Farix, on 12 October 2013 - 03:31 AM, said:
Assault is Capture-the-Flag. Learn to play it as such.
Err.. no, it isn't.
Quote
Capture the flag, commonly abbreviated as CTF, is a traditional outdoor game where two teams each have a
flag (or other marker) and the object is to capture the other team's flag, located at the team's "base",
and bring it safely back to their own base.
If it were CTF, you'd have to reach the base, then return to your own base without getting killed to score a point. At least that's how every CTF-game I've ever played has worked - both in RL (paintball) and on the PC.
And why is everyone talking about preventing an enemy cap/defending base? I don't care what the enemy do, since there's an easy way to punish stupid behavior on their part: Kill them.
The thing that kills it for me are the *friendly* cappers who decide not to fight/help their teammates but to run straight for the enemy cap instead. And no: I'm not talking about a single Light who does this to distract/disrupt the enemy team. That's a viable tactic, IMO. I'm talking about entire lances of heavies and even assaults who will do this.
Time and again I've fought and died against locally superior forces, wondering "how can this even happen? we're 2, 3, 4 Mechs up!" Only to find out after I died that even though my team had the numbers, 2 - 4 of those friendlies weren't actually in any sort of fight, but standing around on cap or getting there.
And when asked about this, these people will respond with "don't complain - we won".
Yeah.. right.
S.
Edited by 1Sascha, 12 October 2013 - 11:39 PM.