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Ui 2.0: Teamkill Under The 1 Minute Mark Should Automatically Assign A Temporary Ban.


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#21 627

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Posted 10 October 2013 - 10:43 PM

why not give the teamkiller nothing at the end of the round and all of his normal income would go to the killed person? OK, this could be abused to, maybe some sort of punishment oon top of it.

But i'm against an automatic ban, there're enough ways to get an unintentional TK even within a minute (there're some really small maps).
If you get TK'ed or griefed, there's a ticket tool, report the player and done.

btw. Bryan stated the TK statistics some times ago... not sure, but it was a very low percentage and in the end a non-issue.

Now with this shiny new griefing tool and all this entitlement and arrogance from solo and premade players, though...


Seriously, if someone asks to put him back to his mates so they can play together, just do it and let them play.

#22 MechFrog1

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Posted 10 October 2013 - 10:50 PM

People who cannot control their reactions to being moved around by the commander need to be given a timeout. Perhaps after a few days of suspended accounts, they can rejoin the rest of us in civilized play.

Literally nothing justifies deliberately tk'ing your teammates.

Edited by mint frog, 10 October 2013 - 10:51 PM.


#23 627

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Posted 10 October 2013 - 11:01 PM

and not listening to his teammates and anger up to 4 people from your own team you call civilized play?

There're always 2 who make such a situation escalade.

#24 Shockwave144

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Posted 10 October 2013 - 11:17 PM

Weapon lock
/thread

Edited by Shockwave144, 10 October 2013 - 11:17 PM.


#25 MeiSooHaityu

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Posted 11 October 2013 - 08:23 AM

View Postespritjaeger, on 10 October 2013 - 04:52 PM, said:

This is a HORRIBLE idea. As a person who has dealt with griefers in many games, I'll tell you what will happen... Griefers will quickly figure out this system and do one of two things: 1) Damage other players and stop right before killing them. 2) Keep attacking and griefing other players until the other person loses it and kills the griefer, getting himself/herself banned. Besides, adding a condition to this is kind of sanctioning griefing up to a certain point. It'll give griefers a "I am allowed to damage them a long as I don't kill them, and it isn't considered griefing" mentality.


I hate to say it, but yea. I have been in games where this happens. People egg you on till you get frustrated and attack them, and then you are punished.

I do agree that a system should be put in place. If we had repair/re-arm active, then there could be a penalty in place that charges the TKer for the repairs to the team mate he damaged or killed. This could have issues and exploits too though.

Luckily I have not had many issues with intentional TKers. Yea, it happens in the heat of battle, but rarely do I see it right from the start of the match. Atleast that is a good thing *knocks on wood*

#26 oldradagast

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Posted 11 October 2013 - 08:30 AM

Nope.

Anything like that is just looking for a way to be trolled into finding some crazy way to get somebody else banned. Such as... legging an ally to tick him off, then he opens fire and - surprise! Your griefer mech has no armor, so the guy who's the victim gets banned. Then, you disconnect and take your armorless griefer mech to another match to start the cycle again.

I like the idea of giving earnings to the victim, but that's as far as I'd go.

Edited by oldradagast, 11 October 2013 - 08:30 AM.


#27 Mudhutwarrior

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Posted 11 October 2013 - 08:47 AM

Honestly the command button should not be avilable to every pud who comes along. That should only be for experineced players who have crossed a threshold of some kind. So far I cannot remmeber a match I have won with someone taking command. When I see it I figure its a garunteed lose. Now moving people around should be even harder to do because most games i see it someone gets upset. I got greifed by some noob spider pilot after calling him on it. He blasted me in the back and some Jaeger imparted justice on him. The whole system is just a nightmare and like everything else not well thought out. Don't care about banning because Its a myth when I see guys constantly violating many rules and they are still accepted by their teams and PGI. See them every day. And lets not talk about the Russian hordes in the early east coast am. You who are on then no exactly what I am talking about. PGI does nothing and will do nothing because the numbers are so poor.

#28 Bhael Fire

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Posted 11 October 2013 - 08:48 AM

This is worth repeating...

TK = Death Penalty

Seriously...this will solve the issue immediately.

#29 Roland

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Posted 11 October 2013 - 08:52 AM

Damage reflection would probably be a better option.

Damage you do to teammates hits you instead.

#30 Kiritumi

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Posted 11 October 2013 - 08:54 AM

Most i have done was ac20 a team mate in the back since he removed me and wouldn't tell me why (or say anything at all to me)

Just enough so we lose but not enough so I kill him ;3

#31 Charons Little Helper

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Posted 11 October 2013 - 08:54 AM

View PostNextGame, on 10 October 2013 - 10:12 PM, said:

I think a better solution would be if people stopped screwing around with others gaming experience by shuffling around teams.

Click Launch, Click Ready, Play. That's all you need to do.


Yes - because using game features to try to work as a team is stupid!

#32 Maerawn

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Posted 11 October 2013 - 09:08 AM

all pgi has to do is make it so that if you launch as a group the ability to move people from or to that lance should be locked.

ex: i launch in a 4 man and am put with 8 pugs, a pug takes the company command, he can move people around in bravo and charlie lance but alpha lance (my 4 man) is locked and only the lance commander can allow movement of players to or from that lance.

#33 Bhael Fire

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Posted 11 October 2013 - 09:15 AM

View PostRoland, on 11 October 2013 - 08:52 AM, said:

Damage reflection would probably be a better option.

Damage you do to teammates hits you instead.


That takes way the element of danger that live fire brings and also allows players to be even more reckless with stepping in front of friendly firing lines.

A TK should be an automatic death sentence. Furthermore, players should get docked c-bills for damage against teammates in the same way they get a bonus for damage against enemies.

#34 Vassago Rain

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Posted 11 October 2013 - 09:28 AM

No, this is a terrible idea.

I say this as one of those players who are a prime target for griefers, trolling, teamkilling, headhunting, and everything else you could think of. Outright malicious TKs are extremely rare in MWO, and the worst you'll usually get is two guys fighting each other over forum flamewars, while both teams place bets.

#35 Duncan Longwood

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Posted 11 October 2013 - 09:35 AM

Just communicate if you are taking command. If you can't communicate, just click the ready button until you are ready. If you take command and refuse to communicate, the only way for your team to get leadership back is to take it from your cold, dead hands...so don't be surprised if you get fragged.

The death penalty hasn't stopped murder in the real-world so I doubt it will do anything to stop TK'ing in a game. I would prefer some form of in-game reporting feature or after-action voting for best/worst player. Accidents happen and apologies are given in-game that have no way of showing up on a stats page, so I am opposed to any sort of automated system for nuking/banning players.

#36 Vodrin Thales

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Posted 11 October 2013 - 09:37 AM

View PostBlackIronTarkus, on 10 October 2013 - 04:10 PM, said:

Since the update, many people who use the feature meant to reorganise lance get teamkilled by individuals in premade that are unhappy with the fact that them or some people from their lance have been moved around.

Of course, there are also people who teamkill for other reasons, and teamkills are relatively comun in MW:O.

So, my suggestion for UI 2.0 or even before that if its possible is that the game should automaticaly give a temporary ban for anyone who kill a team member under the 1 minute mark. Obviously, it would be even better if bans could happen automaticaly every time someone teamkill and have yet to engage the enemy, but that require more coding.

Point is, if it happen before enemies are engaged it is obviously intended. No, there aren't any legitimate reasons to team kill someone. Especialy for trivials things such as the ready buton or the commander moving people around.

Some things do not require human intervention, and this is one of them, it should be automatic.


While I agree that teamkills of this sort are stupid, it's also rather silly to start reorganizing lances in a pug drop without asking. Any sort of grouping lances by mech type is unlikely to have any real impact on group performance, and splitting premades is definitely harmful. I'd hate to see the dev's waste programming time on such a trivial problem that really should be solved by the community.

Intentional team kills are very rare in this game. I've witnessed less than five and participated in only one, and that one incident was self defense. I really don't think this is something that needs dev time. Only reorganize a pug drop after asking in chat or to group with known friends, otherwise leave it alone.

Edited by Vodrin Thales, 11 October 2013 - 09:42 AM.


#37 Kain

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Posted 11 October 2013 - 09:47 AM

Team killing is never an excuse.

If people have problems with the reorganizing feature, PGI should change the feaure, lock premade lances, with an option to unlock it by the lance leader.

There is also unintentional team killing (teammates running through line of fire)
So banning is not a legit option. Just increase the penalty, if you really want to 'punish' the people, and otherwise just report the player

#38 Henry Morgan

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Posted 11 October 2013 - 09:49 AM

I think a better solution would not be tied to the immediate act, but giving the players more power for self-regulation. Install an in-game /ignore feature that not only blocks all communication from a player on an /ignore list, but also blocks match formation with that player.

Over time, players prone to poor behavior will soon loose many of their targeted audience as they wind up on more and more ignore lists. Also, team killers that wind up on lists will find themselves with longer and longer queue times, as the same effect would take place as they make their way on more and more ignore lists.

This way we have an in-game tool, supplied by the developers, but allows the players to self-control/regulate what they are subject to.

#39 Vodrin Thales

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Posted 11 October 2013 - 09:53 AM

View Postmint frog, on 10 October 2013 - 10:50 PM, said:

Literally nothing justifies deliberately tk'ing your teammates.


I'd agree with that statement, but there really is no reason to be moving players around in a pug drop anyways.

#40 Lyoto Machida

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Posted 11 October 2013 - 10:06 AM

View PostSturmforge, on 10 October 2013 - 05:04 PM, said:

-100,000 C-bills per teammate killed. Will start causing others to watch their fire.


10k or 15k (or whatever it is for TK'ing) is so trivial. 100k is pretty trivial also, as its one win but its better than what we currently have.





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