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Solution To "ghost Heat"


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#1 DeusL0Vult

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Posted 10 October 2013 - 03:06 PM

Ghost Heat pretty much ruined a lot of builds, and made it to where you basically have to have a couple of lasers, an SRM, or an LRM, and a Ballistic weapon of some sort. I appreciate what they tried to do, but at the same time they could have made it better. For example, Ghost Heat should only apply if you fire multiple weapons that are in the same portion of your Mech. The concept behind this is that if you fire a weapon that generates heat, the weapon would then warm up another hardpoint, or weapon, and then the second weapon would fire at an already increased temperature. This would only affect hardpoints that are next to each other in the same portion of the mech.

#2 Stelar 7

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Posted 10 October 2013 - 03:31 PM

Why do you think that would help anything? The mechs that were out of balance, Stalker anyone? would be right back where they were, admittedly with higher base PPC and ERPPC heat.

You are also way overstating the builds, you can match weapons now, and fire alpha strikes now, but if you stagger your fire you can do it more.

Seriously, Ghost heat is the convergence fix, suggestions for values I get, attempts to completely deconstruct or replace it, are pointless.

#3 Merix

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Posted 10 October 2013 - 03:32 PM

Remove it completely. It breaks the gameplay.

#4 Biglead

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Posted 10 October 2013 - 03:32 PM

So a cataphract 3D could carry 4 PPC's with no ghost heat? No thanks.

#5 Krivvan

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Posted 10 October 2013 - 03:32 PM

View PostGlaDOSisaPotato, on 10 October 2013 - 03:06 PM, said:

For example, Ghost Heat should only apply if you fire multiple weapons that are in the same portion of your Mech.


Alphas from the same portion of the mech were never the problem ghost heat was intended to solve. Mechs like the PPC Stalker and the AC40 Jager had their alphas in their arms, far from each other.

#6 Lyoto Machida

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Posted 10 October 2013 - 03:38 PM

View PostBiglead, on 10 October 2013 - 03:32 PM, said:

So a cataphract 3D could carry 4 PPC's with no ghost heat? No thanks.


Is this thing THAT scary? Just whipped it up real quick in Smurfy. No idea how heat efficient 23% is compared to MWO heat but I know it's not that great.

http://mwo.smurfy-ne...ea4d01099cc762a

I may even make one of these later tonight WITH ghost heat...

#7 Xanquil

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Posted 10 October 2013 - 03:56 PM

Ghost heat isn't going away until pinpoint alpha strikes go away. 6 PPCs being fired at a mech isn't that bad as long as they aren't all going to hit, or all miss. and if they should.t all hit the exact same location. I hope that sheds some light on why we have ghost heat.

#8 Biglead

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Posted 10 October 2013 - 03:59 PM

View PostLyoto Machida, on 10 October 2013 - 03:38 PM, said:


Is this thing THAT scary? Just whipped it up real quick in Smurfy. No idea how heat efficient 23% is compared to MWO heat but I know it's not that great.

http://mwo.smurfy-ne...ea4d01099cc762a

I may even make one of these later tonight WITH ghost heat...


No, not that scary at all. Just unfair that the Atlas RS would be penalized for the same load out.

#9 Buzzkillin

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Posted 10 October 2013 - 03:59 PM

So can anyone explain to me ghost heat? Took a break for awhile and this word pops up everywhere.

#10 DeusL0Vult

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Posted 10 October 2013 - 05:43 PM

View PostBuzzkillin, on 10 October 2013 - 03:59 PM, said:

So can anyone explain to me ghost heat? Took a break for awhile and this word pops up everywhere.

Basically, if you fire a weapon within .5 seconds of another, you will get the base heat of both weapons, plus a percentage which is Ghost Heat.

#11 Xanquil

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Posted 10 October 2013 - 06:28 PM

This may help a little. http://mwomercs.com/...cale-the-maths/ It is rather hard to sum up.

#12 Gaan Cathal

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Posted 10 October 2013 - 06:35 PM

Power pellets

#13 Xanquil

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Posted 10 October 2013 - 06:41 PM

View PostGaan Cathal, on 10 October 2013 - 06:35 PM, said:

Power pellets


What end of the mech do those come out of, Cockpit or Center torso? :lol:

#14 FupDup

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Posted 10 October 2013 - 06:42 PM

Why the hell are there people who still think that GH fixes convergence? It doesn't. At all. In any way, shape, or form. It only addresses boats who alpha strike. That's it. It's a crusade against boating. Nothing more. Mixed builds still alpha strike as much as they please all day long, and within conditions such as close range, auto-aim missiles, large targets, and/or any combination of laser weapons; they will hit the exact same pixel with those mixed weapons. Hell, even certain mixed builds get penalized by ghost heat, such as the 3LL Heavy Metal with Gauss and some missiles that is now extinct.

Get it through your heads already. Ghost heat DOES NOT FIX PINPOINT DAMAGE. IT IS A CRUSADE AGAINST PEOPLE WHO CARRY "TOO MANY" OF THE SAME SPECIFIC WEAPON TYPE.

#15 Gaan Cathal

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Posted 10 October 2013 - 06:42 PM

View PostXanquil, on 10 October 2013 - 06:41 PM, said:

What end of the mech do those come out of, Cockpit or Center torso? :lol:


You loose at the reference game.


Posted Image

#16 Xanquil

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Posted 10 October 2013 - 06:59 PM

View PostFupDup, on 10 October 2013 - 06:42 PM, said:

Why the hell are there people who still think that GH fixes convergence? It doesn't. At all. In any way, shape, or form. It only addresses boats who alpha strike. That's it. It's a crusade against boating. Nothing more. Mixed builds still alpha strike as much as they please all day long, and within conditions such as close range, auto-aim missiles, large targets, and/or any combination of laser weapons; they will hit the exact same pixel with those mixed weapons. Hell, even certain mixed builds get penalized by ghost heat, such as the 3LL Heavy Metal with Gauss and some missiles that is now extinct.

Get it through your heads already. Ghost heat DOES NOT FIX PINPOINT DAMAGE. IT IS A CRUSADE AGAINST PEOPLE WHO CARRY "TOO MANY" OF THE SAME SPECIFIC WEAPON TYPE.


And the only reason boating is an issue is pinpoint convergence. Ghost heat doesn't even effect people that boat as long as they don't alpha strike with all of those weapons.
You can carry 6 PPCs but you can't fire more than 2 of them at a time, and have to wait .5 seconds between firing each group.
Not to hard to understand really. Ghost heat was indeed put in to address high damage pinpoint alphas, like the ones you stated. It just dosn't work well.

View PostGaan Cathal, on 10 October 2013 - 06:42 PM, said:

You loose at the reference game.

I do :lol:

Edited by Xanquil, 10 October 2013 - 07:02 PM.


#17 General Taskeen

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Posted 10 October 2013 - 07:09 PM

Ghost Heat is explained by angry ghosts in your Mech.

It is the equivalent of Phantom Mechs disappearing on sensors.

Edited by General Taskeen, 10 October 2013 - 07:09 PM.


#18 nemesis271989

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Posted 10 October 2013 - 07:09 PM

Solution to Ghost Heat is to leave it alone, and stop ALPHA every single time you see an enemy

#19 mike29tw

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Posted 10 October 2013 - 07:12 PM

View PostXanquil, on 10 October 2013 - 06:59 PM, said:


And the only reason boating is an issue is pinpoint convergence. Ghost heat doesn't even effect people that boat as long as they don't alpha strike with all of those weapons.
You can carry 6 PPCs but you can't fire more than 2 of them at a time, and have to wait .5 seconds between firing each group.
Not to hard to understand really. Ghost heat was indeed put in to address high damage pinpoint alphas, like the ones you stated. It just dosn't work well.

I do :lol:


LRM boats aren't boating because of convergence but they're punished because of ghost heat. Boating and convergence are two completely independent problems, that is if you still consider boating a "problem".

#20 FupDup

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Posted 10 October 2013 - 07:15 PM

View PostXanquil, on 10 October 2013 - 06:59 PM, said:

And the only reason boating is an issue is pinpoint convergence. Ghost heat doesn't even effect people that boat as long as they don't alpha strike with all of those weapons.
You can carry 6 PPCs but you can't fire more than 2 of them at a time, and have to wait .5 seconds between firing each group.
Not to hard to understand really. Ghost heat was indeed put in to address high damage pinpoint alphas, like the ones you stated. It just dosn't work well.

Well, no, it really wasn't designed to address high damage pinpoint alphas in general--or if it was, the people who came up with it had no idea about what the cause of pinpoint damage is. It only address them if a boat is the culprit. Stuff like brawler Victors or Warboss DDC Atlai still put out a large amount of damage and can put it into a fairly small space if they get close (other mixed builds can do this under different conditions). If a system doesn't work very well, then, by definition, it doesn't actually address the problem.


6 PPCs is also a bad example because those builds very never actually that good, even at only 8 heat per shot.

Edited by FupDup, 10 October 2013 - 07:18 PM.






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