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Spiders. Broken?


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#1 Versalias

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Posted 12 October 2013 - 01:13 PM

I can't tell you guys how many times I have had frustrations with this. I don't usually come to the forums but this has invoked such a rage in me I feel like I have to speak up.

Spiders, I believe, are broken.

I understand that games have bugs and such. I'm perfectly ok with falling through a floor every now and again or someone getting a really lucky shot. Whatever. Cool.

But spiders seem to be purposefully broken or bugged! I can't count the amount of instances when I've encountered the crazy godliness of spiders. I run a 2 guass 3 medium laser Illya. I've had so many instances of scoring a hit, seeing the guass hit animation, also hearing the sound, and then nothing happens to the spider! I'm beginning to believe that the devs have purposefully padded the spider hitbox symmetry and code to either negate damage or shrug a percentage of it off. Also the spread of damage on the spiders seems ridiculous!

How many times have we seen at the last of a game a zombie spider at 20% and it takes a full 2 minutes for a whole lance to shoot it down? I understand that spiders are meant to be annoying and slippery. But the amount of times when shots squarely hit and nothing happens is disgusting.

I feel like this needs to be investigated. If the devs could speak up on this that would be awesome.

#2 CDLord HHGD

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Posted 12 October 2013 - 01:21 PM

I also notice Spiders are hard to hit/kill. Especially with ballistics but I am sure lasers are no better. Hit detection in the Training Grounds seems to be ok though so I'm wondering if there isn't a bug with HSR+movement.... Either way, when I see an enemy spider, it's first on my list to kill because you don;t want that thing being last mech standing.

#3 Wintersdark

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Posted 12 October 2013 - 01:26 PM

Known bug. Spider torso hitboxes don't work quite right vs. missiles and ballistics (ballistics in particular - note that the PPC is from a game mechanics viewpoint a ballistic). It seems the projectiles can collide with the torso collision mesh but not the hitbox at certain locations - most notably directly in the center of the torso.

It'll probably get fixed soonishly, as it's been definitively identified in video and acknowledged by the devs.

#4 Versalias

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Posted 12 October 2013 - 01:40 PM

Super frustrating when you are taking the time to aim correctly for a big hit and nothing happens.

#5 Racklesnack

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Posted 12 October 2013 - 02:13 PM

Hit detection is buggy right now, it's not just spiders despite what most people think....

#6 hargneux

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Posted 12 October 2013 - 02:20 PM

The spider hitbox issue is ridiculous and has been broken for months.

PGI should pay reparations by making the SDR leg hitboxes the size of an urbanmech.
At the very least bring the classy urbie cockpit item back for a sale and all is forgiven ;-)

Edited by hargneux, 12 October 2013 - 02:21 PM.


#7 Wintersdark

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Posted 12 October 2013 - 02:35 PM

View PostMr Titian, on 12 October 2013 - 02:13 PM, said:

Hit detection is buggy right now, it's not just spiders despite what most people think....

Hit detection overall is, but Spiders have a specific bug wherein some hits - detected, proper hits - do not do any damage at all. As I said, this has been shown in video and acknowledge by devs. That's likely to be fixed.


A major problem with the discussion (and this isn't directed at you, Titan) is that people keep using the word "hitbox" but not always in the right context. Hit detection often has nothing whatsoever to do with hitboxes at all, and in most cases is just because HSR isn't working correctly and as such the game feels what should have been a hit is instead a miss, due to lag. HSR is supposed to correct this by compensating for lag, but it's not working terribly well currently.

#8 Drunk Canuck

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Posted 12 October 2013 - 05:31 PM

Yes it is known that Spiders are broken. I hit one with two AC 20's to the CT and it registered as arm damage.

#9 Xeno Phalcon

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Posted 12 October 2013 - 05:35 PM

While there hit boxes are without a doubt buggy, I was just fighting on crimson strait under the garage with my brawly orion and down from one of the holes in the roof drops a one legged enemy spider.


If ever there was a moment for trollface, that was it.

#10 aniviron

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Posted 12 October 2013 - 07:17 PM

See also:

http://mwomercs.com/...ith-the-spider/

#11 Veranova

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Posted 13 October 2013 - 12:34 PM

I've been a Spider pilot for a long time, and also today Elited some Jenners.
I have no problem dying in either, if I make a stupid move. I also have no problem surviving in either, if I'm on the ball.

I have noticed I shrug off AC20 hits in my Jenner as much as my Spider. Often running straight at someone in a lapse of judgement, it only happens occasionally, but has happened in both.
I believe it is more to do with the size of hitboxes, causing the damage to spread around a bit more.
And is made worse for Spiders because they're such small mechs, so are very hard to hit anyway.

But my point is. I get out of stupid scraps, and deflect AC20's, in my Jenner.
Jenner hitboxes must also be broken.

Edited by Veranova, 13 October 2013 - 12:36 PM.


#12 Hika

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Posted 13 October 2013 - 01:04 PM

fix the spider for the love of god.
The game is turning super bored by these spiders totally broken.

They can charge into the other team of 12 people and leaving almost alive without damage.

They stick on the ct and the damage is spread throughout the mech making it an incredibly low damage.

If they can not fix at this time should remove it until they can fix it.

It really is the most serious problem the spider at this point in the game, on the FPS lag and whatever else.

sorry for my poor English

#13 Modo44

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Posted 13 October 2013 - 01:10 PM

This happens with all light mechs in certain circumstances, which are magical. Ballistic weapons look like they hit, even on multiple clients, even vs stationary targets, but nothing registers. The CT of light mechs seems to be a special case somehow. I've seen it more than once vs Jenners and Commandos, not just Spiders.

Edited by Modo44, 13 October 2013 - 01:11 PM.






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