWO heat but I know it's not that great.
http://mwo.smurfy-ne...ea4d01099cc762a
I may even make one of these later tonight WITH ghost heat...
#7
Posted 10 October 2013 - 03:56 PM
#8
Posted 10 October 2013 - 03:59 PM
Lyoto Machida, on 10 October 2013 - 03:38 PM, said:
Is this thing THAT scary? Just whipped it up real quick in Smurfy. No idea how heat efficient 23% is compared to MWO heat but I know it's not that great.
http://mwo.smurfy-ne...ea4d01099cc762a
I may even make one of these later tonight WITH ghost heat...
No, not that scary at all. Just unfair that the Atlas RS would be penalized for the same load out.
#9
Posted 10 October 2013 - 03:59 PM
#10
Posted 10 October 2013 - 05:43 PM
Buzzkillin, on 10 October 2013 - 03:59 PM, said:
Basically, if you fire a weapon within .5 seconds of another, you will get the base heat of both weapons, plus a percentage which is Ghost Heat.
#11
Posted 10 October 2013 - 06:28 PM
#12
Posted 10 October 2013 - 06:35 PM
#14
Posted 10 October 2013 - 06:42 PM
Get it through your heads already. Ghost heat DOES NOT FIX PINPOINT DAMAGE. IT IS A CRUSADE AGAINST PEOPLE WHO CARRY "TOO MANY" OF THE SAME SPECIFIC WEAPON TYPE.
#16
Posted 10 October 2013 - 06:59 PM
FupDup, on 10 October 2013 - 06:42 PM, said:
Get it through your heads already. Ghost heat DOES NOT FIX PINPOINT DAMAGE. IT IS A CRUSADE AGAINST PEOPLE WHO CARRY "TOO MANY" OF THE SAME SPECIFIC WEAPON TYPE.
And the only reason boating is an issue is pinpoint convergence. Ghost heat doesn't even effect people that boat as long as they don't alpha strike with all of those weapons.
You can carry 6 PPCs but you can't fire more than 2 of them at a time, and have to wait .5 seconds between firing each group.
Not to hard to understand really. Ghost heat was indeed put in to address high damage pinpoint alphas, like the ones you stated. It just dosn't work well.
Gaan Cathal, on 10 October 2013 - 06:42 PM, said:
I do
Edited by Xanquil, 10 October 2013 - 07:02 PM.
#17
Posted 10 October 2013 - 07:09 PM
It is the equivalent of Phantom Mechs disappearing on sensors.
Edited by General Taskeen, 10 October 2013 - 07:09 PM.
#18
Posted 10 October 2013 - 07:09 PM
#19
Posted 10 October 2013 - 07:12 PM
Xanquil, on 10 October 2013 - 06:59 PM, said:
And the only reason boating is an issue is pinpoint convergence. Ghost heat doesn't even effect people that boat as long as they don't alpha strike with all of those weapons.
You can carry 6 PPCs but you can't fire more than 2 of them at a time, and have to wait .5 seconds between firing each group.
Not to hard to understand really. Ghost heat was indeed put in to address high damage pinpoint alphas, like the ones you stated. It just dosn't work well.
I do
LRM boats aren't boating because of convergence but they're punished because of ghost heat. Boating and convergence are two completely independent problems, that is if you still consider boating a "problem".
#20
Posted 10 October 2013 - 07:15 PM
Xanquil, on 10 October 2013 - 06:59 PM, said:
You can carry 6 PPCs but you can't fire more than 2 of them at a time, and have to wait .5 seconds between firing each group.
Not to hard to understand really. Ghost heat was indeed put in to address high damage pinpoint alphas, like the ones you stated. It just dosn't work well.
Well, no, it really wasn't designed to address high damage pinpoint alphas in general--or if it was, the people who came up with it had no idea about what the cause of pinpoint damage is. It only address them if a boat is the culprit. Stuff like brawler Victors or Warboss DDC Atlai still put out a large amount of damage and can put it into a fairly small space if they get close (other mixed builds can do this under different conditions). If a system doesn't work very well, then, by definition, it doesn't actually address the problem.
6 PPCs is also a bad example because those builds very never actually that good, even at only 8 heat per shot.
Edited by FupDup, 10 October 2013 - 07:18 PM.
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