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Disable Double Experience "weekends"
#1
Posted 10 October 2013 - 07:28 PM
First of all, no one needs to progress faster in experience, and it will prevent people from playing for 5(!) days. Secondly, weekends do not last 5 days, if you do not know.
Please reconsider driving out people from your game with ridiculous experience gain, PGI.
Thank you very much.
#2
Posted 10 October 2013 - 07:40 PM
#3
Posted 10 October 2013 - 07:49 PM
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I can dream.
Edited by Xeno Phalcon, 10 October 2013 - 07:50 PM.
#4
Posted 10 October 2013 - 07:49 PM
Toffa, on 10 October 2013 - 07:47 PM, said:
It's ok Sandpit. There, there. Hush now. It'll be ok...
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You hear that? Listen carefully.... It's the sound of synapses failing to fire
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OP-> Huh?
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thank you kind sir, I needed that after reading this lol
#5
Posted 10 October 2013 - 08:37 PM
lunticasylum, on 10 October 2013 - 07:28 PM, said:
First of all, no one needs to progress faster in experience, and it will prevent people from playing for 5(!) days. Secondly, weekends do not last 5 days, if you do not know.
Please reconsider driving out people from your game with ridiculous experience gain, PGI.
Thank you very much.
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#6
Posted 10 October 2013 - 09:59 PM
Sandpit, on 10 October 2013 - 07:40 PM, said:
Yeah, this. I'm really, really confused as to the OP's thought process here. Boggled, even.
Its probably for the best, though. I don't think there can be an adequate explanation that doesn't cause blood to pour from my ears.
#7
Posted 10 October 2013 - 10:02 PM
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Edited by MoonUnitBeta, 10 October 2013 - 10:37 PM.
#8
Posted 11 October 2013 - 12:18 AM
#9
Posted 11 October 2013 - 12:30 AM
Double XP weekends are a chance to reduce the experience grind for some. Business wise, they are good for PGI, since it means people "finish" their mechs faster, and want to buy new mechs, meaning an C-Bill grind or using MC.
Works out nicely for me. Not needed, but not useless.
#10
Posted 11 October 2013 - 03:44 AM
#11
Posted 11 October 2013 - 04:55 AM
#12
Posted 11 October 2013 - 05:11 AM
#13
Posted 11 October 2013 - 06:27 AM
#14
Posted 11 October 2013 - 07:28 AM
I see where the OP is coming from. If new players are already discouraged by the low c-bills gain, this will get them to that state of discouragement faster.
Edited by Aphoticus, 11 October 2013 - 07:30 AM.
#15
Posted 11 October 2013 - 07:33 AM
Edited by Tezcatli, 11 October 2013 - 07:33 AM.
#17
Posted 11 October 2013 - 09:43 AM
Accursed Richards, on 11 October 2013 - 12:18 AM, said:
UNless you are absolutely terrible every game, C-bills rise faster than GXP.
#18
Posted 11 October 2013 - 11:44 AM
#19
Posted 11 October 2013 - 03:10 PM
Anyway- why in the world would anybody complain about getting something for free? You aren't losing anything by double XP, you just gain more XP. PGI isn't restricting you to a certain chassis or variant, simply giving twice the XP for every Mech. It's a standard way to play games anymore- most online games will do double XP weekends, especially before a big event such as the Phoenix Project.
Edited by miSs, 13 October 2013 - 09:41 PM.
#20
Posted 13 October 2013 - 12:33 AM
Voidsinger, on 11 October 2013 - 12:30 AM, said:
You know what would make me want to buy new mechs? Better prices, haha. Seriously. Not a joke. Even though I laughed. I'd love to buy ALL of them if they weren't priced like real world miniatures cast in gold.
But yeah, not sure why anyone is upset about the double xp thing. If you need it, then great. If not...I don't see how it hurts you.
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