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Lights Need To Be Nerfed


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#121 yashmack

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Posted 12 October 2013 - 01:24 AM

View Postnemesis271989, on 10 October 2013 - 06:51 PM, said:


Then fix THE WORLD BIGGEST PROBLEM!!!
TEACH US HOW TO AIM!!!!


not a teachable skill
practice make perfect
thats like asking me to teach you how to play a saxophone, I can tech you the basics but the technique and style and ability are all down to you and practice...

#122 TB Freelancer

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Posted 12 October 2013 - 03:46 AM

View PostPEEFsmash, on 10 October 2013 - 04:37 PM, said:


If this thread survives through the night, I'm going to make two threads, both identical to yours, but with the words "heavy" and "assault" replacing "light"


Hey! What about mediuuuuhmmmm....oh....wait....never mind.

#123 Villz

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Posted 12 October 2013 - 08:05 PM

Posted Image

#124 Wispsy

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Posted 12 October 2013 - 08:17 PM

View PostVillz, on 12 October 2013 - 08:05 PM, said:

Posted Image



Not helpful...that only happened because I was mostly ignored.

#125 Ngamok

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Posted 12 October 2013 - 08:24 PM

View PostWispsy, on 12 October 2013 - 08:17 PM, said:



Not helpful...that only happened because I was mostly ignored.


NURF!

#126 Shadey99

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Posted 13 October 2013 - 02:34 AM

View PostWispsy, on 12 October 2013 - 08:17 PM, said:

Not helpful...that only happened because I was mostly ignored.


Lol, I actually find it funny since you didn't even do that much damage (though about normal for a good round in a SDR). Spiders (the 5K in particular) are great acting as cleanup crew, they just aren't so great at the initial 'getting through the armor' part.

#127 Clit Beastwood

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Posted 13 October 2013 - 02:48 AM

View PostShadey99, on 13 October 2013 - 02:34 AM, said:


Lol, I actually find it funny since you didn't even do that much damage (though about normal for a good round in a SDR). Spiders (the 5K in particular) are great acting as cleanup crew, they just aren't so great at the initial 'getting through the armor' part.


yeah - you can help it if you run an lpl and 4 mg's, but still not great.

#128 meteorol

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Posted 13 October 2013 - 03:25 AM

View PostVillz, on 12 October 2013 - 08:05 PM, said:

Posted Image


61 dmg per kill, thats a nice dmg/kill ratio for sure.
Those damn killstealing lights :D
Always in the right spot at the right to get the kills i worked so hard for. They just disregard my feelings.
That feeling when you almost core an enemy mech, deep red ct, he goes into cover, you need 2 more seconds to reach him, and then this damn fast lights runs past you, shoots him 1 time with his ml and gets the kill.
Stay away from my kills! MY TREASURE!!!!! ;)

Nah, i really don't care about kills. It's a teamgame, winning is most important. :D

Edited by meteorol, 13 October 2013 - 03:27 AM.


#129 Nick Makiaveli

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Posted 13 October 2013 - 08:20 AM

View Postculverin, on 11 October 2013 - 06:35 PM, said:

^
I'm a light pilot. And I agree with this post.

Hit boxes on all the lights are ok except the spider.
Hit detection for the game is broken in general.

I would also like to add that as a light, you have less margin for error.
Turn wrong and you get stuck facing a building.
Stop moving, and there's a good chance you got into criticals.


I find lights have a higher skill floor than most mechs. You can't afford to screw up.
But it also has a fairly high skill ceiling, (Jumping J-turns, weaving, surfing up a slope, etc...)
I feel it could be higher yet.



If lights were OP,
then, you would see more all-lights-4-man-drops.
therefore, the evidence points out they are not OP.


Agreed with this and the post you quoted from the Atlas pilot whose name I've forgotten since I somehow managed to read all the way to the end.....

Spiders are annoying, yes, and hard to kill. Being worked on.

Lights can be annoying and hard to kill. Back up. You heard me. Back up. Harder to circle you if you are moving backwards. If you are turning left, suddenly start turning right and also torso twist right. Great way to catch a light off guard and get a shot in. Better yet stop trying to keep up and just back up. Twist left and right to catch them as they try to circle. Back toward your allies (which you shouldn't have left in the first place to chase that Spider.)

You heard me. It's your fault since you ran off after that Light that took a potshot at you. Now it's just the two of you and he is trying to compromise your "dignity". Well, it's not right, but mechs are like ladies...you shouldn't be alone with strange men or mechs.

Now I will say a 4 man wolfpack of lights (possibly a really quick Cicada) will eat your lunch, take your shoes and sleep with your sister. Had a match where our leader was awesome and we ate 2 Atlases, plus a couple of other heavy/assaults and chewed on several others. Definitely took out way more than our combined tonnage. But we worked together. If you were getting shot at your job was to dodge and get away..not shoot back. If you weren't being shot at, then focus fire on the called target. Our leader would call out "Left Torso!" or "Leg 'em!!" so we gunned them down quick. If there was more than one mech around, and you had the heat and cool down to spare, sure take a potshot at something else as you circled around etc.

But I am also pretty sure that 4 of any class, built around a complimentary play style, with coms and a good leader would dominate as well. Most games go in the ******* because you have some players who wander off at the beginning, thus leaving you short, then more are peeled off by lights, and the remainder is destroyed by the main enemy force. This really only requires some lights who do their job and the majority of the enemy pug to stick together. Thus you get ROFLstomped by a PUG and think it was multiple 4 mans working together.

What do to? Look to a unit to join. If you are a faction member, look for faction based TS servers etc. Stickied threads exist. Visit the New Player section, lots of good stuff there (look for Koniving and scJazz, those guys have both taught me more than I ever learned on my own). Again, join a group, even if it's just finding a TS/Vent/Mumble server and dropping in a 4 man. Eventually you will find someone awesome to drop with and can learn from them.

Seriously, no matter how good you are, someone out there knows something you don't. Plus if you really were a god among Mechwarriors, you wouldn't be here as it would all be easy, even with bugs, glitches and Spiders abounding!!

#130 Draconis March

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Posted 13 October 2013 - 08:24 AM

I knew this was going to be a pointless QQ thread just from seeing the title.

#131 danneskold

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Posted 13 October 2013 - 08:25 AM

this is rediculous. Most the problems aimed at "lights" that reasons to nerf them are aimed at the specific issues of the spider. No one is saying nerf the jenner, or raven - they dont have the hit detection. Becuase one unit is bad right now, due to a glitch, they want to nerf the whole class.

#132 Wispsy

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Posted 13 October 2013 - 09:16 AM

View Postmeteorol, on 13 October 2013 - 03:25 AM, said:


61 dmg per kill, thats a nice dmg/kill ratio for sure.
Those damn killstealing lights :D
Always in the right spot at the right to get the kills i worked so hard for. They just disregard my feelings.
That feeling when you almost core an enemy mech, deep red ct, he goes into cover, you need 2 more seconds to reach him, and then this damn fast lights runs past you, shoots him 1 time with his ml and gets the kill.
Stay away from my kills! MY TREASURE!!!!! ;)

Nah, i really don't care about kills. It's a teamgame, winning is most important. :D


Are you saying 61 damage is not enough to kill somebody? Lol whatever, I cleaned up because most people had sections of low armour and one cannot exactly miss at 120m...if I did not kill them, they would not have died and we would have lost. I laugh at how much you must miss, shooting off random arms and side torsos thinking you are being really "helpful" because you did some damage... 60 damage is enough to kill anymech of you are a good enough shot, and enough to kill almost all mechs if you go in from the back. Call me kill stealer if you like (ofc it is not normal to get that many kills every game in a machine gun spider) but most people know I just do not bother wasting damage. Games are won through killing not through damage. L2accuracy.

#133 Khobai

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Posted 13 October 2013 - 09:46 AM

Its true. Even an Atlas can die to 70 damage to its backside. I've always advocated that damage scoring should be weighted based on location. A shot to the rear center torso should be worth way more than a shot to the arm or leg. But sadly match score counts them equally.

Quote

Most the problems aimed at "lights" that reasons to nerf them are aimed at the specific issues of the spider.


Which is exactly what I said before. People need to learn to be more specific about their grievances. Other people are far more likely to support a statement like "Spiders have hit detection issues" than a statement like "Lights Need To Be Nerfed". Especially when theres light mechs like the Commando that are laughably bad. And with the Locust going 170kph there will literally be no reason to play a Commando at all.

Edited by Khobai, 13 October 2013 - 09:53 AM.


#134 meteorol

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Posted 14 October 2013 - 02:39 AM

View PostWispsy, on 13 October 2013 - 09:16 AM, said:

Are you saying 61 damage is not enough to kill somebody? Lol whatever, I cleaned up because most people had sections of low armour and one cannot exactly miss at 120m...if I did not kill them, they would not have died and we would have lost. I laugh at how much you must miss, shooting off random arms and side torsos thinking you are being really "helpful" because you did some damage... 60 damage is enough to kill anymech of you are a good enough shot, and enough to kill almost all mechs if you go in from the back. Call me kill stealer if you like (ofc it is not normal to get that many kills every game in a machine gun spider) but most people know I just do not bother wasting damage. Games are won through killing not through damage. L2accuracy.


Dude, this was a joke.
I know 60 damage is more than enough to kill most mech ingame if you hit him from behind. Even 40 is enough for a kill on alot of mechs if get a shot for their paperthin rear armor. No need to be offended by a little forum trashtalk. Thought using some :ph34r: :D would make this clear. Maybe i should use some /irony.
"Killstealing" doesn't even exist in this game. Only a dead enemy mech is a good enemy mech
Didn't meant to step on your toes.

Edited by meteorol, 14 October 2013 - 02:53 AM.


#135 Imperius

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Posted 14 October 2013 - 02:57 AM

View Postmeteorol, on 14 October 2013 - 02:39 AM, said:


Dude, this was a joke.
I know 60 damage is more than enough to kill most mech ingame if you hit him from behind. Even 40 is enough for a kill on alot of mechs if get a shot for their paperthin rear armor. No need to be offended by a little forum trashtalk. Thought using some :ph34r: :D would make this clear. Maybe i should use some /irony.
"Killstealing" doesn't even exist in this game. Only a dead enemy mech is a good enemy mech
Didn't meant to step on your toes.


Dude his pride and E-Peen are on a very tall and thin pedestal. If you shake it a little he gets flustered and boom ego puffs up like a puffer fish.

#136 Wispsy

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Posted 14 October 2013 - 09:20 AM

View Postmeteorol, on 14 October 2013 - 02:39 AM, said:


Dude, this was a joke.
I know 60 damage is more than enough to kill most mech ingame if you hit him from behind. Even 40 is enough for a kill on alot of mechs if get a shot for their paperthin rear armor. No need to be offended by a little forum trashtalk. Thought using some ;) :wacko: would make this clear. Maybe i should use some /irony.
"Killstealing" doesn't even exist in this game. Only a dead enemy mech is a good enemy mech
Didn't meant to step on your toes.


Hard to tell with text even with smileys. (Although I never use it myself when being sarcastic I have heard the wink works lol)

Sorry if you feel I jumped on you. This forum has a lot of stupid and I get flamed a lot by people who do not understand basic game mechanics and have terrible terrible aim. The lack of smoke probably did not help.

#137 Corwin Vickers

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Posted 14 October 2013 - 02:14 PM

View PostCrazycajun, on 11 October 2013 - 07:06 PM, said:

All light pilots are generally trash pilots that require a crutch to play anyways...

and they will always come to troll these threads that call for action for them to be put in their rightful place..

1 shot able... scouts .

that aren't suppose to be able to stand toe to toe with anything bigger then a light..

truth hurts i know.. but trash is trash.



It's sad that all you bads have so few mechs that you consider people "light pilots" and yourselves "assault pilots."

I play everything all the time and I have no problems killing spiders or other lights. I also have no problem killing spiders or lights while in a light.

I've said this elsewhere so I'll make this short.

RED CROSSHAIRS DOES NOT MEAN YOU HIT. Only damage on their paper doll means you hit. The key here is that all that matters is what the server sees. The better your ping the more likely you are seeing what the server is seeing, the worse your ping, the less likely. Fix your ping, light mechs are fine.


Here are some of my higher KDR variants and games played for some mechs of different weight classes.

Wins Losses KDR
ATLAS AS7-D 128 122 1.79
ATLAS AS7-D-DC 36 29 2.18
STALKER STK-5M 49 35 2.27
STALKER STK-3F 159 95 2.73
STALKER STK-5S 149 125 2.05

CATAPULT CPLT-A 113 66 2.66
JAGERMECH JM6-S 54 29 24 1.83

KINTARO KTO-18 12 5 2.25
CICADA CDA-3M 51 35 1.91

COMMANDO COM-2D 11 12 1.00
RAVEN RVN-3L 34 14 2.38
JENNER JR7-K 13 11 1.50
JENNER JR7-D 19 21 1.38
JENNER JR7-F 36 26 2.35
SPIDER SDR-5V 41 53 1.26
SPIDER SDR-5K 108 92 2.09
SPIDER SDR-5D 167 131 2.63


Are light mechs really the gods that people are claiming?

inb4 KDR is meaningless
None of the stats truly measure how effective a person is in a game but KDR is one of the closest measures of a mech against other mechs. I also included wins and losses in as much as it possibly reflects how important a mech is in whether a team wins or loses.
I included all the light mechs I own but I did not include stats of mechs like the dragon, which is my worst mech currently. Also there was a time when my Commando was a really good mech (before stat tracking) but with all the nerfs to SSRMs it reflects that.

FYI I have 33 mechs atm. 6762 recorded matches.

My recorded in game time for those classes are:
22.5 hours in mediums
51 hours in heavys
78 hours in lights
and 104.5 hours in assaults
(I've played since the founders program so there is probably a lot of unlogged time)

If your most played hours means I'm an assault this is an "assault pilot" saying you all need to L2P

#138 stjobe

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Posted 14 October 2013 - 02:27 PM

View PostCorwin Vickers, on 14 October 2013 - 02:14 PM, said:

If your most played hours means I'm an assault this is an "assault pilot" saying you all need to L2P

On a slightly related note:

I self-identify as a "light pilot"; it's what I enjoy piloting most. But just the other day I made a spreadsheet with my 'mech stats and found out I've dropped about 100 more matches in mediums than lights, and that the CN9-A is my most played 'mech by rather a big margin - almost 100 matches.

Does that mean I'm really a "medium pilot"? ;)

#139 akpavker

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Posted 14 October 2013 - 03:12 PM

View PostWispsy, on 12 October 2013 - 08:17 PM, said:



Not helpful...that only happened because I was mostly ignored.


hehehe was villz raging cause he died early?

Edited by akpavker, 14 October 2013 - 03:21 PM.


#140 Wispsy

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Posted 14 October 2013 - 04:47 PM

View Postakpavker, on 14 October 2013 - 03:12 PM, said:


hehehe was villz raging cause he died early?


They pushed him and half our team so hard lol





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