nexus1g, on 13 October 2013 - 04:56 AM, said:
The only thing you have in your favor for calling it CTF is the fact that the control point is in the other player's spawn spot. That's really not a strong argument.
There is also the fact that the two teams are attempting to capture
something from the other team, which is the heart of CTF. The specifics of what is being captured is actually irrelevant.
nexus1g, on 13 October 2013 - 04:56 AM, said:
Semantics aside, I don't appreciate how you call it "QQing". You agree it's broken, so clearly you shouldn't think it's QQing to expect players to avoid the broken aspect of the game.
The QQing is the result of someone trying to play one type a game and finds out they are in an entirely different game. Also, the only part of Assault I consider to be broken are the rewards. But that doesn't mean the mode itself is broken.
nexus1g, on 13 October 2013 - 04:56 AM, said:
Since the game isn't CTF, it's Assault.
Assault is the name PGI gave to the CTF mode. It was given that name because both teams are assaulting each others' bases. Just because PGI did not call it CTF doesn't mean that it is not CTF.
nexus1g, on 13 October 2013 - 04:56 AM, said:
it can be changed to a different style of Assault that would better fit within the Battletech universe. Also, yes, if you don't have a flag carrier, there is no "VIP" to protect -- one of the key elements of CTF.
The "VIP" in Assault is your base. Once it's lost the game is over, just like once the flag is captured, the game is over.